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[Question] Change background image and menu fonts


SpaceCarmelo

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Hi guys, i'm working on a 10-mission-scenario based on kerbin lko with some cold war vibe, i would like to make some sort of total conversion mod for my ksp build.

Basically, i would love to have a version of ksp with custom loading screen and background image and that gives access only to a list of 10 mission (or saves) when loaded. I want to do it just for fun, also playing my own soundtrack would be good!

I just need to load the game, display a custom menu when you can pick 10 mission from a list, that's all. 

I have some basic programming skills but i don't know where to start to mod this kind of thing, looking for modding tutorials i've seen lot of things based on new parts modeling but that's not what i'm looking for. 

Any tips? Thanks! 

 

 

Edited by SpaceCarmelo
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Hi, I'm not sure about modifying the menu backgrounds, but you can modify the loading screens, at least a bit.

You can add your custom loading screens, just put files in the folder "KSP/UserLoadingScreens" try some from the loading screen contest.

I found this mod, it shows compatibility with 1.6.0 but might be compatible with the new versions or might not be hard to make it compatible.

 

I have not tried the official mission making GUI yet, but you can modify and restrict which scenes user has access to in the save files. That is how "scenarios" and "training" missions (in the save folder) are done. Used to create mine in the past this way.

For example:

Spoiler

    PARAMETERS
    {
        preset = Normal
        FLIGHT
        {
            CanQuickSave = True
            CanQuickLoad = True
            CanAutoSave = True
            CanUseMap = True
            CanSwitchVesselsNear = True
            CanSwitchVesselsFar = True
            CanTimeWarpHigh = True
            CanTimeWarpLow = True
            CanEVA = True
            CanIVA = True
            CanBoard = True
            CanRestart = True
            CanLeaveToEditor = False
            CanLeaveToTrackingStation = False
            CanLeaveToSpaceCenter = False
            CanLeaveToMainMenu = True
        }
        EDITOR
        {
            CanSave = True
            CanLoad = True
            CanStartNew = True
            CanLaunch = True
            CanLeaveToSpaceCenter = True
            CanLeaveToMainMenu = False
            startUpMode = 0
            craftFileToLoad =
        }

To really modify the game menu, I suppose you could load the game files in some IDE editor, like MS visual studio, but that is way beyond my expertise.

Edited by ronillon
adding spoiler to hide the save file data
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