Rodger Posted May 17, 2020 Author Share Posted May 17, 2020 I've just made a build guide for anyone who doesn't want to use a craft file: https://github.com/Rodg88/BumbleBee/wiki/Build-Guide 17 hours ago, catloaf said: wait, do you put the BumbleBee-master folder in gamedata, or put the mods inside in gamedata CKAN? You just want to put the mods from inside the gamedata folder which is in the download (like B9PartSwitch, Bumblebee, CommunityResourcePack etc) into your main gamedata folder. I also made a simpler to use GitHub release zip instead of needing to use the 'clone or download' button, which also includes the craft file: https://github.com/Rodg88/BumbleBee/releases And for CKAN, it should be happening soonish. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 17, 2020 Share Posted May 17, 2020 This mod looks sick! I'll download it as soon as I can. Quote Link to comment Share on other sites More sharing options...
doggonemess Posted May 17, 2020 Share Posted May 17, 2020 On 5/13/2020 at 11:24 AM, Friznit said: [snip] Looks wicked - I need to give this a whirl! Booooo. Hiss. XD Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 18, 2020 Author Share Posted May 18, 2020 On 5/16/2020 at 1:18 AM, DownHereInChile said: Love it! I will download it as soon as it shows up on CKAN On 5/16/2020 at 8:58 PM, Jiraiyah said: because I can't find this on 1.8.1 game on ckan On 5/17/2020 at 4:50 AM, catloaf said: CKAN? Should be good to go now Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 19, 2020 Author Share Posted May 19, 2020 Version 0.2 is up now - now the core has shiny LEDs! Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 19, 2020 Share Posted May 19, 2020 This mod is awesome been using it for lots of stuff will you be doing Duna Engines for it Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 19, 2020 Author Share Posted May 19, 2020 This update made it so the props do activate on Duna now... But they won't do you much good. I will probably make a Duna prop, but not sure it'll fit onto the bumblebee core/trusses, as it would need to be bigger Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 19, 2020 Share Posted May 19, 2020 Awesome thanks for the reply I am in Canberra as well Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 19, 2020 Share Posted May 19, 2020 Uh.. I had a little accident today. I sent one of these to Duna, and crashed into the ground at 230 m/s, thinking that propellers worked on Duna. Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 19, 2020 Author Share Posted May 19, 2020 There's a reason the first helicopter drone we're sending to mars is only 1.8kg, not 450kg! Quote Link to comment Share on other sites More sharing options...
gmiddlemass Posted May 20, 2020 Share Posted May 20, 2020 (edited) The small single rotor makes a perfect companion to the "L3T Bot" probe core from the Luciole mod by Well. Thank you so much for making it... looks awesome. And using the smallest "Lu3 KED" probe core, double rotor and some antenna for legs produces something that is (almost) flyable on Duna and quite close to the NASA Mars helicopter design... Edited May 20, 2020 by gmiddlemass Retracted my "flyable" statement as it only really skims across the ground rather than flys :( It will however fly with just the probe core and no legs... Quote Link to comment Share on other sites More sharing options...
botlivesmatter Posted May 20, 2020 Share Posted May 20, 2020 While reading the description for the landing skis, it says that it includes sample drills, implying the ability to take surface samples. I went ahead and added the function to take surface samples. If you want, I can send you a copy of the config which includes a surface sample module. Pretty sure the licence allows this, as long as I give credit. Or just copy paste this into the cfg file. MODULE { name = ModuleScienceExperiment experimentID = surfaceSample experimentActionName = #autoLOC_502018 //#autoLOC_502018 = Take Surface Sample resetActionName = #autoLOC_502049 //#autoLOC_502049 = Discard Data reviewActionName = #autoLOC_502204 //#autoLOC_502204 = Review Data useStaging = False useActionGroups = True hideUIwhenUnavailable = False xmitDataScalar = 0.5 dataIsCollectable = True collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data interactionRange = 1.5 rerunnable = True usageReqMaskInternal = 1 usageReqMaskExternal = 8 } Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 21, 2020 Author Share Posted May 21, 2020 5 hours ago, botlivesmatter said: While reading the description for the landing skis, it says that it includes sample drills, implying the ability to take surface samples. I went ahead and added the function to take surface samples. If you want, I can send you a copy of the config which includes a surface sample module. That’s a nice idea, I was kind of thinking about adding DMOS experiments to it, like the X-ray or bio core sample ones, but didn’t think about a stock one lol Quote Link to comment Share on other sites More sharing options...
botlivesmatter Posted May 21, 2020 Share Posted May 21, 2020 (edited) Also, would you know how the atmosphere curve function of the engines work? I am trying to edit a prop to make it work on duna. Edited May 21, 2020 by botlivesmatter Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 21, 2020 Author Share Posted May 21, 2020 It will probably send the curve out of whack, but if you change the 2nd line in the "atmCurve" from key = 0.4 0.2 1 1.166 to key = 0.1 0.2 1 1.166 It will probably work. Make sure to get both engine modules in each part (the high and low power versions) Also, a preview of something related: 1.2m Duna-class prop Quote Link to comment Share on other sites More sharing options...
botlivesmatter Posted May 21, 2020 Share Posted May 21, 2020 Thanks Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 23, 2020 Author Share Posted May 23, 2020 For all your Duna flight needs: Haven't made any other parts to go with it, like side mount trusses, or a mini probe core, but just need to balance it and it can go in the next release. Probably in the next couple of days. Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 26, 2020 Author Share Posted May 26, 2020 V0.3 with the Duna Rotor part is out, download in OP. Changelog: New dual rotor part for light probes in light atmospheres, based on the NASA Mars Helicopter. Also a long variant of the single truss for the Duna rotor. Added Surface Sample experiment to the landing skid part (requires the Bumblebee Probe core on the same craft to work) Minor fixes to other parts Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 1, 2020 Share Posted June 1, 2020 Love this mod!!!! Quote Link to comment Share on other sites More sharing options...
Rodger Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) V0.4 "The Shiny Update" out now! Edited June 3, 2020 by Rodger Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted June 3, 2020 Share Posted June 3, 2020 @Rodger, very impressive work on this mod man, I appreciate the versatility of to probe core to be either a drone body or a rover hahaha. Would you mind adding a interior decoupler for standard sizes with the Bumblebee aeroshell? like a 1.25-1.875 diameter interior decoupler truss? This would enable making Viking/Phoenix type standard landers very easy to make. Quote Link to comment Share on other sites More sharing options...
Rodger Posted June 3, 2020 Author Share Posted June 3, 2020 You could use a standard .625 decoupler on the inside, but a switchable size truss decoupler would be cool yeah, I’ll put that on the probably list. Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 2, 2020 Author Share Posted July 2, 2020 Just updated to 0.5 with new 0.625 and 1.25m decoupler variants. Also tested in 1.10, and seems to work fine even with the same version of the dependencies. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted July 2, 2020 Share Posted July 2, 2020 Love it!!! I hope this continues to grow. It looks like this is turning from a part mod into a framework for other parts! Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted July 12, 2020 Share Posted July 12, 2020 Does this work with RO? Quote Link to comment Share on other sites More sharing options...
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