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Unity Crashing, not easily reproduced


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Done and done, thanks. If I pin down the crashes I might try scatterer (always looked good). Still no crashes after reinstalling driver and pulling those mods. Next will be reinstalling these

Waterfall
Click through blocker
Far Future
Deployable Engines
SystemHeat

and trying again. If it recurs then I can work on just those 5. 

Finally caught a screenshot, thought it might not be helpful. Textures flicker rapidly and eventually stay black. Moving the mouse crashes unity. 

30XVgvN.png

EDIT: This is after reinstalling drivers, pulling a bunch of mods and resetting settings. 

Edited by Kielm
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So once again it's unity crashing, something D3D related. 

SYMBOL_NAME:  d3d11!CContext::TID3D11DeviceContext_IASetVertexBuffers_<1>+159

MODULE_NAME: d3d11

IMAGE_NAME:  d3d11.dll

STACK_COMMAND:  ~39s ; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_d3d11.dll!CContext::TID3D11DeviceContext_IASetVertexBuffers__1_

I'm running out of mods to remove though, and I wouldn't classify any of the remaining mods as "visual":

Spoiler

000_AT_Utils
000_USITools
001_ToolbarControl
B9PartSwitch
BetterBurnTime
BonVoyage
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ConfigurableContainers
CryoEngines
CryoTanks
DynamicBatteryStorage
Firespitter
GroundConstruction
HeatControl
KAS
KerbalAtomics
KerbalInventoryForAll
KIS
KSP-AVC
MarkIVSystem
ModuleManager.4.1.4.dll
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
SpaceDust
Squad
SquadExpansion
StationPartsExpansionRedux
UmbraSpaceIndustries
WildBlueIndustries

 

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Black is beautiful, no? :D 

Sigh... no idea here, sorry.

31 minutes ago, Kielm said:

KSP-AVC

I'd get rid of that, don't think you need it at all, it's just an in game GUI for avc based version checking.

Is making a backup and reinstalling KSP and the mods an option?

Besides, you're using CKAN for installing and managing mods?

Edited by VoidSquid
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For my own sanity I'm recording this here:

Problem appears to be isolated to one, or a combination of the following:

Spoiler

Heat Control
Cryo Engines
Config. Containers
CTT
BonVoyage
BetterBurnTime
B9PartSwitch
000_AT_Utils
WildBlueIndustries
StationPartsExpansionRedux
SpaceDust
NavyFish
MarkIVSystem
KIS
KIFA
KerbalAtomics
KAS
GC
Firespitter
DynamicBatteryStorage
CryoTanks

 

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1 hour ago, Kielm said:

B9PartSwitch

There were two folks yesterday looking for help with that mod, within 3 hours, pretty uncommon. Maybe you check those threads?

For one guy, it turned out, if I understood it correctly, that some dependencies were not fulfilled. 

As I said in those threads, I'm not using this mod.

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