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I want a mod for automatically continue parts that require energy when energy is acquired


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I'd like a mod that does the very thing I said in the title: after some parts, such like drillers or survey scanner, run out of energy, they stop but restart/or continue from where they stopped after re-acquiring energy.

Would be really great for when you're mining in a planet and needs to start the drills again after every 10 seconds (if you're using 10000x warp)

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Kerbalism can be set up to activate and deactivate almost any components depending on a variety of situations including low and high power (<20% and >80% respectively) and in sunlight or shadow. It does come with a huge pile of additional stuff though which makes it a much more challenging game, but it’s also very configurable so there should be a way to ditch whatever you don’t want (radiation, life support, slow science, malfunctions etc.) and just keep the auto control systems.

If you just switch on mining gear and leave it unfocussed (ie switch to any other vessel outside physics range, the tracking station or KSC) it’ll continue to run at full speed for as long as you like, as long as you had power in the miner when you left it. You’ll need to switch back to start/stop ISRUs but so long as you still have some power on board you should be fine.

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