Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 28 minutes ago, vardicd said: Color me curious. It may just be because I've been awake now for a solid 24 hours, but I'm having difficulty understanding, does this mod add new resources, or just change how stock resources are found and harvested? or some combination of both? This mod doesn't add any new resources, but adds a system for distributing any KSP resource in atmospheres and free space. Then provides ways to find and harvest that resource. Quote Link to comment Share on other sites More sharing options...
TBenz Posted December 24, 2020 Share Posted December 24, 2020 1 hour ago, Starhelperdude said: Windows 10 Windows 10 should absolutely have a LocalLow folder. Can you at least find the Local and Roaming folders in AppData? 1 hour ago, vardicd said: Color me curious. It may just be because I've been awake now for a solid 24 hours, but I'm having difficulty understanding, does this mod add new resources, or just change how stock resources are found and harvested? or some combination of both? Space Dust doesn't change the stock resource system, it adds new ways to harvest resources. It comes with configurations for many stock resources and some moded ones (liquid hydrogen, antimatter, ect) and can be expanded by other mod makers to include even more resources. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 26, 2020 Share Posted December 26, 2020 (edited) I think there is a bug in the Sift o tron 250. As soon as I turn it on on Kerbal it fills 5575688 units of Argon... like instantly.... Xenon took 30 sec to get to 28 and in the same time 1430 Oxidizer was pulled from air. I think Argo is broken. Edited December 26, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 27, 2020 Author Share Posted December 27, 2020 Good find, it was some 2 order of magnitude off from targets on Kerbin. SpaceDust 0.3.2 Adjusted ArgonGas distribution Disabled cargo partmodule in KSP < 1.11 Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 28, 2020 Share Posted December 28, 2020 Hey am I missing something? I 've had the spectral telescope pointed at the Mun for weeks now... the info on the telescope shows hydrogen and oxidzer percentages... but when I click on the Mun itself and click the icon for this app it says no resources discovered. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 28, 2020 Author Share Posted December 28, 2020 Don't think it shows percentages, it shows you discovery rates, doesn't mean there's anything there. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 28, 2020 Share Posted December 28, 2020 Right... not percent.. I guess my question is what do I need to do, in order to see the halo of gases on any other plants/moons other than Kerbal... becasue so far every place I've brough parts from the mod, I can collect stuff on some, but there is no visual halo like there is on kerbin Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 28, 2020 Author Share Posted December 28, 2020 Well, could be a bug going on, but I don't see any issues with that in my install (just flipping between planets in a fully discovered save). What resources have you collected, how, and from where? Did you actually discover anything using the scanning parts? Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 28, 2020 Share Posted December 28, 2020 (edited) Edit: Wait looks like I was cooping hydrogen from kerbin buble while close to mun.. SO mun and minimus don't have any dust? I'll stop hitting my head against the desk if thats the case LOL So how do you 'discover' if not with the telescope? And if with the telescope, how long does it need to constantly scan a single object to mark as discovered? Mun. Images follow: https://www.dropbox.com/s/gmhf5rw0y7g9ci8/dust3.jpg?dl=0 https://www.dropbox.com/s/ltlkaz55uop0rvp/dust4.jpg?dl=0 https://www.dropbox.com/s/xpvf456njd90dak/dust5.jpg?dl=0 https://www.dropbox.com/s/lgam5hiqfp332wt/dust6.jpg?dl=0 Edited December 28, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 28, 2020 Author Share Posted December 28, 2020 1 hour ago, Atlas Gaming said: Edit: Wait looks like I was cooping hydrogen from kerbin buble while close to mun.. SO mun and minimus don't have any dust? I'll stop hitting my head against the desk if thats the case LOL So how do you 'discover' if not with the telescope? And if with the telescope, how long does it need to constantly scan a single object to mark as discovered? Mun. Images follow: https://www.dropbox.com/s/gmhf5rw0y7g9ci8/dust3.jpg?dl=0 https://www.dropbox.com/s/ltlkaz55uop0rvp/dust4.jpg?dl=0 https://www.dropbox.com/s/xpvf456njd90dak/dust5.jpg?dl=0 https://www.dropbox.com/s/lgam5hiqfp332wt/dust6.jpg?dl=0 No, there is no atmosphere on either of those planets, so proooobably no atmospheric resources :P. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 28, 2020 Share Posted December 28, 2020 (edited) Ok tried scanning duna and eve with telescope... no harvestable resources... If I was scanning with Scansat, what I just did would show resources... so I'm clearly not doing something right... Only plant I have resource cloud is Kerbin. Anyone else get this mod to work? what process did you do to find dust clounds around Eve/Duna? Edited December 28, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 28, 2020 Share Posted December 28, 2020 7 hours ago, Atlas Gaming said: Ok tried scanning duna and eve with telescope... no harvestable resources... If I was scanning with Scansat, what I just did would show resources... so I'm clearly not doing something right... Only plant I have resource cloud is Kerbin. Anyone else get this mod to work? what process did you do to find dust clounds around Eve/Duna? I have the same problem except I can't even see the kerbin dust cloud Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 28, 2020 Author Share Posted December 28, 2020 14 hours ago, Atlas Gaming said: Ok tried scanning duna and eve with telescope... no harvestable resources... If I was scanning with Scansat, what I just did would show resources... so I'm clearly not doing something right... Only plant I have resource cloud is Kerbin. Anyone else get this mod to work? what process did you do to find dust clounds around Eve/Duna? Take the following steps to replicate my test: Start a fresh save. Make a thing with the spectral telescope, equip an Xenon and a LF scanner Cheat to orbit, infinite EC Target Eve. Start scan. Timewarp a few days You should get a screen message saying "we discovered Xenon near Eve". More messages will follow (IDed xenon, discovered LF). You should now be able to see overlay things near Eve. Let me know what happens on your install. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 28, 2020 Share Posted December 28, 2020 Ok... I will focus on eve next... I focused on Eve last nigh actually and it found Xenon... so at least confirmed my install isn't fugged. I guess I initially was not clear that ONLY ATMOSPHERE plants had dust. Maybe dust name rather than exosphere gas resources made me thing all objects have SOME dust around them. But now that I see it's only a few planets (I think it found something on Jool too) have these gas resources I think its working fine. Did I miss the description saying only planets with atmospheres? or is it not really mentioned? I'd suggest it should be pretty obvious in description so people don't spend hours and hours scanning Mun and others without atmosphere expecting results like I did. Very pretty MOD BTW! I've also got the far future loaded and it looks like that adds a couple more resources right? 7 hours ago, Starhelperdude said: I have the same problem except I can't even see the kerbin dust cloud You need to be in MAP view and click on the icon for this mod to turn on the gas view... and zoom in close to the planet Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) 21 hours ago, Atlas Gaming said: Did I miss the description saying only planets with atmospheres? or is it not really mentioned? I'd suggest it should be pretty obvious in description so people don't spend hours and hours scanning Mun and others without atmosphere expecting results like I did. There's also some things that exist in interstellar space, but to be honest there aren't a ton of definitions. I placed resources that I (i.e., my mods) and stock care about, and only for stock bodies where it made sense. There might be scope for, say, some airless bodies to have trace amount of some volatiles (and this is easily done with the mod), but I'm not maintaining those definitions and I didn't supply parts to do that. It's important to note the distinction between Telescopes and Scanners: Scanners: Scanners are parts you place on a vessel like a probe, then fly to you destination. Different scanners operate differently, some may need you to fly into the resource band, others can detect things from a distance. Make sure to consult the Part Info window to see how a scanner works . Telescopes: Telescopes function at a distance. Target Celestial bodies you are interested in and start surveys - eventually, depending on distance and the target, you will start discovering things - as long as they aren't too far away or too difficult to find. There is no substitute for actually sending a probe in! If you spend your whole time using the telescope, you are not going to find everything (or it might take forever). The real only way to know if you've found everything is to send a probe with the survey scanner out and drop it into the right orbit to pass through (or near) places where there might be resources. Edited December 29, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 29, 2020 Share Posted December 29, 2020 2 hours ago, Nertea said: There's also some things that exist in interstellar space, but to be honest there aren't a ton of definitions. I placed resources that I (i.e., my mods) and stock care about, and only for stock bodies where it made sense. There might be scope for, say, some airless bodies to have trace amount of some volatiles (and this is easily done with the mod), but I'm not maintaining those definitions and I didn't supply parts to do that. It's important to note the distinction between Telescopes and Scanners: Scanners: Scanners are parts you place on a vessel like a probe, then fly to you destination. Different scanners operate differently, some may need you to fly into the resource band, others can detect things from a distance. Make sure to consult the Part Info window to see how a scanner works . Telescopes: Telescopes function at a distance. Target Celestial bodies you are interested in and start surveys - eventually, depending on distance and the target, you will start discovering things - as long as they aren't too far away or too difficult to find. There is no substitute for actually sending a probe in! If you spend your whole time using the telescope, you are not going to find everything (or it might take forever). The real only way to know if you've found everything is to send a probe with the survey scanner out and drop it into the right orbit to pass through (or near) places where there might be resources. Ok good to know... I actually started with a probe (BTW there is just 1 of each right? 1 sat and 1 probe that I see) and didn't see anything on Mun, so started trying telescope... and with your help found some other planets, so now time to send up probes. Can I assume that the probe from Far Future works in the same manner as the Dust one? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 29, 2020 Author Share Posted December 29, 2020 50 minutes ago, Atlas Gaming said: Ok good to know... I actually started with a probe (BTW there is just 1 of each right? 1 sat and 1 probe that I see) and didn't see anything on Mun, so started trying telescope... and with your help found some other planets, so now time to send up probes. Can I assume that the probe from Far Future works in the same manner as the Dust one? Yes, FFT uses SpaceDust to run its scanners and harvesters (whole reason I wrote SpaceDust..) Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted January 5, 2021 Share Posted January 5, 2021 Been playing with this today, and while the parts look very cool, I'm not sure everything is working as intended for me. I have both SpaceDust and SpaceDustBunnies installed alongside JNSQ and RationalResources; NFP is installed but I haven't installed FFT yet. I sent a gas scanner into 300km polar orbit to see what I could discover around Kerbin. However, it says it is disabled even when it is enabled: Spoiler The telescope has two slots available to scan twelve different resources, so naturally I stuck six of them inside a 5m fairing so that I could scan all resources at once for a given body. However, most of them display one or zero spectrometers when surveying, and most also don't open when activated: Spoiler Log file. Please let me know if there's anything I can do to troubleshoot - thanks. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 5, 2021 Author Share Posted January 5, 2021 (edited) 3 hours ago, PocketBrotector said: Been playing with this today, and while the parts look very cool, I'm not sure everything is working as intended for me. I have both SpaceDust and SpaceDustBunnies installed alongside JNSQ and RationalResources; NFP is installed but I haven't installed FFT yet. I sent a gas scanner into 300km polar orbit to see what I could discover around Kerbin. However, it says it is disabled even when it is enabled: Reveal hidden contents The telescope has two slots available to scan twelve different resources, so naturally I stuck six of them inside a 5m fairing so that I could scan all resources at once for a given body. However, most of them display one or zero spectrometers when surveying, and most also don't open when activated: Reveal hidden contents Log file. Please let me know if there's anything I can do to troubleshoot - thanks. Something is happening to break most of the mod. I have to assume it is SpaceDustBunnies and RationalResources. I had a quick look at SpaceDustBunnies and saw some bad configuration errors which are going to cause the telescope issues you see there. They should fix that but I should also be guarding against errors better so I'll do that in the next release. The first error is harder to trace from the log, I again suspect bad configs so I will dig into those later. - edit: the broken file is causing a failure cascade which breaks the mod. I've solved this and will issue a release soon Edited January 6, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 7, 2021 Author Share Posted January 7, 2021 SpaceDust 0.3.3 Fixed tech node of gas scanner Better exception handling and logging for broken distributions and instruments Better default values for un/misconfigured distributions and instruments Fixed an issue that would cause scanned/harvested resources to not understand resource density correctly. This release should harden considerably against incorrect configuration breaking the mod. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 7, 2021 Share Posted January 7, 2021 what mod did you use for the hubble telescope screenshot Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 7, 2021 Author Share Posted January 7, 2021 5 hours ago, ItsSnowyy said: what mod did you use for the hubble telescope screenshot This mod, NFExploration, Restock/+, NFSolar Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 8, 2021 Share Posted January 8, 2021 11 hours ago, Nertea said: This mod, NFExploration, Restock/+, NFSolar Thanks! Quote Link to comment Share on other sites More sharing options...
J4SJA Posted January 9, 2021 Share Posted January 9, 2021 On 10/28/2020 at 9:36 PM, Nertea said: Update 0.1.1 Added missing B9PartSwitch to distribution Added Science integration: in Science or Career mode, identifying or discovering a resource band will add science to your space program This is configured by a base value in SpaceDustSettings.cfg, which is scaled by the Hight Orbit scale of the body in question Configurable per-band by specifying discoveryScienceReward or identifyScienceReward in the band's configuration Fixed an issue where a part with ModuleSpaceDustTelescope would brick the game in a new and fun way Am I right to think that the discovered resources are not listed anywhere but on the map view? Cannot find them in the science Archive, nor 'in' the space dust telescope. If they should be listed, I am of course more than happy to submit this as a bug in the proper way ;-) Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 11, 2021 Author Share Posted January 11, 2021 On 1/9/2021 at 7:44 AM, J4SJA said: Am I right to think that the discovered resources are not listed anywhere but on the map view? Cannot find them in the science Archive, nor 'in' the space dust telescope. If they should be listed, I am of course more than happy to submit this as a bug in the proper way ;-) Correct, I was trying to make the overlay also visible in the tracking station at one point, but the tracking station's weird. Quote Link to comment Share on other sites More sharing options...
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