paul23 Posted October 31, 2019 Share Posted October 31, 2019 (edited) I currently have added quite some mission packs to my game to spice up missions. However I notice a gross imbalance in those missions, with some packs giving way less resources than others. Is it possible to add a module manager plugin to balance those mission packs? Just like I can use module manager to modify parts? IE: the fieldresearch contracts of nightingale's fieldresearch packs don't award any science, while I think they should award science but little profit. So looking into the mod I see the file climate_study.cfg: CONTRACT_TYPE { name = FS_ClimateStudy group = FieldResearch // Contract rewards rewardFunds = Random(25000.0, 30000.0) rewardReputation = Random(2.0, 5.0) ... now could I use module manager to select this contract, and then add a science reward (and reduce the monetary reward)? Something like: @CONTRACT_TYPE[FS_ClimateStudy] { %rewardScience = Random(1.0, 6.0) @rewardFunds = Random(20000.0, 30000.0) } Edited October 31, 2019 by paul23 Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 1, 2019 Share Posted November 1, 2019 (edited) yes, but contract reward modifier might be just as easy (IIRC) Edited November 1, 2019 by zer0Kerbal Link to comment Share on other sites More sharing options...
paul23 Posted November 1, 2019 Author Share Posted November 1, 2019 Well I prefer to have it as external "config" file, so I could make a personal modpack: set of mods and a personal "balance mod"... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now