FlywheelsGroove Posted June 14, 2021 Share Posted June 14, 2021 I had a realization that if we can vary the yield on the orion drives, then we can precisely add the exact delta-v at the maneuver node. No more trying to evenly split the burn time around it! Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted June 15, 2021 Share Posted June 15, 2021 The orion drive will have several preset sizes with different masses and thrust from what I've heard from the devs. You're probably better off trying to change the vessel mass to get the dV you want since impulse will seem to be set. Link to comment Share on other sites More sharing options...
FlywheelsGroove Posted June 15, 2021 Author Share Posted June 15, 2021 I'm not talking about vessel mass. The way the game currently stands, if you create a maneuver node that requires 100m/s, and the est. Burn time is 10 seconds, you need to start your burn at T-5 seconds and continue the burn through T+5. If you can tune the yield of the nuclear devices, you could theoretically get one pulse to impart all 100m/s at T-0 instead of trying to split the burn around the node. Link to comment Share on other sites More sharing options...
Nirgal Posted June 15, 2021 Share Posted June 15, 2021 7 hours ago, FlywheelsGroove said: I'm not talking about vessel mass. The way the game currently stands, if you create a maneuver node that requires 100m/s, and the est. Burn time is 10 seconds, you need to start your burn at T-5 seconds and continue the burn through T+5. If you can tune the yield of the nuclear devices, you could theoretically get one pulse to impart all 100m/s at T-0 instead of trying to split the burn around the node. Only for a small dV change. The pressure plate and hydraulics wouldn't be able to withstand more than their design parameters (i.e. the normal yield). Can't get a 50km/s change in velocity instantly. Link to comment Share on other sites More sharing options...
FlywheelsGroove Posted June 16, 2021 Author Share Posted June 16, 2021 2 hours ago, Nirgal said: Only for a small dV change. The pressure plate and hydraulics wouldn't be able to withstand more than their design parameters (i.e. the normal yield). Can't get a 50km/s change in velocity instantly. True. The 100m/s was for a round number to make the example easy. Also the the amount of delta per pulse will go up anyway as the overall mass of the craft goes down due to the expended explosives. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted June 16, 2021 Share Posted June 16, 2021 7 hours ago, FlywheelsGroove said: True. The 100m/s was for a round number to make the example easy. Also the the amount of delta per pulse will go up anyway as the overall mass of the craft goes down due to the expended explosives. You realize this would mean subjecting the craft to possibly 100's of G's right? 100 m/s of dV happening in 0.1 s is 1000m/s2 or about 120 G's. If you account for dampening springs and say that the event takes 2s for the dV to be applied that means going from 0 G's to 6G's back to 0 G's every 2 seconds. If that's not a recipe for shaking a craft apart then idk what is. I think you're over estimating how much dV we will be getting per pulse. Link to comment Share on other sites More sharing options...
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