shdwlrd Posted December 2, 2019 Share Posted December 2, 2019 On 12/2/2019 at 9:04 PM, mcwaffles2003 said: Never knew how bad I needed this Expand You don't realize how much of a need there is for larger trusses until you either build a large station or a realistically designed interplanetary ship. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted December 3, 2019 Share Posted December 3, 2019 On 12/2/2019 at 11:38 PM, shdwlrd said: You don't realize how much of a need there is for larger trusses until you either build a large station or a realistically designed interplanetary ship. Expand Biggest I've made so far: Link to comment Share on other sites More sharing options...
JoaquinJAR Posted December 3, 2019 Share Posted December 3, 2019 Just make structural and fuel parts procedural, and maybe some cargo parts or cabins, and the rest like we have now. Link to comment Share on other sites More sharing options...
shdwlrd Posted December 4, 2019 Share Posted December 4, 2019 @mcwaffles2003 you would have roughly about 100 parts less if there were procedural parts for your main craft. (Instead of 7 tanks for each ion cluster, there would be two.) Just out of curiosity, did you get it into orbit in one piece? Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 4, 2019 Author Share Posted December 4, 2019 I honestly think procedural parts would be OP but if your whole ship is one giant hunk then what about the rapid unplanned disassemblies? There wouldn’t be enough explosions! Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted December 4, 2019 Share Posted December 4, 2019 On 12/4/2019 at 6:45 AM, shdwlrd said: @mcwaffles2003 you would have roughly about 100 parts less if there were procedural parts for your main craft. (Instead of 7 tanks for each ion cluster, there would be two.) Just out of curiosity, did you get it into orbit in one piece? Expand yup, only took 20 minutes :p Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 4, 2019 Author Share Posted December 4, 2019 On 12/4/2019 at 4:32 PM, mcwaffles2003 said: yup, only took 20 minutes :p Expand Congratulations! Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 16, 2019 Author Share Posted December 16, 2019 I’m just scared that procedural parts will look ugly Link to comment Share on other sites More sharing options...
mattinoz Posted December 17, 2019 Share Posted December 17, 2019 On 12/16/2019 at 3:58 PM, έķ νίĻĻάίή said: I’m just scared that procedural parts will look ugly Expand Some parts are fairly dull in the middle at best of times. Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 28, 2019 Author Share Posted December 28, 2019 On 12/17/2019 at 6:01 AM, mattinoz said: Some parts are fairly dull in the middle at best of times. Expand True Link to comment Share on other sites More sharing options...
Guest Posted December 30, 2019 Share Posted December 30, 2019 They could still have base parts which you could change the fuel or size or texture or other properties, they needn’t be fully player generated parts. But whatever the case more customisation over stock KSP would be nice. Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted December 31, 2019 Share Posted December 31, 2019 On 12/30/2019 at 11:05 AM, Dale Christopher said: They could still have base parts which you could change the fuel or size or texture or other properties, they needn’t be fully player generated parts. But whatever the case more customisation over stock KSP would be nice. Expand Stock Fuel Switching would be amazing; that alone could get me to pick it up xD Link to comment Share on other sites More sharing options...
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