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Override CKAN conflict


Ravlain

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Is there any way to override  a conflict defined in CKAN?  I want to run DMagic Orbital Science and ForScience!, but there is a defined conflict, because whoever was developing ForScience! didn't want to deal with endless queries about why it didn't support DMagic. I can completely understand this, and I know the ForScience won't deal with DMagic experiments, that's fine.

Having installed ForScience manually CKAN now fails to complete any installs of other mods totally unrelated to DMagic or ForScience due to the conflict.

Is there any way to fix this other than moving ForScience out of Gamedata every time I want to use CKAN?

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5 hours ago, 4x4cheesecake said:

I don't think you can do that but maybe you want to check out this mod:

It's basically "for science" but it works with orbital science and there is no conflict at all :)

the only (main) thing I don't like about it - its annoying (and dash my eyes out - glaring) toolbar that is required....

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You could install one manually? Alternatively:

1- Install one mod (e.g. DMagic)
2- Copy the DMagic folder from GameData and stick it somewhere else, you'll need it later
3- Uninstall DMagic
4- Install For Science!
5- Copy the DMagic folder back into GameData- it won't be controlled by CKAN which means no conflicts, but no updates either. Keep that in mind.

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