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KSP Game Re-installing?


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Hello all,

1st May I say, Happy New Year 2020 to all you amazing players.

Now the question I got for you all?

 

I am about to redo fully my PC and back up data

ready to do a full re-install of the OS etc.

 

Does anyone here know, What is the "Steam" rules about the ksp game 

I already had brought and downloaded onto my PC.

After I redone the PC do I have to pay a 2nd time for the ksp game and add-on

I already brought from Steam so I can reinstall it onto the fresh redone system?

Or because I paid once already, can I just sign in again

and download the ksp game and it's add-on I got now

every time I redo the PC reformat and fresh system?

 

And is there a way if needed for me to do a full saving of the game

and all my mods in case I need to do, So later on I can reload them back 

into my PC from a back up HD so I always got them safe?

 

And on a last note here, Has anyone else noticed that the new 1.8.1 ksp

version of the game uses a tons of RAM to play compared to the older 1.7.8

ksp game before we were updated to the newer 1.8.1 by Steam?

Because I had the 1.7.8 ksp running fine on a PC with fast 8 GB's of RAM

and 2 GB's on my HD Graphics Card. But now the 1.8.1 game use up to

98% of all my PC RAM and the 2 GB's of the graphics card too!

I have tons of trouble now just starting up the game and often it just freezes

up and crashes on me! 

I having to look in to paying out for 16 GB's more

of my PC RAM just so I can have the game run fine like the older 1.7.8 did

without the extra RAM. ( RAM is still damn pricey too ).

 

Thanks :wink:

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Your Steam account will let you reinstall KSP an unlimited number of times.

KSP keeps its program files, saved games, and any mods in the same directory folder. Find that folder on your old PC, copy it to a new spot on your new PC, and you can play directly from that new folder without needing Steam. You might want to reset your graphics settings if your new PC is much better than your old PC.

Many Steam users keep 2 (or more) KSP folders. 1 folder is the official , clean Steam install. Copy the folder elsewhere; put mods into the 2nd folder and play from there. Only use Steam when you want to download a new KSP version, and immediately copy the new version to a 3rd folder. This lets you test a new KSP version and new mods without jeopardizing your current saved games.

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DeadJohn,

 

Thank you for the clear great reply!

Very nice to know this?

I will be doing a redone PC soon so this be great way to sort it

out so I got the game and mods done again.

One odd thing I just found doing a orbit rescue of some poor kerbals

stuck on a part build station I had tumbling so I could not dock a

rocket to get them off?

So I had to design and build a big rescue rocket with 4 big space tugs

fitted to the robotic control rocket, planned to go up and using the tugs to grab the

station and stop it tumbling and hold in stable way so another crew pick rocket can than dock and save my poor kerbals.

The odd thing I found was even with a well filled upper stage, the oxidizer which normally is higher than the liquid fuel, was used up in the burns faster than it should be?

Such that the rocket run out of oxidizer and left the rocket without enough to help burn the rocket fuel in orbit?  I had to use the far slower Ion engines of the 4 tugs still on the sides of the rocket to get to the station orbit!

I did the rocket system again after destroying the old one to help clear the orbit as it can't power up enough by Ion to be good.

The new redesigned version had a better less fuel use!

using orbit rocket engine and more oxidizer and still the oxidizer got used 1.5 times more than I even had before this?

Maybe the 1.8.1 has a new fuel use bug?  The tanks were the normal higher oxidizer compared to liquid fuel such that before now they always worked well burning the two equal.  So much problems.  So I having to redesign the craft again with 2.5 times more oxidizer just to run the rocket. very odd. 

Has you or anyone seen this too?

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I haven't used 1.8.1 yet. I'm sticking with 1.7.3 until I finish a playthrough with some mods that don't work with 1.8.1.

If incorrect fuel usage was a frequent bug there would be threads discussing it. I suspect the more common operator error, or some mod changing fuel usage. I suggest posting a link to your craft file (*). Remove any non-essential modded parts and list the mods that you do use to increase the chances that someone else can load your craft with their existing set of mods.

(*) KerbalX.com is the usual way people share craft, but other file sharing services can do it.

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