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Map controls to SAS


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Hey everyone, 

I recently made a beautiful replica of SpaceX new Starship and Superheavy (picture pending). The superheavy doesn't get recovered (you can only control 1 spaceship at a time), but the Starship will. I have managed to map the flaps to the WASDQE-controls and it actually works! However... 

The controls are not mapped to the SAS, so I need to do all the flying myself. Quite a hassle, especially when you play with the amount of lag I'm playing with. So, here's my question: is there any way to map the controls to the SAS

Here's an image of the Starship's version of The Everyday Astronaut: https://pbs.twimg.com/ext_tw_video_thumb/1175955003758055425/pu/img/YGsfeLorrjIWtU-T.jpg 

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1 hour ago, Lars_vS said:

The controls are not mapped to the SAS, so I need to do all the flying myself. Quite a hassle, especially when you play with the amount of lag I'm playing with. So, here's my question: is there any way to map the controls to the SAS

I'm not sure what you mean here. Could you describe what you're expecting and what's happening instead?

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Yes, of course! 

When I try to land the ship, the four flaps work as intended when I control the ship. SAS doesn't do anything (except for things like the reaction wheels of course). 

What I want: SAS controls the flaps too to pitch, yaw and roll the ship in the desired direction (set in the SAS-system, e.g. radial out). 

So everything does what it's supposed to do, I just want the SAS to control the flaps, too. 

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Nope, that doesn't work.:( And you are not the first one to be annoyed by this, see the bugtracker issue #22946.

Feel free to upvote the issue on the bugtracker, that will increase the chance that it will be implemented before the heat-death of the universe.

[Edit:] You can also say that the yaw, pitch, roll, and the 3 translate custom axes behave like custom control axes that just happen to be mapped to the same keys as the yaw, pitch, roll, and translate commands.

Edited by AHHans
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