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[1.12.*] MOAR [x] Science! - KSP Science report and checklist


linuxgurugamer

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4 hours ago, LTQ90 said:

Hi, with or without [x]science it for me the normal behavior for this two experiments. So i use another mod wich give me 100 % result at the first test.

no, if i manually run the experiment, everything is normal.

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  • 2 weeks later...

Hi, I'm humbly wondering if there are any plans to make this compatible with Kerbalism science? The option to view unfinished science location-wise is very appealing, as opposed to the experiment-based view in Kerbalism itself.

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  • 8 months later...
On 9/29/2023 at 11:43 PM, Max_Xu said:

if i use [x]science to collect experiments that require samples(e.g. Mystery Goo Observation, Materials Study),the experiment will become unavailable(scientists cannot reset it)and no science will be collected. when i run it again, it will show 'no more sample can be collected' .

I see the same issue. The science window pops up and I can click store, but no samples are created and the experiment can't be reset by a scientist. [x] science and Ship Manifest show no science in the part.

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