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How will orbital motion work in KSP2?


Clockwork13

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That is what I think too @magnemoe. All this n-body, 3-body etc discussion is cool and all, but at the end of the day would lead to an inexpressive increase in game enjoyment, at the cost of poorer game performance. There are many other, more relevant things, that are still lacking in ksp1 that I would like to see make it into ksp2. Orbit decay for one.

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