Jump to content

forcing dx 11


Recommended Posts

Quick question (probably dumb question):  is it safe to force dx 11 mid-save, and to switch between that command and normal mode (removing that command from the launcher shortcut?).  I'm experimenting with seeing how these commands affect performance, but I don't want to mess any save up.  I am running around 50 mods or so (JNSQ, Kopernicus, scatterer, the works) if that makes a difference.

Thank you from someone who isn't particularly tech-savvy!

Link to comment
Share on other sites

Why are you having to force DirectX?... on the last KSP update that updated to Unity 2017, DircteX11 support became default... So you shouldnt need to be forcing it, unless you are on a pretty old version of KSP, or on a different OS than Windoze?
And yes, it should be safe to switch mid-save. As to performance, I ALWAYS had better performance forcing Dx11, than running Dx9... but again, if you are on a newer version of KSP, I dont think you'll see any change, since KSP now natively runs Dx11 anyways...

The way to tell, IIRC, is it says right at the top of the KSP.log, which version of Dx is being run for that instance of the game.

Edited by Stone Blue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...