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Multiple Problems on KSP Enhanced Edition (PS4 Pro) - Updated with more problems


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For reference, I am running version 1.11 on a PS4 Pro, with both the Making History and Breaking Ground DLC packs installed.  Control preset is set to radial.

I have the latest version of the PS4 system software installed (7.51).

1). Game crashes often - By often, I mean at least once a day.  It's always the same error code when it happens; CE-34878-0, though it's not always under the same circumstances.  It's mostly when transitioning between different areas of the interface (going to or from the tracking station, for example), but it sometimes crashes while I'm working on a craft in either the VAB, or the Spaceplane Hangar.

2). Corrupted Save Files - Sometimes,  but not always, the aforementioned crashes result in the corruption of my save game data.  This prompts the loading of a previous version that was backed up by the system.   I was hoping this problem would have been solved by now.  I lost my entire career save last summer due to this, including dozens of ship designs, and space stations.  While this thankfully hasn't caused a complete career loss again, it does result in a net loss of progress with whatever I happened to be working on.

3). Abysmal frame rates - This mostly rears its head in the VAB and Spaceplane Hangar.  It get to a point where my cursor skips around, with a few seconds of freezing in between movements.  This is extremely frustrating, and makes it almost impossible to build a rocket at times. The craft in question aren't near the parts count limit for even a level 2 VAB or Spaceplane Hangar, let alone anything you would need a level 3 facility in order to construct.  I have turned off the ground crew in an attempt to combat this, to no avail.

Other times it's during a launch, where the frame rate tanks so badly that staging a section of my rocket will freeze the display for up 15 seconds before anything actually happens, and the flight is otherwise running at what can only be single digit frame rates.  The game is almost unplayable in these instances.

4.) Incorrect craft loading onto the runway and landing pad - This one is extremely annoying, and happens quite frequently.  I will be working on a craft, and when I go to launch, the craft that appears is not the one I was working on.  Sometimes it's a previous iteration of the craft, and sometimes it's a different craft entirely.  This seems somehow tied to the auto-saved craft file.  I have resorted to deleting the auto-save craft before launching, which sometimes results in me being kicked to the KSC main interface (presumably because the game was trying to load a craft that no longer existed).

5). Camera getting locked while in VAB and Spaceplane Hangar - At times, while building a craft, the camera will become locked, and unresponsive to any attempts to zoom, rotate, or pan around.  While this will usually be resolved by enabling the cursor, grabbing something from the parts tree, and dropping it back, I will sometimes have to exit out to a different part of the interface in order to regain functionality of the camera.

6). Autorotate during EVA does not always work - My Kerbalnauts will sometimes travel in a completely different direction than where the camera is facing (even with orient with camera toggled), or just spin around uncontrollably.  Disengaging and re-engaging SAS and RCS appears to have no effect in these instances.

7). Target being dropped during a maneuver burn - My selected target will sometimes be dropped mid-burn, causing the remaining Delta-V meter for the burn to reset to full, and my maneuver node icon on the navball to be in a completely different location.  This effectively ruins the maneuver and wastes excessive amounts of Delta-V.  From what I have observed, this occurs during a burn that will end up transferring your ship from one sphere of influence into another.

8). Target vessel rapidly changes orbit during rendezvous - When performing a rendezvous maneuver, and closing within the last few hundred meters, the target craft will sometimes speed away suddenly for no apparent reason.  The vessels were, at the time of incident, in 0.0° inclination of each other, and the orbits were circular.  Upon checking the map, the target vessel's orbit had changed from circular, to suborbital with an extremely high apoapsis.

9). Rovers, landers, debris, etc. floating up off of the ground after changing focus to another object/vessel/EVA Kerbal - This is a strange one.  My first experience with this issue was while testing a mobile missile launcher on the KSC runway.  I fired one of the missiles, and switched focus to the missile so that I could better observe the trajectory.  Upon switching focus back to the launcher, I found it slowly levitating up off of the ground at 2 m/s.  The probe was still active, and I could toggle SAS off and on, but it was otherwise completely uncontrollable.  It reached an altitude higher than the Mun before physics regained control and sent it crashing down into the desert.

I have also observed this happen with an entire field of debris from a crashed vessel.  One of my brothers, who plays on Xbox One, has confirmed that this phenomenon is not exclusive to the PS4 version.  *Fixed in EE patch 12

10). I have no idea what to call this aside from the end of the world - This one, I have seen only once, but it was game breaking.  The series of events leading up to it were Kraken related, however.  I had a rover tucked away inside of a Mk3 cargo bay, en route to Eeloo. After performing the transfer burn, and confirming that it was on its way to an intercept, I left it alone to continue other projects in the game that I was working on.

At a point in time, where everything else was finished with, I switched to the tracking station and time warped to where a mid-course correction burn was located for the craft carrying the rover.  Upon loading into space to control the vessel, the rover began violently vibrating inside of the cargo bay, instantly tearing the entire ship apart in spectacular fashion.

I reloaded my last quicksave, and performed the same actions.  This time, the rover didn't experience RUD, but every object in the solar system turned completely black, as though Kerbol no longer existed to shine light upon anything.  I went around to my different orbital satellites, and it was the same everywhere.  Back at the KSC, where the buildings should have been, there were instead transparent areas in the shape of the buildings that you could see the starfield through the ground.

Reloading save games did not clear the anomaly.  I had to exit out of the game entirely and reload it in order for it to return to normal.  Honesty thought I was going to lose another career save here.

Edited by Demordrah
Edit #1 Added more issues that I have experienced (8 - 10). Edit #2 Issue redacted as it was fixed in new patch
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  • 1 year later...

Hi, I get issues 1-5 pretty regularly. 

Ive emailed support and have been sending pictures of the frequency. I literally cannot play KSP for one evening without one of these 5 problems. 

The blue screen crashes are the most annoying tbh, the others can be managed. 

The issues have definitely increased over time, but it is possible that as a newb I was so rubbish that everything was simple. Now I'm landing on Duna and Ike it's probably kicking the CPU load more than a simple hop to orbit Kerbin. 

@DemordrahDid you ever fix these issues? 

I've been told by support to essentially wipe and reinstate my ps4 but I'm not keen on trying this as I know the games the problem, all other games work fine. It also seems that Xbox players don't get any of these 5 issues. 

Edited by Ande
Missed a bit
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  • 4 weeks later...

So, I've fully initialised my ps4 and redownloaded and installed KSP fresh. 

Upon load I have created 2 new games, one is career mode the other science mode. Both are running fine it seems without any of the issues 1-5. 

I then copied my career save from previous game (with loads more going on) using the PS4s copy from storage option. This all worked and it seemed like, despite the painful load times and frame rates continuing, I had solved the blue screens... Alas.. once I tried to recover a craft at the mission end I got a blue screen crash. 

It seems at least to the guys at private division that the save game is the problem. I don't understand this. Why? To me this is proof of a memory leak issue related to larger saves, I'm documenting my experience in a tracking sheet and trying to find a point that it breaks on my new career. Early indication is that as I've got to level 3 on the tech tree and upgraded several of the KSC buildings that the load times have taken a slight hit, so I suspect there is something fundamentally broken. This seems to have got worse since the ps5 update 

 

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  • 1 month later...

Just to provide an update, my brand new career has been playing absolutely perfectly since my post above. Today, i did two things. Upgraded the object tracker to highest level and planned a trip to Eve where I hadn't been just yet. And... Well I've had 2 blue screen crashes. Nothing corrupted but just an interesting observation. 

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I just got the game 2 days ago and I have experienced 1 to 5 quite frequently. I haven't even started a career mode out of fear that I'm just going to loose all of my progress.

The worst one is number 4, I'll make modifications to a rocket, save the craft twice and yet when I hit launch the rocket has been reverted to the point before I added all the modifications, I then have to load back to the VAB and load the modified rocket and hit launch again for it to work.  And then the game crashes upon launching the rocket. This is driving me nuts because I feel like I've just wasted almost $100 on this game and it's DLC's. 

Does anyone know if there will be any future updates? I just want the game to function properly. :(

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  • 2 months later...
On 2/17/2022 at 6:13 AM, stfuyfc said:

I just got the game 2 days ago and I have experienced 1 to 5 quite frequently. I haven't even started a career mode out of fear that I'm just going to loose all of my progress.

The worst one is number 4, I'll make modifications to a rocket, save the craft twice and yet when I hit launch the rocket has been reverted to the point before I added all the modifications, I then have to load back to the VAB and load the modified rocket and hit launch again for it to work.  And then the game crashes upon launching the rocket. This is driving me nuts because I feel like I've just wasted almost $100 on this game and it's DLC's. 

Does anyone know if there will be any future updates? I just want the game to function properly. :(

@stfuyfc sorry late in reply, the reason it does this is due to the BL""Dy autosave. I suspect that this happened to you after reverting to the VAB from a flight? Basically get into the habit of when going to the VAB, hit open and delete the autosave. When you think it's forgotten your changes it hasn't, it's just trying to load the autosave and not your new craft. Hope that clarifies. For me it's like a reflex now, open and delete autosave... 

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  • 4 months later...
On 6/11/2020 at 3:10 AM, Demordrah said:

4.) Incorrect craft loading onto the runway and landing pad - This one is extremely annoying, and happens quite frequently.  I will be working on a craft, and when I go to launch, the craft that appears is not the one I was working on.  Sometimes it's a previous iteration of the craft, and sometimes it's a different craft entirely.  This seems somehow tied to the auto-saved craft file.  I have resorted to deleting the auto-save craft before launching, which sometimes results in me being kicked to the KSC main interface (presumably because the game was trying to load a craft that no longer existed).

I have been encountering this by deleting the autosaved craft and then instead of just launching, I put on a small part on the craft and then remove it. Now, this makes no sense, but it works.

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  • 4 weeks later...
On 9/2/2022 at 9:00 AM, Aerodynamic Kerbal said:

I have been encountering this by deleting the autosaved craft and then instead of just launching, I put on a small part on the craft and then remove it. Now, this makes no sense, but it works.

Yea, whenever you go to launch, always go to the hanger first and then 'load craft' to check if there's an autosave ship. If there is delete it. Now when you launch you will not have the issue. 

Personally I think the autosaves in KSP are what cause all the problems. Trouble is on consoles no way to turn it off. I would prefer not to have that and rely on my manual saves. 

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