cooligrek Posted October 20, 2019 Share Posted October 20, 2019 (edited) Bug: I am not sure where to post a bug, I have never posted a bug or been on the forums before today, but here seems like the best place. I have encountered a bug with the LT-2 landing strut. When ever I put one on a robot part from breaking ground its feet clip into the ground and make the whole craft wobble. If the strut is under significant weight the whole spacecraft jumps into the air and the landing strut becomes possessed by the kraken. I know this is a 1.8 issue because I had a Mun lander that used LT-2 landing struts on hinges in 1.7.3 and it worked fine. But now after the update everytime I land everything blows up. Bug Replication: Step 1: create a craft with some considerable weight Step 2: place a robot part from breaking grounds dlc on your ship Step 3: place a LT-2 landing strut such that it comes incontact with the ground on the robot part you placed previously Step 4: have fun as your ship bounces, wobbles, or slides as if it was in an 80s disco club Videos: unfortunately i couldn't find a way to insert videos into this post so i created a link to a google drive folder with all the videoshttps://drive.google.com/drive/folders/1znXCZ6mAPUEfhA7yj8Ssy-FT8bZJGqMF?usp=sharing Edited October 20, 2019 by cooligrek Quote Link to comment Share on other sites More sharing options...
James Kerman Posted October 20, 2019 Share Posted October 20, 2019 Welcome to the forum @cooligrek, I've moved your problem to breaking ground support. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 20, 2019 Share Posted October 20, 2019 5 hours ago, cooligrek said: I am not sure where to post a bug There's a bug tracker: https://bugs.kerbalspaceprogram.com/issues Quote Link to comment Share on other sites More sharing options...
AHHans Posted October 20, 2019 Share Posted October 20, 2019 Well, this is not a fundamental change with 1.8. I had similar behavior already with 1.7.3. Right now I'm too lazy busy to test if to got worse with 1.8. One thing that you can do - especially if you don't need to move the hinges while you are landed - is to lock the hinges. For this you need to switch on the "Advanced Tweakables" in the settings menu, then you'll have some more options in the PAWs of the hinges. One of them is "Locked" set that to "yes" and the hinge will become a lot more rigid. (And the default autostruts from the landing legs will go to their target.) Quote Link to comment Share on other sites More sharing options...
cooligrek Posted October 20, 2019 Author Share Posted October 20, 2019 (edited) Thanks for the suggestion AHHans I set toggle lock to an action group but i'd still like you to look into this bug when you have the time. No rush tho . Edited October 20, 2019 by cooligrek Quote Link to comment Share on other sites More sharing options...
AHHans Posted October 20, 2019 Share Posted October 20, 2019 I recommend not to use "toggle lock" on an action group. Setting the lock is notoriously unreliable, quite often when you try to set (or activate or however you want to call it) the lock the part claims that "it is still moving" and the lock is not set. and if you use "toggle" then you have some parts with the lock set and other with the lock not set, etc... I only use "set lock" and "unset lock" on different action groups. Then I can hit the "set lock" button as often as needed until all the lock are set. Quote Link to comment Share on other sites More sharing options...
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