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new kerbal professions


jastrone

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in ksp 1 we have pilots, scientist and engineers. 3 kerbals is enough to do anything possible. in ksp 2 this woud probably change or you could make kolonys with 3 kerbals.

there are two ways to fix this:

1 you need multiple kerbals of the same to perform larger tasks for example larger cockpits require more pilots and starting a colony reqire multiple engeneers

or 2 new proffesions for example colonist(makes colonys) or maybe a farmer(grows food in colonys)

2 is probably more likely but it would be a bit confusing and i really cant figure out what kind of professions there would be

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The USI Kolonization Systems (MKS/OKS) mod adds 10 new professions for colony expansion; 

  • Kolonist
  • Miner
  • Technician
  • Mechanic
  • Biologist
  • Geologist
  • Farmer
  • Medic
  • Quartermaster
  • Scout

It's a lot of fun building out new bases and stations with the additional Kerbal traits.

Edited by Caerfinon
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