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[1.12.*] MOAR [x] Science! - KSP Science report and checklist


linuxgurugamer

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4 hours ago, LTQ90 said:

Hi, with or without [x]science it for me the normal behavior for this two experiments. So i use another mod wich give me 100 % result at the first test.

no, if i manually run the experiment, everything is normal.

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  • 2 weeks later...

Hi, I'm humbly wondering if there are any plans to make this compatible with Kerbalism science? The option to view unfinished science location-wise is very appealing, as opposed to the experiment-based view in Kerbalism itself.

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