darthgently Posted December 19, 2020 Share Posted December 19, 2020 36 minutes ago, Nertea said: I'm currently doing some work to leverage the 1.11 inventory system for reactor repair and refuel. Repair kits are now needed to repair reactors - depending on the size of the reactor, you will need more repair kits to repair damage. I wonder if the damage could be split into 2 categories at some point. That which can be repaired simply by an engineer with the required level of experience and that which requires a repair kit. In the real world, good techies repair things without new parts, without the "special tools", and using their experience and working out a fix on the fly. Leveling up engineers to be able to repair without a parts kit in certain situations would add grit to the game. It would be even more fun if on occasion, to repair without a parts kit, the player had to select another part on the ship to scavenge to repair the broken part. So they have to decide what they can do without in order to get what they need to work going. And the parts that would qualify as scavengable would be limited of course. A no brainer is that if you have 2 broken reactors a good engineer should be able to get one working between them without a parts kit as the scavenged one is a parts kit in the real world. Anyway, food for thought Quote Link to comment Share on other sites More sharing options...
Erik3003 Posted December 19, 2020 Share Posted December 19, 2020 51 minutes ago, Nertea said: I'm currently doing some work to leverage the 1.11 inventory system for reactor repair and refuel. Repair kits are now needed to repair reactors - depending on the size of the reactor, you will need more repair kits to repair damage. For fuel, you will need your Kerbal to equip the new nuclear fuel canister inventory item: I modeled it before I learned how useless the model is in the current implementation. It won't be shown anywhere, really! Squad made all these assets (eating a lot of memory) for just icons in the part picker. Oh well... Anyways, with a cylinder equipped, kerbals have the options to collect and store nuclear fuel and waste from reactors and containers. Slightly more fun. This seems like a really cool and logical way to differentiate and balance NFE fission reactors from FFT fusion reactors, if fission reactors can only be refueled manually by kerbals. The amount of radiation the kerbals will need to endure refueling is obviously not great, but not terrible either. Currently I feel like fission reactors are just superior in most cases, since fuel tends to last longer and can be easily reprocessed or mined, while fusion fuel is slightly harder to get and runs out far quicker. Also, I shall greet you from Dúnedain and Mathijs of the Age of the Ring mod team, whose dwarven visual style is still stongly reminicent of your work on TDH even after the very recent overhaul of that faction. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 19, 2020 Author Share Posted December 19, 2020 2 hours ago, Erik3003 said: This seems like a really cool and logical way to differentiate and balance NFE fission reactors from FFT fusion reactors, if fission reactors can only be refueled manually by kerbals. The amount of radiation the kerbals will need to endure refueling is obviously not great, but not terrible either. Currently I feel like fission reactors are just superior in most cases, since fuel tends to last longer and can be easily reprocessed or mined, while fusion fuel is slightly harder to get and runs out far quicker. Maybe an edge case, but also recall that fusion reactors have higher alpha (power/mass), better thermal performance and instant response! 2 hours ago, Erik3003 said: Also, I shall greet you from Dúnedain and Mathijs of the Age of the Ring mod team, whose dwarven visual style is still stongly reminicent of your work on TDH even after the very recent overhaul of that faction. head_explode.gif Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 19, 2020 Author Share Posted December 19, 2020 3 hours ago, darthgently said: I wonder if the damage could be split into 2 categories at some point. That which can be repaired simply by an engineer with the required level of experience and that which requires a repair kit. In the real world, good techies repair things without new parts, without the "special tools", and using their experience and working out a fix on the fly. Leveling up engineers to be able to repair without a parts kit in certain situations would add grit to the game. It would be even more fun if on occasion, to repair without a parts kit, the player had to select another part on the ship to scavenge to repair the broken part. So they have to decide what they can do without in order to get what they need to work going. And the parts that would qualify as scavengable would be limited of course. A no brainer is that if you have 2 broken reactors a good engineer should be able to get one working between them without a parts kit as the scavenged one is a parts kit in the real world. Anyway, food for thought Yeah pretty cool - a bit out of the scope I intend though! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 19, 2020 Share Posted December 19, 2020 6 hours ago, Nertea said: No worries, I haven't kept the OP totally up to date. See here: I'm currently doing some work to leverage the 1.11 inventory system for reactor repair and refuel. Repair kits are now needed to repair reactors - depending on the size of the reactor, you will need more repair kits to repair damage. For fuel, you will need your Kerbal to equip the new nuclear fuel canister inventory item: I modeled it before I learned how useless the model is in the current implementation. It won't be shown anywhere, really! Squad made all these assets (eating a lot of memory) for just icons in the part picker. Oh well... Anyways, with a cylinder equipped, kerbals have the options to collect and store nuclear fuel and waste from reactors and containers. Slightly more fun. will this support kis? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) 7 hours ago, Starhelperdude said: will this support kis? No, stock inventory only. SystemHeat 0.3.0 Pushed to KSP 1.11 Improved Repair feature for fission reactors: now requires EVA repair kits. More kits needed for larger reactors Improved Refuel feature for fission reactors: now needs Kerbals to equip the Nuclear Fuel Container EVA part, and for them to collect fuel from containers to store in reactors Added Nuclear fuel container cargo part for working with fission engines/reactors It's worth mentioning that this might not work in older KSPs than 1.11, as I use some new API features. Feedback welcome. Edited December 20, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 20, 2020 Share Posted December 20, 2020 So I tested the new system for the refueling of the fission reactors: -I'm too stupid to put the Container into a reactor -The ''Fuel Tanks'' of uranium look like they have those same containers (or at least the 0.625m and 1.25m ones), would it be possible to ''stick'' the containers in there or to store them there? It could be like an inventory but only for them, and every time an container is added the texture changes so one more container is shown -haven't tested the repair feautre yet But overall everything seems working Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 22, 2020 Author Share Posted December 22, 2020 On 12/20/2020 at 9:22 AM, Starhelperdude said: -The ''Fuel Tanks'' of uranium look like they have those same containers (or at least the 0.625m and 1.25m ones), would it be possible to ''stick'' the containers in there or to store them there? It could be like an inventory but only for them, and every time an container is added the texture changes so one more container is shown I tried to hack the inventory system to filter things like that and it didn't end well. Might be something for the future. To use the feature. equip a kerbal with the nuclear container, EVA them and have them collect fuel or waste from a tank/reactor. Then move them to where you want to go and have them store again. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 22, 2020 Share Posted December 22, 2020 I can't take fuel or waste from either the reactors or tanks with the containers, if there is supposed to be a button, then it's missing Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 21 minutes ago, Starhelperdude said: I can't take fuel or waste from either the reactors or tanks with the containers, if there is supposed to be a button, then it's missing The button only shows up when you have an EVA Kerbal with a container in their inventory close to the part you want to transfer to. Are you sure you have that? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 23, 2020 Share Posted December 23, 2020 Just now, Nertea said: The button only shows up when you have an EVA Kerbal with a container in their inventory close to the part you want to transfer to. Are you sure you have that? yes Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 Just now, Starhelperdude said: yes I'll look into it, but could you provide some pictures of the situation so I can replicate it? Screen caps should have inventories open and all. I did a recent test in my case and it seemed to be working fine. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 23, 2020 Share Posted December 23, 2020 https://imgur.com/a/Ae5LJso Here are some pictures about my problem Quote Link to comment Share on other sites More sharing options...
rhoark Posted December 23, 2020 Share Posted December 23, 2020 I tossed a probe up with a NERV and no radiators. After a little bit it shut down due to heat, so I said YOLO and turned the cutoff temp up to max. A little while later it said the core melted down and was destroyed, but the engine kept going until out of fuel. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 1 hour ago, rhoark said: I tossed a probe up with a NERV and no radiators. After a little bit it shut down due to heat, so I said YOLO and turned the cutoff temp up to max. A little while later it said the core melted down and was destroyed, but the engine kept going until out of fuel. That's mostly intended behaviour, I don't force the engine off but if you look at the engine stats, you should see them decreasing with core health. 6 hours ago, Starhelperdude said: https://imgur.com/a/Ae5LJso Here are some pictures about my problem Logs? I tried your exact case with the parts and everything worked alright. Quote Link to comment Share on other sites More sharing options...
Terrestris Posted December 23, 2020 Share Posted December 23, 2020 On 12/20/2020 at 3:29 AM, Nertea said: eating a lot of memory My KSP is eating 17GB RAM already. It doesn't hurt to add a little more. On 12/20/2020 at 3:29 AM, Nertea said: Anyways, with a cylinder equipped, kerbals have the options to collect and store nuclear fuel and waste from reactors and containers. Slightly more fun. Have some idea with new inventor system: Set those nuclear fuel container as normal inventory container but only allow containing fission fuel rod, kerbals need to pull those rod out and put it into reactor/engine. (reloading big reactor/engine becomes a nightmare.) Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 24, 2020 Author Share Posted December 24, 2020 4 hours ago, Dr.Lxweei said: Set those nuclear fuel container as normal inventory container but only allow containing fission fuel rod, kerbals need to pull those rod out and put it into reactor/engine. (reloading big reactor/engine becomes a nightmare.) That's pretty close to what we have now: Fuel container only allows DepletedFuel/EnrichedUranium. Kerbals need to put the container in their inventory and fill it with uranium from the storage parts Kerbals then need to walk over to the reactor and put it inside it. It'll take a lot of trips... Anyways System Heat 0.3.1: Adjusted radiator masses (some errors before) Tweaks to the Refuel system Fixes to the Fission Engine patches Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted December 24, 2020 Share Posted December 24, 2020 On 12/4/2020 at 12:55 PM, danfarnsy said: Since those are just Module Manager patches, they just need to go somewhere the GameData directory. I've put mine in GameData/SystemHeat to keep from cluttering the GameData folder. I wish that was in the README file - I just made that mess across my GameData folder and every update (delete and clean install) of a NFT pack requires me to go back and reapply System Heat patches.... Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 24, 2020 Author Share Posted December 24, 2020 (edited) System Heat 0.3.2 Heat Control radiator names are now adjusted when installed to match their SystemHeat capacities Couple of UI text fixes Fixed Heat Exchanger PartInfo being blank Fixed a couple of harmless but annoying NREs I've cleaned up the OP, started some new user documentation, and put it on CKAN. Let the fun begin. Edited December 24, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
garwel Posted December 26, 2020 Share Posted December 26, 2020 (edited) ModManager reports an error in SystemHeatConverters/genericConverters.cfg. I don't see any more details in the log. I'm using KSP 1.11. Here is my mod list: Spoiler Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) Action Groups Extended (AGExt 1:2.4.0.1) Alternate Resource Panel (AlternateResourcePanel 1:v2.10.0.0) AutoAGL (AutoAGL 1.2) B9 Part Switch (B9PartSwitch v2.17.0) Better SR Bs (BetterSRBs 1.2.4) BonVoyage (BonVoyage 1:1.2.0) BreakingGround-DLC (BreakingGround-DLC (unmanaged)) Celestial Body Science Editor (CelestialBodyScienceEditor 12.0) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Connected Living Space (ConnectedLivingSpace 2.0.0.5) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.2) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Cryo Tanks (CryoTanks 1.5.5) Cryo Tanks Core (CryoTanks-Core 1.5.5) Cryogenic Engines (CryoEngines 1:1.2.0) Custom Barn Kit (CustomBarnKit 1.1.21.0) Deployable Engines Plugin (DeployableEngines 1.2.3) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1) Engine Lighting Relit (EngineLightRelit 1.6.3) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1) Final Frontier (FinalFrontier 1.10.0-3485) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) JNSQ (JNSQ 0.9.0) JNSQ Ribbon Pack (JNSQ-RibbonPack 0.9.0) JSIPartUtilities (JSIPartUtilities 0.5.0.4) JX2Antenna (JX2Antenna 2.0.5) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.2.0) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.0) Kerbal Attachment System (KAS 1.7) Kerbal Changelog (KerbalChangelog v1.3.0) Kerbal Construction Time (KerbalConstructionTime 1:1.4.8) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2) Kerbal Health (KerbalHealth v1.5.1) Kerbal Inventory System (KIS 1.27) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v1.4.2) Kerbalism (Kerbalism 3.12) Kerbalism - Default Config (Kerbalism-Config-Default 3.12) Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1110_58) kOS: Scriptable Autopilot System (kOS 1:1.2.1.0) kOS-SCANSat (kOS-SCANSat 1.2.0.0) KSP AVC (KSP-AVC 1.4.1.5) KSP Craft Organizer (VAB/SPH tags + craft searching) (KspCraftOrganizer 1.6.0) MagiCore (MagiCore 1.3.2.3) Making History (MakingHistory-DLC 1.11.0) Mandatory RCS (MandatoryRCS 1:1.8) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.4) Near Future Electrical (NearFutureElectrical 1.2.0) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.0) Near Future Electrical Core (NearFutureElectrical-Core 1.2.0) Near Future Exploration (NearFutureExploration 1.1.0) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.1) Near Future Propulsion (NearFuturePropulsion 1.3.0) Near Future Solar (NearFutureSolar 1.3.0) Near Future Solar Core (NearFutureSolar-Core 1.3.0) Near Future Spacecraft (NearFutureSpacecraft 1.4.0) OhScrap! (OhScrap 2.1.0.0) Olympic1's ARP Icons (Olympic1ARPIcons 2:1.0.0.0) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Precise Maneuver (PreciseManeuver 2:2.4.4) Probes Before Crew [PBC] (ProbesBeforeCrew 2.80) Progress Parser (ProgressParser 11.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) Rational Resources (RationalResources 1.14.1) Rational Resources Parts (RationalResourcesParts 1.14.1)RCS Build Aid (RCSBuildAid v1.0.5) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.3) RecoveryController (RecoveryController 0.0.4) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.2.1) ReStock+ (ReStockPlus 1.2.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0722) Scatterer Default Config (Scatterer-config 3:v0.0722) Scatterer Sunflare (Scatterer-sunflare 3:v0.0722) ScrapYard (ScrapYard 2.1.0.0) Sensible Screenshot (SensibleScreenshot 1.2.5.2) Ship Effects Continued (ShipEffectsContinued 1.0.11) Ship Manifest (ShipManifest 6.0.2.0) Signal Delay (SignalDelay v0.2.13) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Age (SpaceAge v1.3.1) SpaceTux Library (SpaceTuxLibrary 0.0.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.6) Strategia (Strategia 1.8.0) Surface Mounted Lights (surfacelights 1.16) System Heat (SystemHeat 0.3.2) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.3.2) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.3.2) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.3.2) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.3.2) TextureReplacer (TextureReplacer v4.3.1) The Janitor's Closet (JanitorsCloset 0.3.7) Timekeeper (Timekeeper v1.0.2) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) TooManyOrbits (TooManyOrbits 1.1.6.3) Tracking Station Evolved (TrackingStationEvolved 6.0) Trajectories (Trajectories v2.3.4) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) Universal Storage II (UniversalStorage2 1.9.1.2) Urgent Contracts (UrgentContracts v0.1.1) Vessel Viewer Continued (VesselView 2:0.8.8.3) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.3) Waterfall - Restock (WaterfallRestock 0.1.5) Waterfall Core (Waterfall 0.3.0) Waypoint Manager (WaypointManager 2.8.2.6) WindowShine (WindowShineTR 1:2.0) Wwwwwwwww (Wwwwwwwww 1.1.4.2) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Edited December 26, 2020 by garwel Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 26, 2020 Share Posted December 26, 2020 9 hours ago, garwel said: ModManager reports an error in SystemHeatConverters/genericConverters.cfg. I don't see any more details in the log. I'm using KSP 1.11. Here is my mod list: Reveal hidden contents Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) Action Groups Extended (AGExt 1:2.4.0.1) Alternate Resource Panel (AlternateResourcePanel 1:v2.10.0.0) AutoAGL (AutoAGL 1.2) B9 Part Switch (B9PartSwitch v2.17.0) Better SR Bs (BetterSRBs 1.2.4) BonVoyage (BonVoyage 1:1.2.0) BreakingGround-DLC (BreakingGround-DLC (unmanaged)) Celestial Body Science Editor (CelestialBodyScienceEditor 12.0) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Connected Living Space (ConnectedLivingSpace 2.0.0.5) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.2) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Cryo Tanks (CryoTanks 1.5.5) Cryo Tanks Core (CryoTanks-Core 1.5.5) Cryogenic Engines (CryoEngines 1:1.2.0) Custom Barn Kit (CustomBarnKit 1.1.21.0) Deployable Engines Plugin (DeployableEngines 1.2.3) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1) Engine Lighting Relit (EngineLightRelit 1.6.3) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1) Final Frontier (FinalFrontier 1.10.0-3485) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) JNSQ (JNSQ 0.9.0) JNSQ Ribbon Pack (JNSQ-RibbonPack 0.9.0) JSIPartUtilities (JSIPartUtilities 0.5.0.4) JX2Antenna (JX2Antenna 2.0.5) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.2.0) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.0) Kerbal Attachment System (KAS 1.7) Kerbal Changelog (KerbalChangelog v1.3.0) Kerbal Construction Time (KerbalConstructionTime 1:1.4.8) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2) Kerbal Health (KerbalHealth v1.5.1) Kerbal Inventory System (KIS 1.27) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v1.4.2) Kerbalism (Kerbalism 3.12) Kerbalism - Default Config (Kerbalism-Config-Default 3.12) Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1110_58) kOS: Scriptable Autopilot System (kOS 1:1.2.1.0) kOS-SCANSat (kOS-SCANSat 1.2.0.0) KSP AVC (KSP-AVC 1.4.1.5) KSP Craft Organizer (VAB/SPH tags + craft searching) (KspCraftOrganizer 1.6.0) MagiCore (MagiCore 1.3.2.3) Making History (MakingHistory-DLC 1.11.0) Mandatory RCS (MandatoryRCS 1:1.8) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.4) Near Future Electrical (NearFutureElectrical 1.2.0) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.0) Near Future Electrical Core (NearFutureElectrical-Core 1.2.0) Near Future Exploration (NearFutureExploration 1.1.0) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.1) Near Future Propulsion (NearFuturePropulsion 1.3.0) Near Future Solar (NearFutureSolar 1.3.0) Near Future Solar Core (NearFutureSolar-Core 1.3.0) Near Future Spacecraft (NearFutureSpacecraft 1.4.0) OhScrap! (OhScrap 2.1.0.0) Olympic1's ARP Icons (Olympic1ARPIcons 2:1.0.0.0) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Precise Maneuver (PreciseManeuver 2:2.4.4) Probes Before Crew [PBC] (ProbesBeforeCrew 2.80) Progress Parser (ProgressParser 11.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) Rational Resources (RationalResources 1.14.1) Rational Resources Parts (RationalResourcesParts 1.14.1)RCS Build Aid (RCSBuildAid v1.0.5) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.3) RecoveryController (RecoveryController 0.0.4) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.2.1) ReStock+ (ReStockPlus 1.2.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0722) Scatterer Default Config (Scatterer-config 3:v0.0722) Scatterer Sunflare (Scatterer-sunflare 3:v0.0722) ScrapYard (ScrapYard 2.1.0.0) Sensible Screenshot (SensibleScreenshot 1.2.5.2) Ship Effects Continued (ShipEffectsContinued 1.0.11) Ship Manifest (ShipManifest 6.0.2.0) Signal Delay (SignalDelay v0.2.13) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Age (SpaceAge v1.3.1) SpaceTux Library (SpaceTuxLibrary 0.0.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.6) Strategia (Strategia 1.8.0) Surface Mounted Lights (surfacelights 1.16) System Heat (SystemHeat 0.3.2) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.3.2) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.3.2) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.3.2) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.3.2) TextureReplacer (TextureReplacer v4.3.1) The Janitor's Closet (JanitorsCloset 0.3.7) Timekeeper (Timekeeper v1.0.2) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) TooManyOrbits (TooManyOrbits 1.1.6.3) Tracking Station Evolved (TrackingStationEvolved 6.0) Trajectories (Trajectories v2.3.4) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) Universal Storage II (UniversalStorage2 1.9.1.2) Urgent Contracts (UrgentContracts v0.1.1) Vessel Viewer Continued (VesselView 2:0.8.8.3) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.3) Waterfall - Restock (WaterfallRestock 0.1.5) Waterfall Core (Waterfall 0.3.0) Waypoint Manager (WaypointManager 2.8.2.6) WindowShine (WindowShineTR 1:2.0) Wwwwwwwww (Wwwwwwwww 1.1.4.2) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Same Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 26, 2020 Author Share Posted December 26, 2020 I don't seem to get an error when loading that package, hmm. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted December 29, 2020 Share Posted December 29, 2020 (edited) I don't know if it's intentional or not but usi warp drives requires alot of cooling with converter patch, like 67500 kW, which is very hard even with heat control, especially you can only use retractable radiator as warp drive requires all radiators in retracted status when you activate it. Edited December 29, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 29, 2020 Author Share Posted December 29, 2020 @toric5 Can you have a look at that universal patch warning issue? 6 hours ago, ssd21345 said: I don't know if it's intentional or not but usi warp drives requires alot of cooling with converter patch, like 67500 kW, which is very hard even with heat control, especially you can only use retractable radiator as warp drive requires all radiators in retracted status when you activate it. I think the generic patch is more designed for ISRUs and stuff, not things that use converters but really aren't . Quote Link to comment Share on other sites More sharing options...
toric5 Posted December 29, 2020 Share Posted December 29, 2020 On 12/26/2020 at 4:19 AM, garwel said: ModManager reports an error in SystemHeatConverters/genericConverters.cfg. I don't see any more details in the log. I'm using KSP 1.11. Here is my mod list: Reveal hidden contents Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) Action Groups Extended (AGExt 1:2.4.0.1) Alternate Resource Panel (AlternateResourcePanel 1:v2.10.0.0) AutoAGL (AutoAGL 1.2) B9 Part Switch (B9PartSwitch v2.17.0) Better SR Bs (BetterSRBs 1.2.4) BonVoyage (BonVoyage 1:1.2.0) BreakingGround-DLC (BreakingGround-DLC (unmanaged)) Celestial Body Science Editor (CelestialBodyScienceEditor 12.0) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Connected Living Space (ConnectedLivingSpace 2.0.0.5) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.2) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Cryo Tanks (CryoTanks 1.5.5) Cryo Tanks Core (CryoTanks-Core 1.5.5) Cryogenic Engines (CryoEngines 1:1.2.0) Custom Barn Kit (CustomBarnKit 1.1.21.0) Deployable Engines Plugin (DeployableEngines 1.2.3) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.1.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1) Engine Lighting Relit (EngineLightRelit 1.6.3) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1) Final Frontier (FinalFrontier 1.10.0-3485) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) JNSQ (JNSQ 0.9.0) JNSQ Ribbon Pack (JNSQ-RibbonPack 0.9.0) JSIPartUtilities (JSIPartUtilities 0.5.0.4) JX2Antenna (JX2Antenna 2.0.5) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.2.0) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.0) Kerbal Attachment System (KAS 1.7) Kerbal Changelog (KerbalChangelog v1.3.0) Kerbal Construction Time (KerbalConstructionTime 1:1.4.8) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2) Kerbal Health (KerbalHealth v1.5.1) Kerbal Inventory System (KIS 1.27) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v1.4.2) Kerbalism (Kerbalism 3.12) Kerbalism - Default Config (Kerbalism-Config-Default 3.12) Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1110_58) kOS: Scriptable Autopilot System (kOS 1:1.2.1.0) kOS-SCANSat (kOS-SCANSat 1.2.0.0) KSP AVC (KSP-AVC 1.4.1.5) KSP Craft Organizer (VAB/SPH tags + craft searching) (KspCraftOrganizer 1.6.0) MagiCore (MagiCore 1.3.2.3) Making History (MakingHistory-DLC 1.11.0) Mandatory RCS (MandatoryRCS 1:1.8) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Module Manager (ModuleManager 4.1.4) Near Future Electrical (NearFutureElectrical 1.2.0) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.0) Near Future Electrical Core (NearFutureElectrical-Core 1.2.0) Near Future Exploration (NearFutureExploration 1.1.0) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.1) Near Future Propulsion (NearFuturePropulsion 1.3.0) Near Future Solar (NearFutureSolar 1.3.0) Near Future Solar Core (NearFutureSolar-Core 1.3.0) Near Future Spacecraft (NearFutureSpacecraft 1.4.0) OhScrap! (OhScrap 2.1.0.0) Olympic1's ARP Icons (Olympic1ARPIcons 2:1.0.0.0) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Precise Maneuver (PreciseManeuver 2:2.4.4) Probes Before Crew [PBC] (ProbesBeforeCrew 2.80) Progress Parser (ProgressParser 11.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) Rational Resources (RationalResources 1.14.1) Rational Resources Parts (RationalResourcesParts 1.14.1)RCS Build Aid (RCSBuildAid v1.0.5) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.3) RecoveryController (RecoveryController 0.0.4) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.2.1) ReStock+ (ReStockPlus 1.2.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0722) Scatterer Default Config (Scatterer-config 3:v0.0722) Scatterer Sunflare (Scatterer-sunflare 3:v0.0722) ScrapYard (ScrapYard 2.1.0.0) Sensible Screenshot (SensibleScreenshot 1.2.5.2) Ship Effects Continued (ShipEffectsContinued 1.0.11) Ship Manifest (ShipManifest 6.0.2.0) Signal Delay (SignalDelay v0.2.13) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Age (SpaceAge v1.3.1) SpaceTux Library (SpaceTuxLibrary 0.0.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.6) Strategia (Strategia 1.8.0) Surface Mounted Lights (surfacelights 1.16) System Heat (SystemHeat 0.3.2) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.3.2) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.3.2) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.3.2) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.3.2) TextureReplacer (TextureReplacer v4.3.1) The Janitor's Closet (JanitorsCloset 0.3.7) Timekeeper (Timekeeper v1.0.2) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) TooManyOrbits (TooManyOrbits 1.1.6.3) Tracking Station Evolved (TrackingStationEvolved 6.0) Trajectories (Trajectories v2.3.4) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) Universal Storage II (UniversalStorage2 1.9.1.2) Urgent Contracts (UrgentContracts v0.1.1) Vessel Viewer Continued (VesselView 2:0.8.8.3) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.3) Waterfall - Restock (WaterfallRestock 0.1.5) Waterfall Core (Waterfall 0.3.0) Waypoint Manager (WaypointManager 2.8.2.6) WindowShine (WindowShineTR 1:2.0) Wwwwwwwww (Wwwwwwwww 1.1.4.2) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Havent updated to 1.11 yet, but could I get your ModuleManager.ConfigCache (in your gamedata) and the modulemanager log (located in the ksp root directory under /Logs/ModuleManager/ModuleManager.log)? 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