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Battle Of The Scifi Drives


Spacescifi

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So I created a scifi drive and to make it less overpowered and more competive with more realistic options in the same universe (antimatter) I changed it's thrust time to 60 min max before needing to be recharged at a station.

Here are the details: Drive can thrust up to 6g or less up to 1 hour.

Two ways of recharging: Go to a moon based recharge station (same distance as our moon to homeworld). It only works on the home moon stations due to the nature of the drive (lunar unbtanium charge technobabble).

Or go within 30 kilometers of a ship with the same unobtanium drive and set your drive to recharge mode. Whichever ship within the 30 kilometer radius that has the least charge will draw upon the charge of a ship with more until it's charge is full. Thrusting depletes charge at an equal rate no matter the acceleration rate (6g max or below).

 

FTL: Spaceships also have jump drives that allow them to jump within low planetary orbit of any celestial body with gravity of 1g or higher. So for our solar system that means Saturn, Earth, and Jupiter are easy places to reach in orbit, but everywhere else is harder.

Question 1: Provided you use no other fuel source but the unobtanium charge and jump drive, how far can you make it in our solar system and still have enough charge to get back to the moon station for recharge?

What places are easy and what places are time consuming to reach?

EDIT: I suppose if you wanted to be clever you could instail a maglev rail on the moon and launch spaceships off it at ridicoulous speed to get speed charge free... so long the trajectories line up. It essentially makes the moon the most valuable space asset in the entire solar system.

Question 2: The only competing scifi drive to this that is not overpowered is a mix of gravity cancellation and antimatter thermal rocketry, beam core, or pusher plate bomb drives . Cancelling out gravity makes getting to space way easier and rockets more efficient. For that matter ships can use airbreathing engines to coast into space, minus the orbital velocity since gravity cancellation is in play. Even space rails connected to the planet and spacestations tethered to it in space all exist because of gravity cancellation.

So the question is... provided this tech also gets the same FTL jump drive that allows for jumping to low orbit of worlds with 1g or higher, can it compete with the unobtanium charge drive?

Like if both drives were selling, which would outsell the other?

I mean on the one hand, AM goes boom if magnetic containment is lost for the anti-iron, but it also can outlast the unobtanium drive for constant thrust time, assuming it throttles down or has a lot of propellant to burn. And antimatter resupply depots can be remade anywhere there is iron ore (a lengthy and expensive process makes it anti-iron), unlike the unobtanium charge which only can be had at one system in the known universe  None like it.

So which drive outsells the other? Gravity cancelkation with AM rocketry, AM beam core, AM airbreathing,  and pusher plates? Or the one hour thrust up to 6g or below unobtanium charge drive?

Edited by Spacescifi
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