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Help Idenifying a Laboratory Mod?


jocax188723

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Hi, guys,

I just update to 1.8, and I'm looking for a 1.7 mod that gives me new parts for science and laboratories. 

There was one in particular that lets me store and process larger amounts of data - something in the thousands range instead of the hundreds. 

The part was named something like 'Advanced Processing Lab' and used the DMD Labs model.

I can't find it any more, either through Spacedock or the Forums, so any help would be much appreciated.

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maybe?

and the change to existing labs is just a module manager patch; something like:

Spoiler

// Labs.cfg v0.16
// Lab patches
// created: 27 Jun 2017
// updated: 01 Feb 2020

@PART[*]:HAS[@MODULE[ModuleScienceLab]]:AFTER[SQUAD]
{
	@MODULE[ModuleScienceLab] {
		@name = ModuleScienceLab
		@containerModuleIndex = 0
		
		@canResetConnectedModules = True
		@canResetNearbyModules = True
		@interactionRange = 100 // 3
		// @interactionRange = 8
		@dataStorage *= 5 // 15
		
		// @dataStorage = 750000
		@crewsRequired = 1
		@SurfaceBonus = 0.1 // 1.1
		@ContextBonus = 0.25 // 1.25
		@homeworldMultiplier = 0.1 // 1.5
		@RESOURCE_PROCESS
		{
			@name = ElectricCharge
			@amount = 5
		}
	}
	
	@MODULE[ModuleScienceConverter] {
		  @name = ModuleScienceConverter
		//How much science can we store before having to transmit?
		@scienceCap *= 500	    // MPL = 500
		@dataProcessingMultiplier = 2.5 // 0.5 2.5 Multiplier to data processing rate and therefore science rate
		@scientistBonus = 0.5 // .25 2.5    //Bonus per scientist star - need at least one! So 0.25x - 2.5x 
		@researchTime = 7		// 7	//Larger = slower.  Exponential!
		@scienceMultiplier = 5    //How much science does data turn into?
		//@scienceCap = 25000			//How much science can we store before having to transmit?        
		@powerRequirement = 5    //EC/Sec to research
		@ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research
		@StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research
		@StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research
	}
}

// CC BY-NC-SA-4.0
// zer0Kerbal

 

 

Edited by zer0Kerbal
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