Jump to content

YARP - Yet Another RSS Playthrough


MacLuky

Recommended Posts

1970 first half

8 missions, four on the big 0D, three on the lighter 0C and 1 0L light launch. A new station around the moon and two failed mars landings

Spoiler

screenshot-2021-03-29-15-44-26.png

Having dropped off in LEO the crew of Vega 15 returns

screenshot-2021-03-29-15-59-16.png

Polaris 4 heads for the moon on a block 3B which carries an improved lander

screenshot-2021-03-29-16-10-50.png

Nearly a ton lighter and 20% more dv and a rover...

screenshot-2021-03-29-16-27-49.png

Insertion on the CM. The TLI stage had 200 m/s left, meaning we can send heavier payloads

screenshot-2021-03-29-19-34-30.png

Targeted landing is tricky, we came from 65km which is too much for this little lander

screenshot-2021-03-29-19-59-37.png

Fortunately we have a spare tank to balance out the rover that we could use

screenshot-2021-03-29-20-05-45.png

It is good we brought an engineer, the decouplers are placed wrong

screenshot-2021-03-29-20-10-50.png

We perform a 6,5 km drive around the lander

screenshot-2021-03-29-20-16-44.png

It drives like a dream up to 4.8 m/s

screenshot-2021-03-29-20-23-15.png

Planting the flag and spend a day on the surface

screenshot-2021-03-29-21-21-42.png

Departure

screenshot-2021-03-29-21-30-29.png

Dock with 100 m/s left

screenshot-2021-03-29-21-45-20.png

Going home. We discover that pointing the tank at the sun protects us from radiation

screenshot-2021-03-29-21-48-50.png

Skip rentry

screenshot-2021-03-29-22-13-36.png

A new crew is sent to Capella 3 to analyse the samples left behind and prepare for an upgrade

screenshot-2021-03-29-22-33-36.png

screenshot-2021-03-29-22-55-55.png

The station is big, but also unshielded

screenshot-2021-03-31-18-07-02.png

screenshot-2021-03-31-18-31-43.png

Mars 2 arrives but the engine explodes. Using RCS to capture but it will take 1,5 hours to burn

screenshot-2021-03-31-18-39-51.png

What if we use the descent engines on the lander?

screenshot-2021-03-31-18-40-46.png

Relay enters orbit and starts relay and scanning operations. Bad orbit though

screenshot-2021-03-31-19-04-52.png

The lander, cant make a landing, but might get to one of the moons.

screenshot-2021-03-31-21-18-27.png

Mars 3 arrives too

screenshot-2021-03-31-22-07-45.png

Eliptical orbit, release lander at Ap

screenshot-2021-03-31-22-23-29.png

This is where the exoshell gets fused to the rover

screenshot-2021-03-31-22-29-36.png

The paracutes fail to pull of the shell and we impact the surface

screenshot-2021-03-31-22-45-07.png

Rover 2 is there but very low on power, sending science would drain us completely

screenshot-2021-03-31-22-46-34.png

Series of breaking burns using RCS

screenshot-2021-03-31-22-53-24.png

Moments before impact

screenshot-2021-03-31-22-54-50.png

But we didn't relay any data..

screenshot-2021-04-01-22-31-17.png

Vega 17 have been radiated after 50 days and need to go home

screenshot-2021-04-01-22-36-08.png

screenshot-2021-04-01-22-46-29.png

We need a safer system

screenshot-2021-04-03-11-42-39.png

Altair 4 can launch on a 0C and is based on the lander descend stage

screenshot-2021-04-03-11-49-25.png

screenshot-2021-04-03-11-52-19.png

It is quickly followed by Polaris 5, 10 hours later

screenshot-2021-04-03-11-57-53.png

screenshot-2021-04-03-12-46-08.png

screenshot-2021-04-03-12-48-11.png

Altair 4 gets there first and finds a spot in the middle of the sunshine

screenshot-2021-04-03-13-14-47-1.png

Good landing, losing the engine (again) this should support a crew for 60 days, based on 30 days fuel cells and 30 days using the solar panels

screenshot-2021-04-03-13-37-19.png

Going for a precise landing

screenshot-2021-04-03-16-13-33.png

Off target...

screenshot-2021-04-03-16-21-04.png

We landed 11 km from the base, but we brought wheels

screenshot-2021-04-03-16-22-39.png

screenshot-2021-04-03-16-24-19.png

There we are! our new home for 30 days

screenshot-2021-04-03-16-37-09.png

All systems are looking good. The idea that the fuel tank will protect us from the sun is wrong. 2 storms radiate the crew

screenshot-2021-04-03-16-41-28.png

Liam is going to his home

screenshot-2021-04-03-16-45-38.png

Here he will consolidate the systems in preparations for upgrades

screenshot-2021-04-03-16-51-56.png

Ditching the old station

screenshot-2021-04-04-15-02-00.png

On the surface we do a 50km EVA to 2 other biomes

screenshot-2021-04-04-15-11-43.png

Mountains are tough

screenshot-2021-04-04-15-13-26.png

Got it!

screenshot-2021-04-04-15-26-36.png

Getting ready for the night

screenshot-2021-04-04-18-32-59.png

Cold and dark

screenshot-2021-04-04-18-46-35.png

We have a crew of mechanics getting ready for the new station

screenshot-2021-04-04-18-57-16.png

First up is the transfer stage, which is a 7m TLI stage, capable of pushing 70t to the moon

screenshot-2021-04-04-19-08-50.png

From the smaller launchpad we need to send a coffee resupply to LEO

screenshot-2021-04-04-19-51-12.png

On the moon 30 days have passed and we want to go home

screenshot-2021-04-04-19-59-38.png

We can use the descent stage for the first time for a couple of seconds

screenshot-2021-04-04-20-00-26.png

Lander is performing fine

screenshot-2021-04-04-20-01-32.png

Love the view

screenshot-2021-04-04-20-12-59.png

Approaching the docking adaptor

screenshot-2021-04-04-20-24-46.png

Finally the new lab launches

screenshot-2021-04-04-20-32-04.png

Docked with the transfer stage and TLI

screenshot-2021-04-05-10-06-04.png

It has its own insertion tank that will be used as a radiation shield as well. It can store liquid H2 and O2 that we want to switch to in the future so we have a optional fuel depot in Lunar orbit

screenshot-2021-04-05-10-11-41.png

Polaris 5 is send to automated docking

screenshot-2021-04-05-10-20-11.png

Vega 18 is used to raise the orbit of Capella 10

screenshot-2021-04-05-10-24-03.png

And a supply ship is used to match velocities

screenshot-2021-04-05-10-48-46.png

We move over the supplies and radiation shields

screenshot-2021-04-05-13-19-51.png

Then we dock the stations to transfer the data

screenshot-2021-04-05-13-20-42.png

Lots of cabling is transfered

screenshot-2021-04-05-13-41-46.png

Alexander moves over the solar panels and many instruments

screenshot-2021-04-05-13-50-55.png

Vega 18 brings the crew of Polaris 5 home, Capella 10 is discarded due to poor radiation choices

screenshot-2021-04-05-13-54-49.png

This crew should be able to stay here longer. Supplies last over a year

screenshot-2021-04-05-13-57-23.png

Heading home

screenshot-2021-04-05-14-01-54-11.png

screenshot-2021-04-05-14-02-31.png

 

Edited by MacLuky
Link to comment
Share on other sites

RP1 Patch of the day

Dynasoar. I am not sure why the amazing RP1 team excluded this gem from the tech tree, but here goes:

Spoiler

@PART[ROC-DynaTitanAdapter]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaFuelTank]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaDockingArms]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaAntenna]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaBody]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaSkidFront]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaElevonR]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaDockingSystem]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaWingRight]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaBay]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaDragChute]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaElevonL]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaWingLeft]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaCabin]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaSkidRear]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}

@PART[ROC-DynaAftBay]:FOR[ROCapsules]:NEEDS[RP-0]
{
  %TechRequired = prototypeSpaceplanes
    @description ^=:$: <color=green>From ROCapsules mod.</color>
    %RP0conf = True
}
 

This should put it roughly where you would expect it. You need ROCapsules of course

Link to comment
Share on other sites

RP1 Patch of the day

Okay I really hate those huge cameras and there are some great models that we are not using for some reason. Here are some different film cameras that you can use:

Spoiler

+PART[scansat-recon-ikonos-1]:FOR[RP-0]
{
    %name = RO-ImprovedFilmCamera-new
    %RSSROConfig = True

    @title = Improved Film Camera
    @description = The Improved Film Camera is used to take photographs of Earth from space. This is a vast improvement over the very basic Early Camera. Historically, these were flown as Spy Satellites under the Corona name, but for our peaceful RP-1 purposes, these represent the earliest weather satellite photos.
    @mass = 0.06578
    @tags = science photo photographs film camera corona spy sats dmagic
    @maxTemp = 1073.15

    !MODULE[ModuleKerbNetAccess] {}
    !MODULE[DMReconScope] {}
}

@PART[RO-ImprovedFilmCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
{
    @description ^=:$: \n\n<b><color=white>The photos can be transmitted, but at a severe penalty of only 50% data. </color></b>\n\nLevel 2 Planetary Photography Experiment. Can gather 50% of Photography Science.
}
 

+PART[cansat-recon-worldview-3-1]:FOR[RP-0]
{
    %name = RO-HighResFilmCamera-new
    %RSSROConfig = True

    %rescaleFactor = 1.2

    @title = High Resolution Film Camera
    @description = The High Resolution Film Camera is used to take photographs of planets from space. This camera provides very high resolution photographs that can be transmitted back to Earth, but some fidelity is lost. It is still recommended to physically return them. Historically, these were flown as Spy Satellites under the KH-9 Hexagon name, but for RP-1, these represent the first high resolution satellite cameras from commercial companies.
    @mass = 5.0
    @tags = science photo photographs film camera keyhole spy sats dmagic hexagon kh-9
    @maxTemp = 1073.15

    !MODULE[ModuleKerbNetAccess] {}
    !MODULE[DMReconScope] {}
}

@PART[RO-HighResFilmCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
{
    @description ^=:$: \n\n<b><color=white>The photos can be transmitted, but at a severe penalty of only 50% data. </color></b>\n\nLevel 3 Planetary Photography Experiment. Can gather 100% of Photography Science, but is limited by requiring the experiments to still be returned for full value.
}

+PART[scansat-recon-kh11-1]:FOR[RP-0]
{
    %name = RO-DigitalCamera-new
    %RSSROConfig = True

    @MODEL
    {
        @scale = 1.2, 1.5, 1.2
    }

    %rescaleFactor = 1.0

    @title = Ultra Resolution Digital Imaging Camera
    @description = The Ultra Resolution Digital Imaging Camera is used to take planetary photographs from space. This camera stores all of the imaging data digitally and these images can be transmitted fully back to Earth. Historically, these were flown as Spy Satellites under the KH-11 Kennen name, and also used in a similar fashion by the Hubble Space Telescope.
    @mass = 6.0
    @tags = science photo photographs film camera keyhole spy sats dmagic kennen kh-11 hubble
    @maxTemp = 1073.15

    !MODULE[ModuleKerbNetAccess] {}
    !MODULE[DMReconScope] {}
}

@PART[RO-DigitalCamera]:NEEDS[!Kerbalism]:AFTER[RP-0]
{
    @description ^=:$: \n\nLevel 4 Planetary Photography Experiment. Can gather 100% of Photography Science and transmit for full recovery.
}

@PART[RO-DigitalCamera]:NEEDS[SCANsat]:AFTER[RP-0]
{
    MODULE
    {
        name = SCANsat
        sensorType = 80 //2^6 + 2^4
        fov = 0.5
        min_alt = 100000
        max_alt = 1000000
        best_alt = 350000
        requireLight = True
        scanName = Visual
        animationName    = Deploy
        RESOURCE
        {
            name    = ElectricCharge
            rate    = 2
        }
    }

    MODULE
    {
        name = SCANexperiment
        experimentType    = SCANsatVisual
    }
}
 

 

Link to comment
Share on other sites

RP1 Patch of the Day: Real Scale Sea Dragon

Sea Dragon is an amazing mod and I struggled to get it to work in RP1 for a long time. It feels balanced with the current patch and they show up in the tree. However, a land launch takes out the 2M$ pad and  a sea launch leads to a crushed rocket due to FAR.

Show it in the tree

Spoiler

@PART[RSSDengineStage1|RSSDengineStage2|RSSDfairing23m|RSSDtankBallast|RSSDtankStage1|RSSDtankStage2|RSSDtankStage3|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RP-0]
{
  %TechRequired = orbitalRocketry1981
    @description ^=:$: <color=green>From RSSeaDragon mod.</color>
//    @cost *= 1.2
//    %entryCost *= 3
    %RP0conf = True
}
 

Patch the fuel and tanks, this one is weird, I can't get the original measures to work but with these numbers it flies.

Spoiler

// tanks
@PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1

        @cost = 30000
        @entryCost = 50000

        // similar to Titan 4
        @maxTemp = 900
        %skinMaxTemp = 2000
        %emissiveConstant = 0.6
        %thermalMassModifier = 1.0
        %skinMassPerArea = 4

        //!RESOURCE, * {}
}

@PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        @mass = 174.5

        // Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606
        // Should be RP-1 (kerosene) and LOX)
        @RESOURCE[LiquidFuel]
        {
            @name = Kerosene
            @amount = 4451374
            @maxAmount = 4451374
        }

        @RESOURCE[Oxidizer]
        {
            @name = LqdOxygen
            @amount = 7181947
            @maxAmount = 7181947
        }

        @description ^=:$: <color=blue>fill with RP-1 and LOX</color>
}

@PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        @mass = 142
        // Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842
        // Should be LH2 and LOX
        @RESOURCE[LiquidFuel]
        {
            @name = LqdHydrogen
            @amount = 5881059
            @maxAmount = 5881059
        }

        @RESOURCE[Oxidizer]
        {
            @name = LqdOxygen
            @amount = 2012980
            @maxAmount = 2012980
        }
        @description ^=:$: <color=blue>fill with LH2 and LOX</color>
}

@PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
      !RESOURCE, * {}
        // 292614 units
        // Should be LH2 and LOX
        MODULE
        {
                name = ModuleFuelTanks
                basemass = -1
                volume = 292614*5
                type = Tank-Sep-Steel-HP
        }
        @description ^=:$: <color=blue>fill with LH2 and LOX</color>
}

// engines
@PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul]
{
    @maxTemp = 900
    %skinMaxTemp = 2000
    %emissiveConstant = 0.6
    %thermalMassModifier = 1.0
    %skinMassPerArea = 4

    %RSSROConfig = True
    %rescaleFactor = 1

    @cost = 70000
    @entryCost = 90000

    !MODULE[ModuleAlternator] {}
    !RESOURCE[ElectricCharge] {}
}

@PART[RSSDengineTVC]:FOR[RealismOverhaul]
{
        @cost = 17000
        @entryCost = 10000
}

@PART[RSSDengineStage1|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        @MODULE[ModuleEnginesFX],0
        {
                @heatProduction = 100
                %ullage = True
                %pressureFed = False
                %ignitions = 1

                @PROPELLANT[LiquidFuel]
                {
                        @name = Kerosene
                        @ratio = 0.38264
                }

                @PROPELLANT[Oxidizer]
                {
                        @name = LqdOxygen
                        @ratio = 0.61736
                }

                IGNITOR_RESOURCE
                {
                    name = ElectricCharge
                    amount = 0.8
                }
        }
}

@PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        @MODULE[ModuleEnginesFX],0
        {
                @heatProduction = 100
                %ullage = True
                %pressureFed = False
                %ignitions = 2

                @PROPELLANT[LiquidFuel]
                {
                    @name = LqdHydrogen
                    @ratio = 0.745
                }
                @PROPELLANT[Oxidizer]
                {
                    @name = LqdOxygen
                    @ratio = 0.255
                }

                IGNITOR_RESOURCE
                {
                    name = ElectricCharge
                    amount = 0.8
                }
        }
}

// other
@PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
  %rescaleFactor = 1
}

@PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
  %rescaleFactor = 1
}
 

I think the scale would have compensated for some of the things that ksp does not.

Link to comment
Share on other sites

RP1 Patch of the day

What two patches in one day? Here is the KerbCan, your 1 kerbal seat to space but not back to earth.

Spoiler


@PART[KerbCan]:FOR[xxxRP0]
{
    name = KerbCan2
    %TechRequired = spaceStationDev
    %cost = 1000
    %entryCost = 15000
    RP0conf = true
    @description ^=:$: <b><color=green>From Ven Stock Revamp mod</color></b>

    MODULE
    { name = ModuleTagHumanRated }
    MODULE
    { name = ModuleTagNoResourceCostMult }
}
 

 

Link to comment
Share on other sites

1970 Part 2 To the Moon, to stay

An exciting year with tons of missions, including a new station, a long duration moon project and the glimps of the future.

Spoiler

screenshot-2021-04-07-15-39-11.png

First up is the maintenance crew. Cloe Frimaut (P), Valentina Yankovskaya (S), Alexander Hoffmann (E) will spend 100 days in lunar orbit to prepare for the new modules that are supposed to be radiation proof.

screenshot-2021-04-07-15-43-43.png

Lorenzo Fernandez (P), Robin Kuipers (E) pay a visit to LEO to rotate the crew and provide Valerie some company who is approaching her first year in space. Two more to go.

screenshot-2021-04-07-16-09-00.png

Eva Larsen (P), Elene Eikina (E), Ann Johansson (S) head for the moon to practice precision landings in preparation of a better base

screenshot-2021-04-07-16-32-19.png

The block 4 lander has even more delta v and a bit more supply

screenshot-2021-04-07-16-34-21.png

The third stage had a bit fuel left for the insertion

screenshot-2021-04-07-16-44-04.png

Landing begins, good matching of inclination

screenshot-2021-04-07-17-03-40.png

Descent begins 450km from target at an altitude of 65 km using the Scott Manley calculation.

screenshot-2021-04-07-17-59-27.png

Landing within 100m of Luna 15

screenshot-2021-04-07-18-02-12.png

Fuel transfer from the spare tank to the descent stage, should we walk to Luna 15?

screenshot-2021-04-07-18-06-44.png

Neah, we brought a rover. This thing has spent 7 years on the surface of the moon and the solar panels are completely gone, but it seems to have fuel

screenshot-2021-04-07-18-08-17.png

I wonder what would happen if we hook it up to a power supply?

screenshot-2021-04-07-18-09-30.png

Whoops

screenshot-2021-04-07-18-09-31.png

screenshot-2021-04-07-18-10-51.png

Ehm ground

screenshot-2021-04-07-18-11-35.png

They will spent 2 days and drive 13 km

screenshot-2021-04-07-18-12-57.png

screenshot-2021-04-07-18-15-35.png

The rover is parked for some cinematic shots

screenshot-2021-04-07-18-21-35.png

screenshot-2021-04-07-18-22-20.png

There is quite a bit of fuel left. We now have 2500m/s for descent where 1800 is the min

screenshot-2021-04-07-18-23-59.png

screenshot-2021-04-07-18-37-13.png

screenshot-2021-04-07-18-42-10.png

screenshot-2021-04-07-18-43-13.png

The CM stage has also been enhanced, we prepared it for more inclined rendez vous

screenshot-2021-04-08-17-47-57.png

Another oldie. After 4 years Canopius 10 arrives at Vesta

screenshot-2021-04-08-17-48-11.png

screenshot-2021-04-08-17-48-56.png

It gathers significant data and the ground team discovers that the other satelite in orbit had its transmitter shut down. A ton of science rains down in ground control after it has been activated

screenshot-2021-04-08-17-57-56.png

The crew does the usual skip rentry

screenshot-2021-04-08-18-01-15.png

Getting ready for the second pass

screenshot-2021-04-09-18-28-51.png

Meanwhile the orbital crew returns on Polaris 5. Some images of the construction seems to be lost. but the new lab is completely radiation proof

screenshot-2021-04-09-19-37-22.png

A recovered photo of its launch

screenshot-2021-04-09-23-21-54.png

A fast probe to Uranus

screenshot-2021-04-09-23-32-33.png

A moon rocket for a deep space probe seems overkill

screenshot-2021-04-09-23-41-14.png

screenshot-2021-04-09-23-42-35.png

screenshot-2021-04-09-23-45-41.png

Departing at nearly 20km/s it will reach its destination in 3 years

screenshot-2021-04-10-18-28-51.png

screenshot-2021-04-10-18-38-52.png

Next up is a new moon base, using a RL-10 Lunex lander frame. In preparation of the switch to a hydrolox eco system around the moon

screenshot-2021-04-10-18-49-29.png

Good insertion, the lander can put nearly 7t on the moon

screenshot-2021-04-10-18-56-08.png

Use RCS for deorbit

screenshot-2021-04-10-19-03-00.png

screenshot-2021-04-10-19-16-40.png

Balanced thrust is nearly impossible, RCS is not enough

screenshot-2021-04-10-19-19-01.png

And there goes a very expensive HAB, the ground team starts working on a new landing system

 

Edited by MacLuky
Link to comment
Share on other sites

I wasn't finished editing but the kids needed help ;-) it was the new base module. I seem to have lost some screenshots. The station around the moon got replaced by a new one that was pushed there using a 120t tug. This thing is massive since it has nearly  maxed out shielding

Link to comment
Share on other sites

I am contemplating a fresh start on 1.10 or 1.11 with a multi-site game. Kind of what if rather than WW2 an extra terrestrial signal was located, would it not improve unification rather than war and accelerate space travel. But first Mars... I've done red planets on Kerbalism before but this thing is way more complicated

However scene changes take up to 2 minutes, its soooo slooooowwww

Link to comment
Share on other sites

1971 Part 1

We choose to go to the moon, to stay. And figure out how to survive when heading to mars.

 

Spoiler

screenshot-2021-04-11-10-39-52-copy.png

Early 1971 Canopius 11 arrives at Jupiter with nearly full tanks. A small burn aligns the plane with the moons.

screenshot-2021-04-11-11-36-36-copy.png

Spica 2 has a new landing system. Based on the proved LMDE rather than the RL10

screenshot-2021-04-11-12-37-59-copy.png

Very difficult landing, the landing platform gets destroyed but the hab survived. We have too much thrust in the final stage of the descent and not enough RCS power. The drive to Altair begins

screenshot-2021-04-11-15-01-07-copy.png

Swing by Europa

screenshot-2021-04-11-17-32-11.png

Very close! it will take nearly half a year before the next encounter

screenshot-2021-04-11-18-46-14.png

Next up is the lab, but with a new engine arrangement

screenshot-2021-04-11-19-19-23.png

Targeted landing using the Scott Manely burn time calculation

screenshot-2021-04-11-19-34-47.png

We can stage off engines if we have too much thrust

screenshot-2021-04-11-19-37-50.png

Landing on 2 engines, 12 km from the target

screenshot-2021-04-11-19-40-01.png

Getting off the pad is difficult

screenshot-2021-04-11-19-41-18.png

After a 2 hour drive we arrive at the base

screenshot-2021-04-11-19-44-47.png

For now we dock with the hab. Altair still has 30 days of supplies that can be used in an emergency. The plan is to turn it into a shelter

screenshot-2021-04-15-13-32-01.png

Spica 4 launches

screenshot-2021-04-15-13-54-26.png

Now we have 4 engines and a thrust balancer. One failure on the J2 means we cant do the inclination change. we need to wait 25 days before the base is underneath us

screenshot-2021-04-15-16-55-41.png

Spica 4 is a rover and a nucluar generator

screenshot-2021-04-15-16-56-41.png

Great thrust allows better killing of hor velocity, hopefully we can be more precise

screenshot-2021-04-15-17-22-10.png

I can see the base

screenshot-2021-04-15-17-28-46.png

Someone forgot to turn on the brakes and the rover has no avionics, lets hope it doesnt wanders off.

screenshot-2021-04-15-17-49-41.png

Fresh crew to keep Valentia company. She has been up there for over a year.

screenshot-2021-04-15-17-55-04.png

screenshot-2021-04-15-18-51-17.png

Liam O'Brian (P), Francesco Verne (E), Judith Pesquet (S) will be the first crew to SAMBO: The Stephen Adams Memorial Base of Operations

screenshot-2021-04-15-21-06-08.png

Grabbing the lander. The Block 5 has an upgraded CSM

screenshot-2021-04-15-21-09-31.png

Coasting to the moon

screenshot-2021-04-16-08-40-51.png

Time to go home,  these rotations are short missions

screenshot-2021-04-16-15-39-39.png

Using the transfer stage to capture

screenshot-2021-04-16-15-52-16.png

The base is in the shadow, so they will stay at the station for 14 days

screenshot-2021-04-16-15-52-57.png

Mechjeb is docking the CSM, the LM is docked manually simultaniously. Mechjeb is faster .

screenshot-2021-04-16-16-18-39.png

Course change, will pass Neptunes moon too, we could get within 500 MM of pluto but no encounter

screenshot-2021-04-17-12-27-38.png

Time to go for landing, we can use a push down

screenshot-2021-04-17-12-31-20.png

Using an empty supply rocket for the deorbit burn

screenshot-2021-04-17-12-52-11.png

Descending to base

screenshot-2021-04-17-12-53-04.png

Going back up, we want to be closer

screenshot-2021-04-17-12-53-42.png

Another hover

screenshot-2021-04-17-12-54-11.png

Touchdown, 70m from base

screenshot-2021-04-17-13-01-18.png

Using the rover to get the rover

screenshot-2021-04-17-13-04-01.png

Lets see if we can setup the reactor here, keep the radiation from the base

screenshot-2021-04-17-13-05-03.png

Reactor fails, we need 100kw cooling not 4

screenshot-2021-04-17-13-05-50.png

Driving to the base

screenshot-2021-04-17-13-07-30.png

This is a great vehicle, that can keep us alive for a long time

screenshot-2021-04-17-13-08-01.png

And its solar panels power the base. The lander is slowly losing power for now. The fuel cells will boot up when we leave

screenshot-2021-04-17-13-12-27.png

Parking spot

screenshot-2021-04-17-13-13-37.png

Getting into the lab

screenshot-2021-04-19-17-01-52.png

This will be the new base, we still need a supply module and the power situation needs to be fixed

screenshot-2021-04-19-17-03-52.png

Love the airlocks

screenshot-2021-04-19-17-05-54.png

After 10 days they go for a 2 day excursion to the major craters

screenshot-2021-04-19-17-07-47.png

screenshot-2021-04-19-17-12-11.png

Love the IVA

screenshot-2021-04-19-18-10-54.png

On the way back they pass the Spica 3 lander, there is some fuel that we could salvage.

 

Edited by MacLuky
Link to comment
Share on other sites

RP1 Patch of the day: Benjee's amazing MMSEV mod

These patches are not complete, but it is a start. Here are the parts scattered in the RP1 tech tree:

Spoiler

|// Rover
@PART[Benjee10_MMSEV_chassis|Benjee10_MMSEV_grapple|Benjee10_MMSEV_headlight|Benjee10_MMSEV_monopropSled|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_base_platformA]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
      %TechRequired = largeRoverDesigns
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// Station
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_MMSEV_baseLander]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = modularSpaceStations
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// station thingies
@PART[Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_endCapRound]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = materialsScienceSpaceStation
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}


// storage
@PART[Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2051LifeSupport
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// large bases
@PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_base_HDU_base|Benjee10_base_stairs|Benjee10_MMSEV_baseSolarArray]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = largeScaleHabitats
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// base landing
@PART[Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_base_HDU_attic]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = materialsScienceColonization
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// fancy stuff
@PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHighDensity]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2051EDL
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// big fancy stuff
@PART[Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2100EDL
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}
 

Then, if you have RO tanks, this should configure the life support a bit better:

Spoiler

/// Base 1 Kerbal for 1 day
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:AFTER[zzzKerbalism]
{
        MODULE
        {
            name = ModuleFuelTanks
            type = ServiceModule
            volume = 200
            basemass = -1
            TANK
            {
                name = ElectricCharge
                amount = 1000
                maxAmount = 1000
            }
            TANK
            {
                name = Oxygen
                amount = 40
                maxAmount = 40
            }
            TANK
            {
                name = Water
                amount = 0.15
                maxAmount = 0.15
            }
            TANK
            {
                name = Food
                amount = 0.3
                maxAmount = 0.3
            }
            TANK
            {
                name = Waste
                amount = 0
                maxAmount = 0.1
            }
            TANK
            {
                name = WasteWater
                amount = 0
                maxAmount = 0.05
            }
        }
}

///MMSEV - supports 4 crew for 10 days///
///LANDER CAN - supports 4 crew for 10 days///
@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:AFTER[zzzKerbalism]
{
            @MODULE[ModuleFuelTanks]
            {
                @TANK[*]
                {
                    @amount *= 40
                    @maxAmount *= 40
                }
            }
}

///LOGISTICS SHORT - supports 2 crew for 33 days///
///LAB - supports 2 crew for 33 days///
///NODES - support 2 crew for 33 days///
///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 66
            @maxAmount *= 66
        }
    }
}

///3.75m NODE - supports 6 crew for 33 days///
@PART[Benjee10_MMSEV_baseHDU]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 122
            @maxAmount *= 122
        }
    }
}

///3.75m HAB - supports 6 crew for 66 days///
@PART[Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
{

    // Orginally this used rescyclers but kerbalism works differently
    // So we load only half and the user can decide how to augement

    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 122
            @maxAmount *= 244
        }
    }
}

///LOGISTICS LONG - supports 8 crew for 33 days///
@PART[Benjee10_MMSEV_logisticslong]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 264
            @maxAmount *= 264
        }
    }
}

///LONG HAB - supports 3 crew for 33 days, added recyclers///
@PART[Benjee10_MMSEV_baseHabLong]:NEEDS[Kerbalism]
{
  // Orginally this used rescyclers but kerbalism works differently
  // So we load only half and the user can decide how to augement

    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 45
            @maxAmount *= 99
        }
    }
}
 

This is the patch for kerbalism adding scrubbers and stuff

Spoiler

@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]
{
        %capsuleScrubbers = true
        %scrubberCapacity = 1.67
        MODULE
        {
            name = ProcessController
            resource = _PressureControl
            title = N2 Pressure Controller
            desc = Use <b>Nitrogen</b> to maintain the internal atmosphere at a comfortable pressure.
            capacity = 1.67
            toggle = true
            running = true
        }

        @MODULE[ProcessController],*
        {
            @capacity *= #$/CrewCapacity$
        }

        MODULE
        {
            name = Comfort
            bonus = exercise
            desc = A treadmill designed to permit exercise in zero-g is included. The crew will love it.
        }

        MODULE
        {
            name = Reliability
            type = Comfort
            title = Treadmill
            repair = Engineer
            mtbf = 36288000
            extra_cost = 0.25
            extra_mass = 0.05
        }

        @tags ^= :$: comfort:
}

///MMSEV - supports 4 crew for 10 days///
///LANDER CAN - supports 4 crew for 10 days///
@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]:AFTER[zzzKerbalism]
{
    %MODULE[Habitat]
    {
        %volume = 50    //guesstimate
        %surface = 80    //guesstimate
    }
}

///3.75m NODE - supports 6 crew for 33 days///
@PART[Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
{
    %MODULE[Habitat]
    {
        %volume = 25    //guesstimate
        %surface = 40    //guesstimate
    }
}

///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
@PART[Benjee10_MMSEV_baseGreenhouse]:NEEDS[Kerbalism]
{
        MODULE
        {
            name = Comfort
            bonus = plants
            desc =  There's something inherently calming about an artificial slice of nature, kept alive only by the miracles of duct-tape and kerbal engineering. Let's hope the crew doesn't think too much about it.
        }

        @tags ^= :$: comfort:
}
 

Here is the first stab at Realism Overhaul lots of work to be done

Spoiler


// both seem based on the MMSEV lander from NASA.
// 4x4.5x3 meter, 4ton rover

@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:FOR[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1.6
        %scale = 1.0
        @mass = 3 // leave a bit for wheels and chassis

        !MODULE[ModuleReactionWheel]
        !RESOURCE[MonoPropellant]

        @MODULE[ModuleDeployableSolarPanel]
        {
            @chargeRate = 1 // more reasonable
        }
}

@PART[Benjee10_base_stairs|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_MMSEV_headlight|Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1.6
        %scale = 1.0
}

@PART[Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
{
        !MODULE[ModuleSAS]
        !MODULE[ModuleKerbNetAccess]
        !MODULE[ModuleDataTransmitter]

        MODULE
        {
            name = ModuleAvionics
            massLimit = 4.5
        }
}

// rover bits
@PART[Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_MMSEV_endCapRound|Benjee10_MMSEV_grapple|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_monopropSled]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// base modules
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_base_HDU_attic|Benjee10_base_HDU_base]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// misc base parts
@PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_baseSolarArray|Benjee10_base_platform|Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_base_TNode1-25]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// turbines
@PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHighDensity|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}
 

 

Link to comment
Share on other sites

1971 Mayhem at the Moon

Explosions and expansions, the moons of Jupiter and a crew in jeopardy.

Spoiler

screenshot-2021-04-21-15-14-40.png

The Mars window opens up and we launch 2 rovers to seek out possible landing sites

screenshot-2021-04-21-15-28-41.png

Mars 4 with a working engine, which will seize to work after the mod update

screenshot-2021-04-21-15-35-11.png

And its backup Mars 5

screenshot-2021-04-21-15-42-06.png

The rover uses a new delivery system and better power management

screenshot-2021-04-21-16-00-36.png

Meanwhile the crew of Polaris 7 gets ready to return. With the night fall power levels are dropping beyond what the base can sustain. Hopefully the next mission can fix the powerplant

screenshot-2021-04-21-16-06-29.png

Powering up the lander

screenshot-2021-04-21-16-13-20.png

And lift off... 

screenshot-2021-04-21-16-27-40.png

The crew meets at the station and will spend another week before returning

screenshot-2021-04-21-16-28-38.png

Traveling home with rock samples

screenshot-2021-04-21-16-54-38.png

The new Pe is 65km and seems to work fine

screenshot-2021-04-21-16-58-58.png

Landing in one pass

screenshot-2021-04-21-17-07-46.png

Polaris 8 is a new crew transport for LEO capable of 5 crew

screenshot-2021-04-21-17-08-31.png

The Taurus-0L needs a bit of extra oemphf to get off the pad 

screenshot-2021-04-21-17-10-55.png

One engine fails, avionics fail things are not looking good

screenshot-2021-04-21-17-13-34.png

Feedpressure is too low to make orbit. The C1 will not make orbit. Cloe Frimaut (P),  Alexander Hoffmann (E), Eva Larsen (P), Elene Eikina (E) will re-enter in the ocean

screenshot-2021-04-21-22-16-50.png

Due to delays in R&D the Mars6 recognisances orbiter designed to scan for resources will need 2000 d/v extra

screenshot-2021-04-21-22-18-11.png

The new booster addition seems to work well

screenshot-2021-04-21-22-19-12.png

But detaching them takes some of the wings with them

screenshot-2021-04-21-22-24-00.png

Approaching orbit, look at the huge kick stage, originally designed for Jupiter probes

screenshot-2021-04-21-22-35-29.png

Mars 6 is en-route

screenshot-2021-04-21-22-41-45.png

A resupply mission (boring)

screenshot-2021-04-21-22-46-31.png

screenshot-2021-04-22-21-46-34.png

The backup of Mars 6 becomes Luna 24. We forgot a fairing half though.

screenshot-2021-04-22-23-06-58.png

Luna 24 will start with mapping the earth, then head to the moon

screenshot-2021-04-22-23-09-07.png

Meanwhile Canopius 11 begins its orbital ballet. It will swing by several moons after a small plane change

 

screenshot-2021-04-23-15-38-29.png

First up is Calisto

screenshot-2021-04-23-15-38-46.png

It will be used to change the plane of the craft and boost the orbit a bit

screenshot-2021-04-23-15-39-26.png

Passing very low over the surface

screenshot-2021-04-23-15-39-36.png

We will have another encounter in 2 weeks

screenshot-2021-04-23-18-42-47.png

The last of the Vega class crafts heads to the Luna station

screenshot-2021-04-23-21-39-19.png

Part of the mission is to install new Vacuum scrubbers

screenshot-2021-04-23-21-57-25.png

Polaris 9 is the second flight of Block C. It uses a re-designed second stage, still under 700t

screenshot-2021-04-23-21-57-34.png

This time Eva Larsen (P), Elene Eikina (E), Liam O'Brian (P) get used to the craft

screenshot-2021-04-23-21-58-55.png

The new stage works just fine!

screenshot-2021-04-23-22-04-03.png

Orbit is achieved and we have 4 days of supplies before we return

screenshot-2021-04-23-22-21-48.png

Ablator gets really hot. Why is this capsule less capable than the Mk1? I should not have updated deadly re-entry. After 4 attempts they land safely

screenshot-2021-04-25-00-30-39.png

Second pass at calisto

screenshot-2021-04-25-00-30-44.png

screenshot-2021-04-25-00-31-04.png

screenshot-2021-04-25-00-31-55.png

Next stop Ganymade

screenshot-2021-04-25-00-43-35.png

We still have an old probe in orbit of Vesta. Why not try to land it?

screenshot-2021-04-25-00-44-16.png

screenshot-2021-04-25-00-51-00.png

No throttle means it is hard. fortunately we have unlimited ignitions

screenshot-2021-04-25-00-53-07.png

Final descent on RCS, slows us down just enough

screenshot-2021-04-25-00-55-40.png

To safely land and deliver a crapload of science

screenshot-2021-04-25-10-44-50.png

Polaris 10 heads to the moon on block B5. A new lander that can house 3

screenshot-2021-04-25-10-55-36.png

Eva Larsen (P), Elene Eikina (E), Ann Johansson (S) release the lander after the TLI

screenshot-2021-04-25-11-01-03.png

This is where we discover the whimsy solar panels. "Uh command, this is not going to cut it, we are losing power quickly."  

screenshot-2021-04-25-11-01-50.png

As the craft speeds away a decision to scrap the mission must be made quickly or face the consequences. Elina goes outside to extract the solar panels on the lander that think they are still in the fairing.

screenshot-2021-04-25-11-07-59.png

That still is not enough, "Power up the LEM" Eva decides to shutdown the CM and move over. That will reduce the power strain.

screenshot-2021-04-25-11-09-21.png

It works barely, we won't need the CM until re-entry though.

screenshot-2021-04-25-11-13-29.png

The view is quite different

screenshot-2021-04-25-11-13-37.png

And they get pulled out of their seats during the correction and insertion burn

screenshot-2021-04-25-11-22-45.png

The rest of the spacecraft functions nominally, they end up at exactly the correct inclination to land at Sambo

screenshot-2021-04-25-11-28-00.png

The ship will be abandoned and will need to be powered up after the mission, that means the LEM must do the rendez vous. Some batteries are locked as a precaution.

screenshot-2021-04-25-12-42-15.png

The new lander design feels slugglish

screenshot-2021-04-25-12-44-24.png

We are landing 21 km from the base.

screenshot-2021-04-25-12-48-05.png

The rover is put on auto pilot and takes 3 hours to get there and pick them up.

screenshot-2021-04-25-12-52-00.png

Finally! but now we discover Elina has lost her tools. She will need to go to the base to fetch some

screenshot-2021-04-25-12-55-19.png

Ann will start doing science

screenshot-2021-04-25-13-07-15.png

screenshot-2021-04-25-13-09-16.png

Elina adds the food reserves to the base

screenshot-2021-04-25-13-12-18.png

And fetches the radiators, while crashing a solar panel on the rover

screenshot-2021-04-25-13-13-38.png

Lets hope this works

screenshot-2021-04-25-13-16-41.png

They drive up to the powerplant to mount the new radiators that each have 50kw of cooling power

screenshot-2021-04-25-13-19-35.png

screenshot-2021-04-25-13-22-03.png

There, this should do the trick, now lets get to the base and power the reactor

screenshot-2021-04-25-13-25-31.png

I'm sure that will be enough right?

screenshot-2021-04-25-16-44-03.png

Entering the night, we will see. Mission plan is 90 days on the surface

screenshot-2021-04-25-16-49-25.png

Oh, another moon

screenshot-2021-04-25-16-50-22.png

screenshot-2021-04-25-16-50-36.png

Setting up another node, Europa in a few months for 158 m/s

screenshot-2021-04-25-22-03-32.png

What if we could get to mars faster? Canopius 18 tries to slingshot around Venus to get to Mars

screenshot-2021-04-25-22-04-47.png

Without a fancy calculator, its just try and see what happens

screenshot-2021-04-25-22-13-43.png

And .... its on its way. At least we will get a flyby. Doesn't look like we can kick up the orbit enough

screenshot-2021-04-25-22-38-01.png

Spica 5 is a storage container that allows for larger base construction. It's not completely full because it would be too heavy. However supplies can be transferred into it

screenshot-2021-04-25-22-55-43.png

Good insertion, we will need to wait for the base to pass under us

screenshot-2021-04-26-15-14-47.png

The sun is back, it has been brutal. Altair 4's old power cells had to be used to make up for the loss of power, we need at least one more nuclear generator

screenshot-2021-04-26-15-24-58.png

Elena runs an experiment with old fuel tanks, we might make a fuel depot here

screenshot-2021-04-26-15-27-47.png

Adding those to the lander

screenshot-2021-04-26-15-32-50.png

And getting fuel from Spica 3 descent stage that was still sitting nearby

screenshot-2021-04-26-15-36-50.png

We are having a great time

screenshot-2021-04-26-15-52-01.png

There, that starts to look like a nice depot (the kraken will eat it though)

screenshot-2021-04-26-22-14-54.png

Spica 5 starts to descent, plenty of fuel

screenshot-2021-04-26-22-25-19.png

Forgot to detach the engines, it would take for ever to wiggle it in place

screenshot-2021-04-26-23-02-33.png

Again some deployment issues, but the solar panel works, it is time to remove the wheels of the lab and hab

screenshot-2021-04-26-23-06-41.png

If we could find a way to connect Altair 4 to it..... We can probably drag it in place with the rover

screenshot-2021-04-26-23-08-07.png

Proud arial shots

screenshot-2021-04-26-23-12-40.png

But with the second night approaching it is decided to head home as Polaris 10 is coming overhead soon and the dv margins are slim

screenshot-2021-04-26-23-15-01.png

The reduced weight should help though

screenshot-2021-04-26-23-22-50.png

Lift off. Now our rover is 21 km from the base....

screenshot-2021-04-26-23-23-20.png

Orbit and rendez vous achieved. 

screenshot-2021-04-27-17-10-31.png

Same juggle. The lander will power the main craft, only switching on avionics when needed

screenshot-2021-04-27-17-13-54.png

Keep everything pointed at the sun

screenshot-2021-04-27-17-23-02.png

Slowing down

screenshot-2021-04-27-17-28-15.png

Transfered to CM, thanks LEM!

screenshot-2021-04-27-19-40-28.png

Final launch if 1971 Polaris 11 will be an unmanned test of a new lander, using direct ascent

screenshot-2021-04-27-19-41-57.png

6 F1 engines power the first stage, 6 J2 the second

screenshot-2021-04-27-20-24-44.png

The transfer stage can also capture, this is unexpected.

screenshot-2021-04-27-20-37-43.png

A descent stage handles the inclination and deorbit using 3 RL-10 Lunex engines

screenshot-2021-04-27-20-40-45.png

Killing horz. velocity over target.

screenshot-2021-04-27-20-41-50.png

Final descent

screenshot-2021-04-27-20-47-19.png

Just before touch down the stage is jettisoned

screenshot-2021-04-27-20-49-11.png

Well okay a bit too high up

screenshot-2021-04-27-20-51-14.png

Great precision landing and we think we can get home. It will stay for 150 days to test boil off

screenshot-2021-04-27-22-36-45.png

Altair 4 explodes without any reason, this is bad

screenshot-2021-04-27-22-47-23.png

Mars 4 and 5 have arrived at mars and are put in an equatorial and polar orbit.

screenshot-2021-04-27-22-55-09.png

So is Mars 6, it will act as an relay and scan for resources where the landers may land

 

Edited by MacLuky
Link to comment
Share on other sites

1972 Part 1 Getting ready for Mars

We are aiming for a 1975 manned mission to Mars, with a test run in 1973 which means we must crank up production and learn what it takes to survive in outer space.

Spoiler

screenshot-2021-04-28-16-47-43.png

The crew in SpaceLab is approaching the 3 year in orbit event, but are running out of Lithium Hydroxide (why are they still using those scrubbers anyway) Capella 19 is the resupply

screenshot-2021-04-28-17-11-41.png

Next up is Polars 12 which will add new scrubbers and rotate the crew that keep Valerie company

screenshot-2021-04-28-17-31-21.png

We could use this engine on other designs too

screenshot-2021-04-28-17-40-49.png

Francesco installs the new scrubber

screenshot-2021-04-28-17-46-34.png

And they rotate the crafts out, returning home in one of the last Vega class 

screenshot-2021-04-28-17-52-22.png

Still working fine

screenshot-2021-04-28-18-17-08.png

Next up is a new reactor for the moon base. We lacked power the last time we spent the night and with two reactors we should be good,

screenshot-2021-04-28-21-53-32.png

A new lander design and a prototype cargo rover that will also be used on Mars

screenshot-2021-04-28-21-56-18.png

Landing of the spider

screenshot-2021-04-28-21-59-21.png

Touchdown 2km from the base

screenshot-2021-04-28-22-00-08.png

Detached and heading towards the base, we crash the lander frame to clean up

screenshot-2021-04-28-22-03-53.png

It will be parked near the power plant, the next crew can put it into action

screenshot-2021-04-29-14-54-34.png

After Europa (forgot to take picutures), Io comes around making Canopius 11 the first craft to swing by all of Jupiters moons

screenshot-2021-04-29-19-56-24.png

At 170t Aquarius 1 is the first part of the Mars mission. It has fully shielded crew and command centers and carries a year of supplies and 3200 m/s which should be enough to return to Earth from Mars

screenshot-2021-04-29-20-07-15.png

It is launched on a Taurus-0E with 6 F1 engines, 6 J2 on the second stage and 2 on the third

screenshot-2021-04-29-20-12-48.png

All systems operational. Although.... we seem to have boil off despite lots of layers

screenshot-2021-04-29-20-36-13.png

Polaris 13 is another moon lander based on the direct ascent design. Goal is 1 year at the moon surface, if they succeed

screenshot-2021-04-29-20-55-56.png

Landing burn using the discardable descent stage

screenshot-2021-04-29-21-04-02.png

Landed 2.4km from the base

screenshot-2021-04-29-21-10-22.png

Rover picks them and 120 days of supply up and drives them to the base

screenshot-2021-04-29-21-11-05.png

Lorenzo will need to move the tanks first though

screenshot-2021-04-29-21-29-06.png

It is noticed that power will be a problem, so one of the solar panels is transfered

screenshot-2021-04-29-21-45-58.png

At the base the supplies are added to the main reserve

screenshot-2021-04-29-23-19-09.png

And 4 regolith drills will be used to create shielding, though very very slow

screenshot-2021-04-30-16-16-10-1.png

Polaris 14 is a maintenance flight to aquarius

screenshot-2021-04-30-16-25-45.png

It carries cargo like the early Rigel craft did

screenshot-2021-04-30-16-39-15.png

Since some idiot made a mistake the panels need to be shifted. It takes 2 astronauts to do this

screenshot-2021-04-30-16-55-48.png

Next up are docking procedures and mounting of the radiators

screenshot-2021-04-30-17-12-09.png

Working together at a rotating ship is not easy

screenshot-2021-04-30-18-14-25.png

This is where we picked up a nasty spin

screenshot-2021-04-30-18-30-14.png

But they get the job done!, no more boil off

screenshot-2021-04-30-19-09-25.png

Back at SAMBO we see serious boil off on Polaris 11, it is decided to test the ascent profile

screenshot-2021-04-30-19-10-59.png

If you spent 100 days on the surface you may get back up, but not to earth. Polaris 11 is crashed for science

screenshot-2021-04-30-20-27-58.png

Robin collects some of the surplus radiators to prevent a similar event on their return craft

screenshot-2021-04-30-20-29-33.png

Its a tight fit on this rover

screenshot-2021-04-30-20-31-24.png

a slow and tedious drive

screenshot-2021-04-30-20-44-02.png

But no more boil off!

screenshot-2021-05-01-12-17-02.png

Once Mars 6 had completed mapping the Martian surface it was time to descent.

screenshot-2021-05-01-12-22-45-1.png

Slowing down takes a lot of dv

screenshot-2021-05-01-12-27-38.png

But the craft is up to the task

screenshot-2021-05-01-12-32-37.png

Getting there

screenshot-2021-05-01-12-34-32.png

Touchdown, only to discover that the decoupler was mounted upside down. The rover can drive and do science, but has the skycrane attached.

screenshot-2021-05-01-21-27-52.png

Mars 5 heads for the south pole

screenshot-2021-05-01-21-34-00.png

We steer towards what looks like ice

screenshot-2021-05-01-21-41-12.png

Landing ! this time the ground crews send a software patch to the decoupler, turning it into a separator

screenshot-2021-05-01-21-44-53.png

Fireworks

screenshot-2021-05-01-21-45-53.png

Science!!! and lots of funds (we need those)

screenshot-2021-05-01-23-23-17.png

As the night falls we notice that the mod updates of simple logistics and kerbalism do not play nice togetether, 

screenshot-2021-05-01-23-26-36.png

Robin saves the day by linking SAMBO directly to the power station. There must be a better way

screenshot-2021-05-02-19-44-03.png

Luna 26 hopes to provide that, as we are scared of using nucluar power due to radiation

screenshot-2021-05-02-20-02-28.png

This will bring a 11 ton battery and solar substitute for 16 days of power

screenshot-2021-05-02-20-10-12.png

Approaching the LZ

screenshot-2021-05-02-20-16-01.png

Lowering so the rover can leave, I like the new design, it performs better.

screenshot-2021-05-02-20-27-04.png

It will take three astronauts to move these into position

screenshot-2021-05-02-20-34-21.png

Soon, solar tower 1 is up and running bringing 4,5 M units of electricity online and a ton of food.

screenshot-2021-05-02-20-35-23.png

Its great to work together (but a hassle)

screenshot-2021-05-02-20-50-20.png

SAMBO base is up to 2.7 out of 71 shielding the team may not survive a year. Perhaps we should build a radiation shelter.

 

 

Edited by MacLuky
Link to comment
Share on other sites

46 minutes ago, MacLuky said:

adiation shelter.

Yes.

Or.... maybe ship down some shielding? I know its heavy but probably easier than landing a whole module. 

Or are you unable to transfer shielding? I haven't tried it.

Link to comment
Share on other sites

4 minutes ago, Spaceman.Spiff said:

Yes.

Or.... maybe ship down some shielding? I know its heavy but probably easier than landing a whole module. 

Or are you unable to transfer shielding? I haven't tried it.

You can’t transfer shielding, and Kerbalism runs on an average value across the vessel so one or two heavily shielded modules won’t really help if the rest is lightly shielded. Joining it with KIS hoses that can be switched easily from ‘docked’ as one vessel to ‘undocked’ as separate vessels would be one way around that, though I haven’t actually tried it myself.

Link to comment
Share on other sites

Thats a great idea. I could have saved a bit off weight on the Mars transfer vehicle that way. I thought of undocking and redocking when in storm, but it seems like a lot of work. KAS tubes might be a good alternative. 

Btw you can transfer regolith.... but you would need a lot

RP1 patch of the day LanderCan Mk12

Off course I should support my own mods as well ;-)

This is for RP1

Spoiler

@PART[MacLuky.LanderCanMk12]:FOR[SHED]:NEEDS[RP-0]
{
  %TechRequired = advancedCapsules
    @description ^=:$: <color=green>From LanderCanMk12 mod.</color>
    %RP0conf = True
}
 

and this for RO

Spoiler


@PART[MacLuky.LanderCanMk12]:FOR[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1

    @mass = 1.6
    !RESOURCE,* {}

    @MODULE[ModuleCommand]
    {
        @minimumCrew = 0
        RESOURCE
        {
            name = ElectricCharge
            rate = 1.0
        }
    }

    !MODULE[ModuleReactionWheel] {}
    MODULE
    {
        name = ModuleFuelTanks
        type = ServiceModule
        volume = 500.0
        basemass = -1
        TANK
        {
            name = ElectricCharge
            amount = 16000
            maxAmount = 16000
        }
        TANK
        {
            name = MMH
            amount = 46.9
            maxAmount = 46.9
        }
        TANK
        {
            name = NTO
            amount = 56.1
            maxAmount = 56.1
        }
        TANK
        {
            name = Oxygen
            amount = 700
            maxAmount = 700
        }
        TANK
        {
            name = Water
            amount = 5
            maxAmount = 5
        }
        TANK
        {
            name = Food
            amount = 6
            maxAmount = 6
        }
        TANK
        {
            name = LithiumHydroxide
            amount = 40
            maxAmount = 40
        }
        TANK
        {
            name = CarbonDioxide
            amount = 0
            maxAmount = 200
        }
        TANK
        {
            name = Waste
            amount = 0
            maxAmount = 15
        }
        TANK
        {
            name = WasteWater
            amount = 0
            maxAmount = 15
        }
    }
}
 

 

How I hate that forum auto-merge thingy. Is there a way to force separate posts? if not what is the timeout?

Link to comment
Share on other sites

Hello There!

I was recently searching for new mods to put in my RO/RP1 game and I found out your patches for the Sea Dragon. You seemed to be having some trouble getting it right so I tried to improve it and I think I have something very close to real numbers.

Here's what I did:

Kept original Mass of all parts (They are good)
Kept your fuel mixture, thermal patches and costs
Took away engine throttle control (Didn't find anything about throttle control so I guess it never had any)
Made all engines pressure fed
Switched Auxiliary Thrusters to hydrolox (They work from launch to orbit as TVC for second stage and overall roll control), plume needs update too
Balanced tank volume using stage burn time (and guessed 3rd tank)
Removed ModuleCommand  from first stage engine and added to first and second stage tanks
Added RP-1 Avionics support
Added plenty of eletric charge to support avionics and recovery of first stage
Tanks now use "Tank-Sep-AlCu-HP" definition (Closest definition to Aluminium 2014)


With these changes I was able to get a Gross Mass close to 18000t, 2:1 TWR and enough Delta-V to put 550 metric tons in LEO. This was my source.


Here they are:
RO only

Spoiler

@PART[RSSDtankStage1|RSSDtankStage2|RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1
        
        @cost = 30000
        @entryCost = 50000

        // similar to Titan 4
        @maxTemp = 900
        %skinMaxTemp = 2000
        %emissiveConstant = 0.6
        %thermalMassModifier = 1.0
        %skinMassPerArea = 4

        !RESOURCE, * {}

        MODULE
        {
                name = ModuleFuelTanks
                basemass = -1
        }
}

@PART[RSSDtankStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        // Capacity: 25,613,380 lbs, or 11,618,033 kg: in 5kg units: 2,323,606
        // Should be RP-1 (kerosene) and LOX)
        @MODULE[ModuleFuelTanks]
        {
                volume = 10626069
                type = Tank-Sep-AlCu-HP
                
            TANK
            {
                name = LqdOxygen
                amount = 6560109.91365659
                maxAmount = 6560109.91365659
            }
            TANK
            {
                name = Kerosene
                amount = 4065959.08634341
                maxAmount = 4065959.08634341
            }
        }
        @description ^=:$: <color=blue>fill with RP-1 and LOX</color>
        
    RESOURCE
    {
        name = ElectricCharge
        amount = 3262
        maxAmount = 3262
    }
    
    MODULE
    {
        name = ModuleCommand
        minimumCrew = 0
        RESOURCE
        {
            name = ElectricCharge
            rate = 0.025
        }
    }
}

@PART[RSSDtankStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        // Capacity: 9,676,554 lbs, or 4,389,211 kg: in 5kg units: 877,842
        // Should be LH2 and LOX
        @MODULE[ModuleFuelTanks]
        {
            volume = 13082326
            type = Tank-Sep-AlCu-HP
                
                TANK
                {
                    name = LqdOxygen
                    amount = 3335993.06761861
                    maxAmount = 3335993.06761861
                }
                TANK
                {
                    name = LqdHydrogen
                    amount = 9746332.9328139
                    maxAmount = 9746332.9328139
                }
        }
        @description ^=:$: <color=blue>fill with LH2 and LOX</color>
        
    RESOURCE
    {
        name = ElectricCharge
        amount = 225000
        maxAmount = 225000
    }
    
    MODULE
    {
        name = ModuleCommand
        minimumCrew = 0
        RESOURCE
        {
            name = ElectricCharge
            rate = 7.650
        }
    }
}

@PART[RSSDtankStage3]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
        // 292614 units
        // Should be LH2 and LOX
        @MODULE[ModuleFuelTanks]
        {
                volume = 4213709 // guess
                type = Tank-Sep-AlCu-HP
        }

        @description ^=:$: <color=blue>fill with LH2 and LOX</color>
}

// engines
@PART[RSSDengineStage1|RSSDengineStage2|RSSDengineTVC]:FOR[RealismOverhaul]
{
    !MODULE[ModuleCommand]{}
    
    @maxTemp = 900
    %skinMaxTemp = 2000
    %emissiveConstant = 0.6
    %thermalMassModifier = 1.0
    %skinMassPerArea = 4

    %RSSROConfig = True
    %rescaleFactor = 1

    !MODULE[ModuleAlternator] {}
    !RESOURCE[ElectricCharge] {}
}


@PART[RSSDengineStage1]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    @cost = 70000
    @entryCost = 90000
    
        @MODULE[ModuleEnginesFX],0
        {
                @heatProduction = 100
                %ullage = True
                %pressureFed = true
                %ignitions = 1
                @minThrust = 360000

                @PROPELLANT[LiquidFuel]
                {
                        @name = Kerosene
                        @ratio = 0.38264
                }

                @PROPELLANT[Oxidizer]
                {
                        @name = LqdOxygen
                        @ratio = 0.61736
                }

                IGNITOR_RESOURCE
                {
                    name = ElectricCharge
                    amount = 0.8
                }
        }
}

@PART[RSSDengineStage2]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    @cost = 70000
    @entryCost = 90000
    
        @MODULE[ModuleEnginesFX],0
        {
                @heatProduction = 100
                %ullage = True
                %pressureFed = True
                %ignitions = 2
                @minThrust = 62500

                @PROPELLANT[LiquidFuel]
                {
                    @name = LqdHydrogen
                    @ratio = 0.745
                }
                @PROPELLANT[Oxidizer]
                {
                    @name = LqdOxygen
                    @ratio = 0.255
                }

                IGNITOR_RESOURCE
                {
                    name = ElectricCharge
                    amount = 0.8
                }
        }
}

@PART[RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    @cost = 17500
    @entryCost = 22500
    
        @MODULE[ModuleEnginesFX],0
        {
                @heatProduction = 100
                %ullage = True
                %pressureFed = True
                %ignitions = 2
                @minThrust = 474
                @maxThrust = 474

                @PROPELLANT[LiquidFuel]
                {
                    @name = LqdHydrogen
                    @ratio = 0.745
                }
                @PROPELLANT[Oxidizer]
                {
                    @name = LqdOxygen
                    @ratio = 0.255
                }

                IGNITOR_RESOURCE
                {
                    name = ElectricCharge
                    amount = 0.8
                }
        }
}

// other
@PART[RSSDtankBallast]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
  %rescaleFactor = 1
}

@PART[RSSDfairing23m]:FOR[RSSeaDragon]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
  %rescaleFactor = 1
}
 

and here's RP1

Spoiler

@PART[RSSDengineStage1|RSSDengineStage2|RSSDfairing23m|RSSDtankBallast|RSSDtankStage1|RSSDtankStage2|RSSDtankStage3|RSSDengineTVC]:FOR[RSSeaDragon]:NEEDS[RP-0]
{
  %TechRequired = orbitalRocketry1981
    @description ^=:$: <color=green>From RSSeaDragon mod.</color>
//    @cost *= 1.2
//    %entryCost *= 3
    %RP0conf = True
}

@PART[RSSDtankStage2]:FOR[RP-0]
{
    MODULE
    {
        name = ModuleAvionics
        massLimit = 20000
    }
}

@PART[RSSDtankStage1]:FOR[RP-0]
{
    MODULE
    {
        name = ModuleAvionics
        massLimit = 0
    }
}


FJ0ZgKB.png

Edited by Karin
Sea Dragon picture hehe
Link to comment
Share on other sites

  • 3 weeks later...
On 5/26/2021 at 12:12 PM, MacLuky said:

Thanks @Karin I think I used integral steel which is too heavy. I like your approach. Didn’t your launchpad xplode?

I put some launch clamps a little higher and had no issues, but with none it did explode

Link to comment
Share on other sites

  • 2 weeks later...

1972 part 2: getting ready for Mars

After a "dad-build-me-a-minecraft-server-please-hiatus" back in Space. We run a number of missions to prepare us for the Mars window and solidify the Moon base. We also show what should have been the SeaDragon, but is an even bigger monster.

Spoiler

screenshot-2021-05-05-10-07-18.png

Our slingshot manoeuvre is not paying off. We can get a significant boost, but not enough to reach Mars or any other planet. Mission control will have to be content with what the new instruments gather

screenshot-2021-05-05-10-09-55.png

We did demonstrate that we can boost the orbit, its just that Mars is in the wrong place

screenshot-2021-05-05-13-27-48-1.png

The day has finally come for Valerie Pearson. After having spent 3 years in LEO she and Francesco return home.

screenshot-2021-05-05-13-42-27.png

Slightly too many G's for such a fragile body

screenshot-2021-05-05-13-49-47.png

No matter, she is back and will probably retire soon

screenshot-2021-05-05-14-56-11.png

Aquarius 2 launches on a Leo-A class rocket. This monster weights 10113 tons! towers 124 meters with a 20 meter core. Its first stage has 10F1S engines and 8 UA1205 boosters. Followed by a second stage of 2 M1 and is insanely expensive

screenshot-2021-05-05-15-07-17.png

The boosters actually run a few seconds longer than the core stage

screenshot-2021-05-05-15-07-17-1.png

Leading to more fireworks

screenshot-2021-05-05-15-09-52.png

Pushing onwards

screenshot-2021-05-05-15-11-28.png

Those are really expensive engines

screenshot-2021-05-05-15-27-57.png

Precise delivery of a 450 ton payload. The autonomous MTS vehicle. Capable of pushing 90 ton and capture it in mars orbit

screenshot-2021-05-05-16-02-35.png

Dock is complete

screenshot-2021-05-05-16-03-49.png

It also carried a detachable supply container, what a wiggle!

screenshot-2021-05-05-17-04-22.png

Next up is the base. It needs to go now so it can drill up shielding for 2 years and be isolated when the team arrives

screenshot-2021-05-05-17-11-04.png

Its not that heavy, so that the capture stage can also be used in crashing eh landing it on the planet

screenshot-2021-05-05-17-14-08.png

There's redundancy for the redundancy

screenshot-2021-05-06-12-06-14.png

Meanwhile Jupiter 1 arrives at its destination and starts plotting an orbit to one of the moons

screenshot-2021-05-06-12-09-51.png

Capture!

screenshot-2021-05-06-12-42-40.png

Liam Leia and Anton head out to MOONPORT for one year deep space radiation sickness test

screenshot-2021-05-06-12-53-19.png

After TLI

screenshot-2021-05-06-13-09-46.png

The new craft is very elegant

screenshot-2021-05-06-13-18-15.png

En route to the station

screenshot-2021-05-06-13-21-35.png

Housekeeping

screenshot-2021-05-06-13-23-33.png

Cloe and Alexander can return on one of the last Vega rockets

screenshot-2021-05-08-15-37-58.png

First flyby

screenshot-2021-05-08-15-38-53.png

This yields incredible amounts of science

screenshot-2021-05-08-15-48-14.png

Home again

screenshot-2021-05-08-15-52-04.png

Going down

screenshot-2021-05-08-16-17-13.png

Spica 6 is the storm shelter for the moon. Digging up regolith is taking to long for the massive base.

screenshot-2021-05-08-16-19-55.png

Nice decoupling

screenshot-2021-05-08-18-39-20.png

Fairly standard approach

screenshot-2021-05-08-18-41-36.png

It is one heavy capsule

screenshot-2021-05-08-18-44-51.png

Overshooting target

screenshot-2021-05-08-18-50-34.png

But we have wheels

screenshot-2021-05-08-18-51-46.png

It will be a long drive

screenshot-2021-05-08-18-55-11.png

Arrived. It will be parked in the vicinity so we can get in there fast.

screenshot-2021-05-08-18-55-39.png

Funny little orb

screenshot-2021-05-10-18-50-55.png

supply to leo

screenshot-2021-05-10-19-01-11.png

Refill of RCS was needed

screenshot-2021-05-10-19-10-56.png

As for the moon port

screenshot-2021-05-10-22-18-57.png

We should update this craft with new tech

screenshot-2021-05-10-22-24-23.png

On final approach

screenshot-2021-05-10-22-27-40.png

Docked, the moonport is thirsty

screenshot-2021-05-10-22-28-55.png

Dropping garbage back to the moon

screenshot-2021-05-24-16-55-16.png

Mars 7 is the rover that has to find water, ice and regolith for the base to land

screenshot-2021-05-24-16-55-27.png

Normal taurus D

screenshot-2021-05-24-17-07-44.png

Familiar lander design, but it will need a push to get to mars

screenshot-2021-05-24-17-16-54.png

This is the MTS stage for the base

screenshot-2021-05-24-17-17-30.png

screenshot-2021-05-24-17-19-05.png

Note the improved staging

screenshot-2021-05-24-17-21-00.png

One big engine

screenshot-2021-05-24-18-39-57.png

Docking is hard

screenshot-2021-05-24-18-48-48.png

But completed

screenshot-2021-05-24-19-10-10.png

Storm hits the moon, lets see what this thing is made off

screenshot-2021-05-24-19-17-43.png

Looking good!

screenshot-2021-05-24-19-25-11.png

Arrived at a moon where we can capture

screenshot-2021-05-24-19-30-26.png

Not really close

screenshot-2021-06-06-12-19-33.png

Transfer stage for the rover is a trimmed MTS

screenshot-2021-06-06-12-22-11.png

The Taurus-1F is based on the new HG3 engine so we can improve the ignition rate. It also lifts 200 ton

screenshot-2021-06-06-12-32-08.png

screenshot-2021-06-06-12-33-29.png

Docking without a hitch

screenshot-2021-06-06-13-00-56.png

Next up is the MAV Mars Ascent and Descent vehicle

screenshot-2021-06-06-13-10-53.png

Including the capture stage and not enough dv. Someone in enginering must have been sleeping

 

Edited by MacLuky
Link to comment
Share on other sites

  • 4 months later...
  • 1 year later...
On 4/25/2021 at 7:06 AM, MacLuky said:

RP1 Patch of the day: Benjee's amazing MMSEV mod

These patches are not complete, but it is a start. Here are the parts scattered in the RP1 tech tree:

  Reveal hidden contents

|// Rover
@PART[Benjee10_MMSEV_chassis|Benjee10_MMSEV_grapple|Benjee10_MMSEV_headlight|Benjee10_MMSEV_monopropSled|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_base_platformA]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
      %TechRequired = largeRoverDesigns
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// Station
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_MMSEV_baseLander]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = modularSpaceStations
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// station thingies
@PART[Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_endCapRound]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = materialsScienceSpaceStation
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}


// storage
@PART[Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2051LifeSupport
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// large bases
@PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_base_HDU_base|Benjee10_base_stairs|Benjee10_MMSEV_baseSolarArray]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = largeScaleHabitats
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// base landing
@PART[Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_base_HDU_attic]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = materialsScienceColonization
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// fancy stuff
@PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHighDensity]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2051EDL
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}

// big fancy stuff
@PART[Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RP-0]
{
    %TechRequired = colonization2100EDL
    @description ^=:$: <color=green>From Benjee10_MMSEV mod.</color>
    %RP0conf = True
}
 

Then, if you have RO tanks, this should configure the life support a bit better:

  Reveal hidden contents

/// Base 1 Kerbal for 1 day
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:AFTER[zzzKerbalism]
{
        MODULE
        {
            name = ModuleFuelTanks
            type = ServiceModule
            volume = 200
            basemass = -1
            TANK
            {
                name = ElectricCharge
                amount = 1000
                maxAmount = 1000
            }
            TANK
            {
                name = Oxygen
                amount = 40
                maxAmount = 40
            }
            TANK
            {
                name = Water
                amount = 0.15
                maxAmount = 0.15
            }
            TANK
            {
                name = Food
                amount = 0.3
                maxAmount = 0.3
            }
            TANK
            {
                name = Waste
                amount = 0
                maxAmount = 0.1
            }
            TANK
            {
                name = WasteWater
                amount = 0
                maxAmount = 0.05
            }
        }
}

///MMSEV - supports 4 crew for 10 days///
///LANDER CAN - supports 4 crew for 10 days///
@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:AFTER[zzzKerbalism]
{
            @MODULE[ModuleFuelTanks]
            {
                @TANK[*]
                {
                    @amount *= 40
                    @maxAmount *= 40
                }
            }
}

///LOGISTICS SHORT - supports 2 crew for 33 days///
///LAB - supports 2 crew for 33 days///
///NODES - support 2 crew for 33 days///
///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_base_TNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseLab]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 66
            @maxAmount *= 66
        }
    }
}

///3.75m NODE - supports 6 crew for 33 days///
@PART[Benjee10_MMSEV_baseHDU]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 122
            @maxAmount *= 122
        }
    }
}

///3.75m HAB - supports 6 crew for 66 days///
@PART[Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
{

    // Orginally this used rescyclers but kerbalism works differently
    // So we load only half and the user can decide how to augement

    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 122
            @maxAmount *= 244
        }
    }
}

///LOGISTICS LONG - supports 8 crew for 33 days///
@PART[Benjee10_MMSEV_logisticslong]:NEEDS[Kerbalism]
{
    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 264
            @maxAmount *= 264
        }
    }
}

///LONG HAB - supports 3 crew for 33 days, added recyclers///
@PART[Benjee10_MMSEV_baseHabLong]:NEEDS[Kerbalism]
{
  // Orginally this used rescyclers but kerbalism works differently
  // So we load only half and the user can decide how to augement

    @MODULE[ModuleFuelTanks]
    {
        @TANK[*]
        {
            @amount *= 45
            @maxAmount *= 99
        }
    }
}
 

This is the patch for kerbalism adding scrubbers and stuff

  Reveal hidden contents

@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]
{
        %capsuleScrubbers = true
        %scrubberCapacity = 1.67
        MODULE
        {
            name = ProcessController
            resource = _PressureControl
            title = N2 Pressure Controller
            desc = Use <b>Nitrogen</b> to maintain the internal atmosphere at a comfortable pressure.
            capacity = 1.67
            toggle = true
            running = true
        }

        @MODULE[ProcessController],*
        {
            @capacity *= #$/CrewCapacity$
        }

        MODULE
        {
            name = Comfort
            bonus = exercise
            desc = A treadmill designed to permit exercise in zero-g is included. The crew will love it.
        }

        MODULE
        {
            name = Reliability
            type = Comfort
            title = Treadmill
            repair = Engineer
            mtbf = 36288000
            extra_cost = 0.25
            extra_mass = 0.05
        }

        @tags ^= :$: comfort:
}

///MMSEV - supports 4 crew for 10 days///
///LANDER CAN - supports 4 crew for 10 days///
@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseGreenhouse]:AFTER[zzzKerbalism]
{
    %MODULE[Habitat]
    {
        %volume = 50    //guesstimate
        %surface = 80    //guesstimate
    }
}

///3.75m NODE - supports 6 crew for 33 days///
@PART[Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHabShort]:NEEDS[Kerbalism]
{
    %MODULE[Habitat]
    {
        %volume = 25    //guesstimate
        %surface = 40    //guesstimate
    }
}

///GREENHOUSE - supports 2 crew for 33 days, added greenhouse///
@PART[Benjee10_MMSEV_baseGreenhouse]:NEEDS[Kerbalism]
{
        MODULE
        {
            name = Comfort
            bonus = plants
            desc =  There's something inherently calming about an artificial slice of nature, kept alive only by the miracles of duct-tape and kerbal engineering. Let's hope the crew doesn't think too much about it.
        }

        @tags ^= :$: comfort:
}
 

Here is the first stab at Realism Overhaul lots of work to be done

  Reveal hidden contents


// both seem based on the MMSEV lander from NASA.
// 4x4.5x3 meter, 4ton rover

@PART[Benjee10_MMSEV|Benjee10_MMSEV_baseLander]:FOR[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1.6
        %scale = 1.0
        @mass = 3 // leave a bit for wheels and chassis

        !MODULE[ModuleReactionWheel]
        !RESOURCE[MonoPropellant]

        @MODULE[ModuleDeployableSolarPanel]
        {
            @chargeRate = 1 // more reasonable
        }
}

@PART[Benjee10_base_stairs|Benjee10_MMSEV_wheelLinear|Benjee10_MMSEV_wheelMount|Benjee10_MMSEV_headlight|Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
{
        %RSSROConfig = True
        %rescaleFactor = 1.6
        %scale = 1.0
}

@PART[Benjee10_MMSEV_chassis]:FOR[RealismOverhaul]
{
        !MODULE[ModuleSAS]
        !MODULE[ModuleKerbNetAccess]
        !MODULE[ModuleDataTransmitter]

        MODULE
        {
            name = ModuleAvionics
            massLimit = 4.5
        }
}

// rover bits
@PART[Benjee10_MMSEV_crewTube0|Benjee10_MMSEV_crewTube1|Benjee10_MMSEV_crewTube2|Benjee10_MMSEV_endCapRound|Benjee10_MMSEV_grapple|Benjee10_MMSEV_logisticsShort|Benjee10_MMSEV_logisticslong|Benjee10_MMSEV_monopropSled]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// base modules
@PART[Benjee10_MMSEV_baseGreenhouse|Benjee10_MMSEV_baseHDU|Benjee10_MMSEV_baseHDU_hab|Benjee10_MMSEV_baseHabLong|Benjee10_MMSEV_baseHabShort|Benjee10_MMSEV_baseLab|Benjee10_base_HDU_attic|Benjee10_base_HDU_base]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// misc base parts
@PART[Benjee10_MMSEV_baseDockLowProfile|Benjee10_MMSEV_baseLifter|Benjee10_MMSEV_baseMount1-875|Benjee10_MMSEV_baseNode1-25|Benjee10_MMSEV_baseNode_vertical|Benjee10_MMSEV_baseRadiator|Benjee10_MMSEV_baseRailings|Benjee10_MMSEV_baseSolarArray|Benjee10_base_platform|Benjee10_MMSEV_adapter_0-9375|Benjee10_MMSEV_base_TNode1-25]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}

// turbines
@PART[Benjee10_MMSEV_baseTurbineBoom|Benjee10_MMSEV_baseTurbineBoomMount|Benjee10_MMSEV_baseTurbineGiant|Benjee10_MMSEV_baseTurbineHelicalLarge1|Benjee10_MMSEV_baseTurbineHelicalLarge2|Benjee10_MMSEV_baseTurbineHelicalSmall|Benjee10_MMSEV_baseTurbineHelicalTiny|Benjee10_MMSEV_baseTurbineHighDensity|Benjee10_MMSEV_baseTurbineLowDensity|Benjee10_MMSEV_baseTurbineMedDensity|Benjee10_MMSEV_baseTurbineMotor]:FOR[Benjee10_MMSEV]:NEEDS[RealismOverhaul]
{
    %RSSROConfig = True
    %rescaleFactor = 1.6
}
 

 

Do you have more configs for this mod for RP1?

Edited by Slverfox94739
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...