Klapaucius Posted September 8, 2021 Share Posted September 8, 2021 In the current version of KSP, once a part has been attached using radial symmetry, say 4x, it is near impossible to attach something else to the same parent part with a different number. While there are work-arounds (attach something in 4X twice to get 8X and then attach another item at 4X) there is no good way to have a 4X and 3X symmetry on the same parent part. Furthermore, trying to combine radial and mirror is often not workable--sometimes it is doable, but it is not consistently doable. So I would just like to see symmetry reworked under the hood so that these conflicts do not arise. Link to comment Share on other sites More sharing options...
EveMaster Posted September 8, 2021 Share Posted September 8, 2021 (edited) I completely agree with you. The broken symmetry is the most annoying thing in the editor. For top level mirror symmetry combined with other symmetries I have the following workaround: remove the mirror symmetry remove half of your craft do the desired change, for example move parts reattach half of your craft again If the problem with combining 4x and 3x symmetry on the same part is that it snaps to the wrong symmetry, you could temporarily offset one symmetry group, while working on the other. Edited September 8, 2021 by EveMaster Link to comment Share on other sites More sharing options...
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