jastrone Posted December 24, 2020 Share Posted December 24, 2020 in ksp 1 we have pilots, scientist and engineers. 3 kerbals is enough to do anything possible. in ksp 2 this woud probably change or you could make kolonys with 3 kerbals. there are two ways to fix this: 1 you need multiple kerbals of the same to perform larger tasks for example larger cockpits require more pilots and starting a colony reqire multiple engeneers or 2 new proffesions for example colonist(makes colonys) or maybe a farmer(grows food in colonys) 2 is probably more likely but it would be a bit confusing and i really cant figure out what kind of professions there would be Link to comment Share on other sites More sharing options...
Caerfinon Posted December 24, 2020 Share Posted December 24, 2020 (edited) The USI Kolonization Systems (MKS/OKS) mod adds 10 new professions for colony expansion; Kolonist Miner Technician Mechanic Biologist Geologist Farmer Medic Quartermaster Scout It's a lot of fun building out new bases and stations with the additional Kerbal traits. Edited December 24, 2020 by Caerfinon removed hyper links Link to comment Share on other sites More sharing options...
OvinandRusk Posted December 24, 2020 Share Posted December 24, 2020 Yeah! Link to comment Share on other sites More sharing options...
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