FUN2291 Posted December 14, 2020 Share Posted December 14, 2020 The logs don't say anything of use. Quote Link to comment Share on other sites More sharing options...
FUN2291 Posted December 14, 2020 Share Posted December 14, 2020 11 hours ago, pmborg said: Hello @mrcharlesboispace Welcome to the forums, in order help you to find the problem that you are having, we need your help, providing logs(detail info) about your KSP install. Such as: Did you used CKAN to install kks-spacex-pack ? (YES / NO) Which kks-spacex-pack version is installed ? Which KSP version to you have? (1.8.1, 1.9.1, 1.10.1... ?) After that can you upload your KSP.log and a print screen on the VAB Editor? With that info will be possible to help you to find the problem that you are having in your installation. I'm confused. Quote Link to comment Share on other sites More sharing options...
FUN2291 Posted December 14, 2020 Share Posted December 14, 2020 about everything Quote Link to comment Share on other sites More sharing options...
FUN2291 Posted December 14, 2020 Share Posted December 14, 2020 ckan doesnt show all of the mods so i dont know Quote Link to comment Share on other sites More sharing options...
eeeeee Posted December 16, 2020 Share Posted December 16, 2020 hold up does this add engines? im working on my own starship SN8 Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 20, 2020 Share Posted December 20, 2020 (edited) I created a new file for KSP 1.11 to install -> kks-spacex-pack + SpaceX-RO-Falcons (RSS + Kopernicus and so on...) The same video instructions on WIKI pages, applies to KSP 1.11 but run the following file, instead: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL Pmborg-RealFalcons-v2-Install-For_KSP_1.11.1-All_Dependencies.bat Edited December 20, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
Insanity_BK Posted December 23, 2020 Share Posted December 23, 2020 Hey, I am having an issue with this mod and Realism Overhaul, when I try to load a craft file in it says that the Merlin1DV+ is missing. When I use this mod without RO it works fine but RO breaks it for some reason. I am running the 1.7.3 version of this mod and I tried the 1.9.1 version also. Can I get some help on this? Its very annoying lol ksp.log Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 23, 2020 Share Posted December 23, 2020 2 minutes ago, Insanity_BK said: Hey, I am having an issue with this mod and Realism Overhaul, when I try to load a craft file in it says that the Merlin1DV+ is missing. When I use this mod without RO it works fine but RO breaks it for some reason. I am running the 1.7.3 version of this mod and I tried the 1.9.1 version also. Can I get some help on this? Its very annoying lol ksp.log Hello, You are trying to use the default RO, did you tried already the SpaceX-RO-Falcons? Its a dedicated RO just for this mod: https://github.com/pmborg/SpaceX-RO-Falcons Check here the wiki how to install it: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL PB Quote Link to comment Share on other sites More sharing options...
Insanity_BK Posted December 23, 2020 Share Posted December 23, 2020 10 minutes ago, pmborg said: Hello, You are trying to use the default RO, did you tried already the SpaceX-RO-Falcons? Its a dedicated RO just for this mod: https://github.com/pmborg/SpaceX-RO-Falcons Check here the wiki how to install it: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL PB Alright I just tried that, now I am missing the Merlin1DV+ and Merlin1D+ Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 23, 2020 Share Posted December 23, 2020 14 minutes ago, Insanity_BK said: Alright I just tried that, now I am missing the Merlin1DV+ and Merlin1D+ You should replace those for the ones that are on VAB If you can upload your craft i can check tomorrow and replace them in the editor Quote Link to comment Share on other sites More sharing options...
Insanity_BK Posted December 23, 2020 Share Posted December 23, 2020 4 minutes ago, pmborg said: You should replace those for the ones that are on VAB If you can upload your craft i can check tomorrow and replace them in the editor Alright, im just using the craft that comes with the mod. But wouldnt the mod work with the normal RO config? It's worked before and im confused on why it just stopped working. Craft file Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 23, 2020 Share Posted December 23, 2020 4 minutes ago, Insanity_BK said: Alright, im just using the craft that comes with the mod. But wouldnt the mod work with the normal RO config? It's worked before and im confused on why it just stopped working. Craft file If you have installed all like in vídeo you should have all models there make sure that are including the stock models The check box on right top of craft load manager Quote Link to comment Share on other sites More sharing options...
Insanity_BK Posted December 23, 2020 Share Posted December 23, 2020 (edited) 1 hour ago, pmborg said: If you have installed all like in vídeo you should have all models there make sure that are including the stock models The check box on right top of craft load manager I tried installing the RO Config manually, but it seems to not work. What are the main dependencys for your craft files? I ran the .bat file before but it was giving me a lot of mods I dont want or already had. Edit: I spent way too much time doing this, but i looked up all of my missing parts and found the mods i needed. It works now! Edited December 23, 2020 by Insanity_BK Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 25, 2020 Share Posted December 25, 2020 Just saying, i need to put an probe core in the rocket to land it, Is there anything that im missing in my pack? Thanks, Charles merry christmas Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 25, 2020 Share Posted December 25, 2020 On 12/13/2020 at 2:27 PM, pmborg said: Hello @mrcharlesboispace Welcome to the forums, in order help you to find the problem that you are having, we need your help, providing logs(detail info) about your KSP install. Such as: Did you used CKAN to install kks-spacex-pack ? (YES / NO) Which kks-spacex-pack version is installed ? Which KSP version to you have? (1.8.1, 1.9.1, 1.10.1... ?) After that can you upload your KSP.log and a print screen on the VAB Editor? With that info will be possible to help you to find the problem that you are having in your installation. I didnt use CKAN I dont know witch pack And i have the 1.11. Merry christmas Quote Link to comment Share on other sites More sharing options...
I love ksp Posted December 26, 2020 Share Posted December 26, 2020 Hey,I found that HT2 version 0.2.0 supports 1.11.Can you do ISS for 1.11. Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 26, 2020 Share Posted December 26, 2020 4 hours ago, I love ksp said: Hey,I found that HT2 version 0.2.0 supports 1.11.Can you do ISS for 1.11. Hello there is an ISS for KSP1.10/1.11: https://github.com/pmborg/SpaceX-RO-Falcons/tree/main/Ships/VAB/ISS Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 27, 2020 Share Posted December 27, 2020 Hello, For those that enjoy the SpaceX-RO-Falcons the Realistic Performance and KOS Scripts for kks-spacex-pack mod and there are thousands of views per week in GitHub, so I hope that you are all enjoying! I have done a new video to demonstrate the current development state, I hope you find it helpful: Quote Link to comment Share on other sites More sharing options...
Nate Richards Posted December 28, 2020 Share Posted December 28, 2020 Hello! Is there a way to change the torque for the 1st stage landing booster? I find it has some trouble turning around for the boostback burn as well as staying stable once MP runs out. Thanks! Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 28, 2020 Share Posted December 28, 2020 47 minutes ago, Nate Richards said: Hello! Is there a way to change the torque for the 1st stage landing booster? I find it has some trouble turning around for the boostback burn as well as staying stable once MP runs out. Thanks! Hello @Nate Richards, Welcome to the forums. I have done that with addon/pack: SpaceX-RO-Falcons as you can check it here: on second=168, the ST-1 rotate without any problem: Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 30, 2020 Share Posted December 30, 2020 Hello! Kerbal Space Center with Katniss.s.Cape.Canaveral looks a little bit even more realistic! Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 1, 2021 Share Posted January 1, 2021 would you recommend the real size or stock size config for a 2.5x scaled system? thanks Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 1, 2021 Share Posted January 1, 2021 1 minute ago, si2504 said: would you recommend the real size or stock size config for a 2.5x scaled system? thanks Hello, I would recommend the "real size" version. Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 1, 2021 Share Posted January 1, 2021 Just now, pmborg said: Hello, I would recommend the "real size" version. thanks. I thought as much Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 3, 2021 Share Posted January 3, 2021 why does it seem as though the full size F9 Crew Dragon only just has enough deltaV to make it into a 150KM orbit on a 2.5x scale solar system? am i missing something? Also i've looked into the configs for the F9 1.1 tank capacities, what are these volumes measured in? for example the 1st stage tank has a LF capacity of 14,434...... Quote Link to comment Share on other sites More sharing options...
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