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Colonies on Comets and Asteroids-how would it work


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1 hour ago, mcwaffles2003 said:

I assume something like a simple CLAW module will suffice as it already does in KSP 1

Yes it would, but I'm not assuming that the klaw will be ported over to KSP2 until they confirm that asteroids will be in the game and will be mineable.

I do hope that asteroids and ways to capture and relocate them is a thing in KSP2. I'm not going to setup an senerio without the devs at least hinting to the existing of a feature.

The only reason I'm playing along with this is the planetary rings will have individual elements you will have to account for. (Aka giant rocks) Which can mean that you can build a base by them, and they maybe useful. So, yeah, that's my reasoning for everything.

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1 hour ago, shdwlrd said:

Yes it would, but I'm not assuming that the klaw will be ported over to KSP2 until they confirm that asteroids will be in the game and will be mineable.

I do hope that asteroids and ways to capture and relocate them is a thing in KSP2. I'm not going to setup an senerio without the devs at least hinting to the existing of a feature.

The only reason I'm playing along with this is the planetary rings will have individual elements you will have to account for. (Aka giant rocks) Which can mean that you can build a base by them, and they maybe useful. So, yeah, that's my reasoning for everything.

I don't think it's beyond the pale to assume asteroids will be making a comeback in KSP2 (my guess is comets too since they've been added to KSP). Honestly, I believe they will make up a larger portion of gameplay than in KSP and, if anything, asteroids IRL will probably be of great importance to harvesting materials for construction and maintenance of space colonies and I don't see why KSP 2 wouldn't include something like this to reflect that in our simulated adventures.

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10 minutes ago, mcwaffles2003 said:

I don't think it's beyond the pale to assume asteroids will be making a comeback in KSP2 (my guess is comets too since they've been added to KSP). Honestly, I believe they will make up a larger portion of gameplay than in KSP and, if anything, asteroids IRL will probably be of great importance to harvesting materials for construction and maintenance of space colonies and I don't see why KSP 2 wouldn't include something like this to reflect that in our simulated adventures.

And that would be a very good assumption. The problem is that it's an assumption. I've been burned by thinking something that is perfect reasonable and helpful would be put into place, but isn't. So I won't say anything about a feature until it's mentioned or shown.

There's a saying about assumptions. They make an ass out of you and me.

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What about exploration using these colonies (assuming we can actually put colonies on them). We could use these colonies or unmanned probe 'colonies' to explore other systems. Although the asteroids/comets may not travel out of the system, they could go to the rim of the Kerbol system, allowing for easier interstellar travel. Although I may be completely wrong and asteroids/comets aren't colonizable and won't help exploration, and I accept that.

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2 hours ago, NutellaSandwich said:

What about exploration using these colonies (assuming we can actually put colonies on them). We could use these colonies or unmanned probe 'colonies' to explore other systems. Although the asteroids/comets may not travel out of the system, they could go to the rim of the Kerbol system, allowing for easier interstellar travel. Although I may be completely wrong and asteroids/comets aren't colonizable and won't help exploration, and I accept that.

If asteroids and comets are in the game, I would think you could use them for exploration. But it would probably be easier and faster to use one of the planets to slingshot a probe into the direction you want to head to.

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1 minute ago, shdwlrd said:

If asteroids and comets are in the game, I would think you could use them for exploration. But it would probably be easier and faster to use one of the planets to slingshot a probe into the direction you want to head to.

Yeah true, but it might make for a fun challenge like this : "Colonize a asteroid, and send a  interstellar ship from that asteroid that has less than x delta-V" or something like that.

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1 hour ago, NutellaSandwich said:

Yeah true, but it might make for a fun challenge like this : "Colonize a asteroid, and send a  interstellar ship from that asteroid that has less than x delta-V" or something like that.

I don't see that as being a requirement for stock play through, but as a community challenge, sure why not. I've seen other challenges of the same flavor before.

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On 11/2/2020 at 10:24 AM, NutellaSandwich said:

What about exploration using these colonies (assuming we can actually put colonies on them). We could use these colonies or unmanned probe 'colonies' to explore other systems. Although the asteroids/comets may not travel out of the system, they could go to the rim of the Kerbol system, allowing for easier interstellar travel. Although I may be completely wrong and asteroids/comets aren't colonizable and won't help exploration, and I accept that.

You hit the nail on the coffin! This is why I started this thread. I feel like the inplacation on gameplay, especialy interstellar gameplay are realy important when considering the question, "can we put colonys on asteroids and comets?"

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Making a colony on a comet sounds like a great way to hitchhike out to the Koort Kloud.

Automating the process of resource delivery sounds kind of weird to think about though, unless that's the true gaming-the-system.

Comet is near the sun: relatively cheap and short to resupply colony. Do 1 resupply mission, now the system has a "Resources/TimeCost" interval that it can just multiply. If the Resource/TimeCost unit doesn't take into account the significant difference in distance or eccentricity that the comet has with respect to the resupply mission origin, then you can always get resupply budgets as if the comet was close to home, even when its not.

It's kind of gamebreaking in terms of economics, except for the fact that it's such a specific edge case that I'm not sure if it makes a difference in the grand scheme of things.

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