benny202020 Posted September 11, 2020 Share Posted September 11, 2020 (edited) arfter waching to ksp2 Trailer i saw in the cockpit RasterPropMonitor Edited September 11, 2020 by benny202020 Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted September 12, 2020 Share Posted September 12, 2020 Hello @benny202020, And Welcome To The Forums As I Can See, Yes Indeed, Its Either A New Fresh Stock Interactable Cockpit Or.. Something Else. Link to comment Share on other sites More sharing options...
shdwlrd Posted September 12, 2020 Share Posted September 12, 2020 everything shown was just rendered for the trailer only. it doesn't depict any functionality that will actually be in the game. if you want to see what has been confirmed so far, check out the different dev videos and articles out there. Link to comment Share on other sites More sharing options...
Hweiii Posted September 12, 2020 Share Posted September 12, 2020 6 hours ago, shdwlrd said: everything shown was just rendered for the trailer only. it doesn't depict any functionality that will actually be in the game. if you want to see what has been confirmed so far, check out the different dev videos and articles out there. All of the parts in the trailer are actual game assets, we don't know if that includes the IVA views but I think it does. Link to comment Share on other sites More sharing options...
benny202020 Posted September 13, 2020 Author Share Posted September 13, 2020 thanks Link to comment Share on other sites More sharing options...
mattinoz Posted September 14, 2020 Share Posted September 14, 2020 If it has a system for widgets in IVA could we have same widgets running in standard game views? Link to comment Share on other sites More sharing options...
Cattette Posted September 14, 2020 Share Posted September 14, 2020 I dont see a reason for them to add RasterPropMonitor-esque elements into the game from a developer stand-point. It's already been modded into KSP1 and I'd expect it to be modded into KSP2 if it's not stock. The dev teams time could be better spent somewhere else. Link to comment Share on other sites More sharing options...
pandaman Posted September 14, 2020 Share Posted September 14, 2020 2 hours ago, Cattette said: I dont see a reason for them to add RasterPropMonitor-esque elements into the game from a developer stand-point. It's already been modded into KSP1 and I'd expect it to be modded into KSP2 if it's not stock. The dev teams time could be better spent somewhere else. With respect, that argument could be applied to virtually anything... My take on it is if the devs think a given feature will be useful and/or popular then it makes perfect sense for them to build it in (multiplayer for example). An approach I personally much prefer over installing mods, no update compatibility issues for one reason. However, that doesn't, and shouldn't, stop modders from doing their own versions and approaching things from different angles, or adding 'enhancements' they feel are lacking in stock. Link to comment Share on other sites More sharing options...
mattinoz Posted September 15, 2020 Share Posted September 15, 2020 18 hours ago, Cattette said: I dont see a reason for them to add RasterPropMonitor-esque elements into the game from a developer stand-point. It's already been modded into KSP1 and I'd expect it to be modded into KSP2 if it's not stock. The dev teams time could be better spent somewhere else. What the Dev's are going to make all the required interface widgets for the game without setting up UI standard and modularity that would lend itself to future unknown interface widgets? Also they aren't going to set up one widget that works both IVA and non-IVA screen modes. Isn't that what people mean when they say RasterPropMonitor? That sounds like a bad plan for a team hoping to develop the game for 10years. Link to comment Share on other sites More sharing options...
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