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KSP gameplay map


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I'm starting to make a gameplay map in KSP, where Jeb wakes up in a prison and has to escape in a series of tests and puzzles using various mods, including KIS, Tweakscale, Breaking Ground, First Person EVA and parts specially created for the map. Do you think this is an interesting project?

Edited by Mortimer Kerman
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28 minutes ago, Mortimer Kerman said:

Yes, the map is an unique ship made in the editor. So, the finished map will only be a .craft file.

That can be a problem on some rigs, mine starts to choke on crafts with more than 100 parts,. besides still being playable up to about 200.

But the problem is part count, not part size. Using custom parts can help.

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1 hour ago, Lisias said:

That can be a problem on some rigs, mine starts to choke on crafts with more than 100 parts,. besides still being playable up to about 200.

But the problem is part count, not part size. Using custom parts can help.

First, I will make it work on my computer (average quality, but respectable), then, I will optimize for small platforms if I can and if I have the courage, and I will create a pack of mods gathering all that is necessary for its operation (but Making History and Breaking Ground will still be necessary for its operation). I think that converting the map frame from .craft to .mu would be a good solution to reduce the weight by transforming it into a single piece on which I add gameplay elements like doors and devices. In addition, since we do not control the ship, but a Kerbal moving in it, the performance will be much better. Sorry for the mistakes, i’m french.

Edited by Mortimer Kerman
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