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Getting MORE Science


Anonymous49

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Before you read this great tutorial, make sure you read my old thread.

Read this, you'll understand our progression, and you might think why aren't we doing almost ZERO science things in our first mission I call it.

Again, download the "new orbiter" (It's in the last thread).

Don't remove the science jr btw - , we still have around 20% of science in there.

As usual, launch it.

Use MJ to show you if it's the first career you ever did, you'll understand how to fly this rocket. If you successfully MANUALLY launched a mission into orbit and back and know how to use manuever nodes, do it yourself.

We want a 80x80km orbit

However we want the gravity turn in 52.7m/s

If you are using mechjeb reduce it from 98.9m/s to 52.7m/s with the ascent path editor.

Cut the boosters when they run out of fuel like normal and your center core should auto ignite

Shut your engine down when AP is 80000m/80km. 

Pop a maneuver node and do your orbital insertion burn, for beginners just download MJ/mechjeb mod from here.

In a stable orbit, observe the material bay

then EVA your kerbal, grab those data and do a EVA report in a different biome every time.

Go through highlands near ksc, though we need to land in mountains

When your attitude is under 10000m do a crew report and a EVA report, above highlands.

When you're 1000m above mountains do a EVA report

When you're landed in mountains do a EVA report and recover vessel

There we go! Our first mission is finished!

With 100.5 science, go for electrics in the R&D facility

Without saying much, download this.

Fly it into a 80x80 orbit.

Increase your AP to 251km.

Timewarp to 250km.

Hit backspace, then right click the ESU and collect all of that data

EVA your kerbal, collect the data of one of the remaining goo units.

Land in grasslands.

Ditch the first stage.

Deploy your parachute.

After landing take a crew report.

Take a EVA report on the surface

Go for Miniaturization in the R&D

Using the new EVA experiments kit, let your pilot roll the golf ball on the launchpad after diving off the ladder.

Take the science

Recover the vessel

Before you continue to watch this fantastic tutorial, you might ask, why are we getting funds instead of science? Not that we're going to the administration building.

Now, as always, accept a contract to ship 2 more tourists to space (If I wasn't wrong it was 10 last time so we're increasing it to 12).

Launch them to space for money with our reusuable rocket! You should have it in your ksp files already you already downloaded it.

But the pilot would need a experiment kit in his/her inventory on the first mission, alongside the jetpack.

Once you reached 69km quicksave, right click the pilot

once you reach 70km, EVA your kerbal and do the experiment after diving out the ladder of the pod

get your kerbal back in

reentry and landing

done

then ship the rest w/ the normal one

upgrade the R&D. Why? We're not going above the level 5 limit.

You'll see

Put a empty command pod with nothing, no cargo no monopropellant no ablator nothing

Put Bob inside

EVA Bob

Take a surface sample and you'll get 9 science

Recover vessel

Do the same for runway and you'll also get 9 science

Do it again in the runway

Store the experiments in the pod

Let Bob walk out for around 6 minutes, timewarp makes things faster

Take a surface sample there

It should say "shores" instead of runway

Recover bob and the empty command pod.

We're close, but only have 89.5 science still

that's easy, take a surface sample in the launchpad again.

Of course.

Now we have 91.8 science, go for advanced constructions mostly for fairings

Now what? We're low in science.

Lets ship tourists into orbit for more money and a chance for science in grasslands by taking surface samples!

Another one is to finish contracts.

That's easy and fast

Accept a trivial contract that says "Science data from space around kerbin". It should give 3 science.

Then download this.

This SSTO is going to bring the cheap and light satellite into orbit.

Launch it into a 80x80km orbit

once you're attitude reaches 70km ditch the fairing

when you ditched the stage, log the tempurature and transmit it

There you go! 3 easy science.

After you finish that, accept another 2. There should be 2.

Log the tempurature and transmit it too

NOW we can go to the space center to ship tourists

this is the tourist orbital rocket

target to LAND in highlands not just go past it.

Take a surface sample for 9 science

One thing we want to do for crew safety, is to remove debris.

Go to the tracking station

Remove the Single stage to orbit that brought satellite 1 into orbit

Satellite 1 is now classified as debris for us right now - we've already got 9 science from it

Terminate those, even though the percentage is small, like 0.1%, we might have a chance of bumping it in orbit, or we need to use delta v

We don't want that, do we?

We do want a EVA experiment in 250km, some kind of atmosphere pressure scan in orbit.

So why don't we edit the 250km craft?

Yup.

Remove the science  jr and all science materials on it.

Put a presmat barometer on it.

Go to a 250x80km orbit. When in space but under 250km log the presmat barometer.

After reaching 250km let your kerbal conduct EVA science

land it on grasslands

take a surface sample

Now we have 78.3 science

Go to the shores

take a surface sample, EVA report.

Now we have over 90 science, lets go for fuel systems

This tutorial is finished! Check

 

Edited by Anonymous49
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7 minutes ago, Gargamel said:

Relax.   Nobody reads those ratings, and we're pretty sure they're broken and show random values. 

IDK why we even have them still TBH. Feels like there are trolls who will 1 star everything.

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