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Any idea on how to change the altitude below sea level before a craft gets auto-destroyed from heat/pressure?


WarpPrime

How deep would you recommend for an auto-destroy?  

1 member has voted

  1. 1. How deep would you recommend for an auto-destroy?

    • 250 to 2km
      0
    • 2-5 km
      0
    • 5-7.5 km
      0
    • 7.5-10km
      0
    • Over 10 km
      1


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I want to change the settings for Gas Giants and Stars (in Kopernicus, of course) so that the auto-destroy limit is not -250 m, but rather much below that, like 10 km or something. That way, the physics is better and I can make some sort of Galileo probe to Jool. Also, how do I make a temperature and pressure gradient for altitudes below sea level? Any help would be appreciated.

Edited by WarpPrime
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  • 2 weeks later...

@WarpPrime You can't change those settings directly. The atmosphere  curve ends at sea level and you get destroyed because of (presumably) a kraken there because there's no PQS-- no terrain. It's normal for you to be destroyed when you somehow end up under the terrain on any normal planet. In a gas giant there's no terrain to sit on. Of course, in a gas giant the sea level is an arbitrary object as there is no point of hard transition between the states of matter to be used as a yard stick, so your needs to change the death altitude (-250m) and to have the atmo pressure curve go on below sea level are pretty empty.

The solution you're looking for comes as close as these:

  1. Make the pressure and temperature curves become unplayable as you reach sea level, because sea level is abstract. Jool says it's 25atm in the tracking station but it's actually 40atm (the default part pressure limit).
  2. Change the gas giant into an ocean world with the terrain flattened and offset far down inside of itself, and with thick ocean fog so you can't easily see the terrain if you manage to splash in it. The ocean counts as PQS, and the terrain is very far down now so you don't die at -250m like normal.
  3. Turn on part pressure limits in Difficulty Settings. This makes it so parts explode at 40atm of pressure (their default rating). (Ocean pressure scales just like atmo pressure but far more steeply and starting at the sea level atmo pressure so you will get crushed just as you splashdown in what would count as a see of Liquid Hydrogen.)
  4. All of the above.
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