Jump to content

Land at the KSC from the Mun


Recommended Posts

Sounds simple doesn't it? Just wait 'till you see the rules.

So the basic idea is that you must build a rocket and land on the Mun. When you take off again you must get re-captured by Kerbin and retro-burn to get a re-entry trajectory, and ultimately land at a maximum of 2km away from the KSC.

I thought of this challenge when I was recording an episode of my KSP series and I accidentally landed just 1083.5m from the launch pad. Here is the episode, which will show give you a better idea of the challenge (and prove it is possible):

<iframe width="640" height="360" src="http://www.youtube.com/embed/fH5SBm_08M0" frameborder="0" allowfullscreen></iframe>

RULES:

1) NO MODS of any kind. This includes modded parts, automated systems or autopilots such as Mechjeb, or orbit trajectory calculators. Normal or scientific calculators can be used if you need them.

2) You MUST land on the Mun before returning to Kerbin.

3) You MUST set a re-entry trajectory immediately after escaping from the Mun. You may do orbital corrections or tweaks along the way but you must NOT enter a low Kerbin orbit first to plan the descent more precisely. (I.e. no Hoffman Transfers).

4) NO GLIDERS OR POWERED DESCENTS! You may tweak your descent using your rocket until you enter the atmosphere, but as soon as you enter the atmosphere you must jettison ALL but the capsule and parachute so ONLY THE CAPSULE LANDS (plus anything else attached to the top if using the large capsule, e.g. ladders, SAS modules, parachute etc). No space-plane parts may be used to assist the descent through the atmosphere, but you may use them on the rest of the rocket if you need them. (You will need to take all of this into account when designing your rocket!)

5) You MUST record the whole flight. If you can't record the flight regular screenshots may be used, but only a fully recorded flight will provide enough proof that you properly followed the rules.

Link to comment
Share on other sites

That's a pretty tall order without being able to enter LKO first... the rotation of kerbin adds magnitudes of complexity. Having to land in a specific .00007% of kerbin's total surface area from 11,000,000,000 meters away and somehow predicting the rotation and aerobraking correctly? I realize you did it on accident, but have you tried doing that on purpose?

Link to comment
Share on other sites

That's a pretty tall order without being able to enter LKO first... the rotation of kerbin adds magnitudes of complexity. Having to land in a specific .00007% of kerbin's total surface area from 11,000,000,000 meters away and somehow predicting the rotation and aerobraking correctly? I realize you did it on accident, but have you tried doing that on purpose?

i tried it a few times, but i never got any closer then the ocean right next to it

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...