TouhouTorpedo Posted October 3, 2012 Author Share Posted October 3, 2012 v0.2 released.Added Truck wheel sets for front and back with seperate headlight modules, a reverse steering module in the original style, and a new truck cab command pod.This is an early release essentially, so I plan to improve the textures on the cab and the reverse steering module (as the light casing is the wrong shade of gray for some inexplicable reason) but I've ran out of time to improve it tonight, and won't get my hands on this again for a short while. So thought I'd let you all play with it, since I'm more than satisfied with the mechanics!Have some screenshots of the testing phase mischeif: Link to comment Share on other sites More sharing options...
madmat Posted October 3, 2012 Share Posted October 3, 2012 You sir are a Kerbal god. Thanks heaps for sharing this. Can't wait to see what's next. Link to comment Share on other sites More sharing options...
T-Pilot395 Posted October 3, 2012 Share Posted October 3, 2012 This is amazing, just what I needed for my ground vehicles. Link to comment Share on other sites More sharing options...
NIN3 Posted October 3, 2012 Share Posted October 3, 2012 Where do we get that truck cockpit? Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted October 4, 2012 Author Share Posted October 4, 2012 Where do we get that truck cockpit?Its part of this mod pack in the newest version. Link to comment Share on other sites More sharing options...
blackwing Posted October 4, 2012 Share Posted October 4, 2012 nicely well done just what i needed for my big giant pod something to move it around and make it into a miner for kethane but erm on a note i cant disable motor or disable steering for me so those non powered steering axles if they come default would be great Link to comment Share on other sites More sharing options...
Panichio Posted October 4, 2012 Share Posted October 4, 2012 Finally got time to try this out! Been waiting for ages, thanks for making this, the thought of new wheels never crossed my mind! Link to comment Share on other sites More sharing options...
TheCardinal Posted October 5, 2012 Share Posted October 5, 2012 You've used standard wingparts for your testtruck. On Kerbalnet there are some white parts which are a lot more usefull than those wingparts. (http://www.kerbal.net/mod.php?id=41) Link to comment Share on other sites More sharing options...
Vampereon Posted October 6, 2012 Share Posted October 6, 2012 This goes great with the fuel transfer mod! I made a mission to the north pole, it only made it half way back so i just sent a truck to refuel it, then i sent it back to the ksc and i then could reuse the plane by refuelling it again Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted October 6, 2012 Author Share Posted October 6, 2012 This goes great with the fuel transfer mod! I made a mission to the north pole, it only made it half way back so i just sent a truck to refuel it, then i sent it back to the ksc and i then could reuse the plane by refuelling it againThis is actually the reason I made it! since we have fuel transfer mods now, I thought it'd be pretty awesome to be able to make planes able to land, refuel, and get moving again. Link to comment Share on other sites More sharing options...
TheCardinal Posted October 6, 2012 Share Posted October 6, 2012 Well, i'm glad you did! Almost any vehicle is now possible. A well-willing modder is no longer needed to build a special vehicle. You can build it yourself! Link to comment Share on other sites More sharing options...
T-Pilot395 Posted October 7, 2012 Share Posted October 7, 2012 Have some screenshots of the testing phase mischeif:How did you mount the headlights on the fenders/couplers/white whatever they are called? Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted October 7, 2012 Author Share Posted October 7, 2012 It looks like you are using different lights. The lamps included in the mod have a node on the back which can attach to the fenders if the headlight is facing the right direction.The lights you are adding in your model are from a different mod, and I assume are only surface attach and don't have nodes. the fenders in this mod don't have a collider on their front side where the node is, and this is mainly to avoid any collision detection issues within the vehicle itself. But it also means surface mounted items don't work well on them so well. Use the headlights included! Link to comment Share on other sites More sharing options...
T-Pilot395 Posted October 7, 2012 Share Posted October 7, 2012 It looks like you are using different lights. The lamps included in the mod have a node on the back which can attach to the fenders if the headlight is facing the right direction.The lights you are adding in your model are from a different mod, and I assume are only surface attach and don't have nodes. the fenders in this mod don't have a collider on their front side where the node is, and this is mainly to avoid any collision detection issues within the vehicle itself. But it also means surface mounted items don't work well on them so well. Use the headlights included!Sorry, to clarify, forget the side-mounted lights. Apparently the imgur image gallery embedding was something new to me so all I had left was that image. Wanted to show off that fuel truck I made.But even with the included headlights I can't mount them on any of the fenders/couplers thing. Link to comment Share on other sites More sharing options...
EPD Posted October 9, 2012 Share Posted October 9, 2012 Awesome mod, rly. Only one wish - make double wheels without lights.Here something i made "Venguard Truck", base truck for any of my mobile rocket launchers Link to comment Share on other sites More sharing options...
T-Pilot395 Posted October 10, 2012 Share Posted October 10, 2012 Awesome mod, rly. Only one wish - make double wheels without lights.Here something i made "Venguard Truck", base truck for any of my mobile rocket launchers I can't see the truck cab. But that is very very nice. Link to comment Share on other sites More sharing options...
EPD Posted October 10, 2012 Share Posted October 10, 2012 I can't see the truck cab. But that is very very nice.Truck cab is there, however it was too small for my truck, thats why its "in" my version ^^ Link to comment Share on other sites More sharing options...
T-Pilot395 Posted October 10, 2012 Share Posted October 10, 2012 Truck cab is there, however it was too small for my truck, thats why its "in" my version ^^Wicked design. Link to comment Share on other sites More sharing options...
TheCardinal Posted October 10, 2012 Share Posted October 10, 2012 Should you decide to make double wheels without lights, please also add steering double wheels. They are (f.e.) used by the heavy transport verhicle of the spaceshuttle. Link to comment Share on other sites More sharing options...
Volt Posted October 10, 2012 Share Posted October 10, 2012 Now that I've worked out how this works, I love it! Already made a fuel tender for airfield ops, although it's only necessary if any of my ships even make it home in one piece...I'll pose this question here because Carts was discontinued: Where can I find the control bindings for the carts? For some reason, my NUM 8 key is backwards (instead of NUM 2) and my NUM 2 key makes me go forward. Quite confusing. Is this a bug or something? Link to comment Share on other sites More sharing options...
TheCardinal Posted October 10, 2012 Share Posted October 10, 2012 Now that I've worked out how this works, I love it! Already made a fuel tender for airfield ops, although it's only necessary if any of my ships even make it home in one piece...I'll pose this question here because Carts was discontinued: Where can I find the control bindings for the carts? For some reason, my NUM 8 key is backwards (instead of NUM 2) and my NUM 2 key makes me go forward. Quite confusing. Is this a bug or something?Check your settings. The num-keys default aren't bound to cart movements, so i presume you've set them yourself. Link to comment Share on other sites More sharing options...
Volt Posted October 10, 2012 Share Posted October 10, 2012 Yeah, I set them myself because I preferred that for RCS translation. I've checked my settings; translate up is set to NUM 8 and down to NUM 2. Seems right, right? Link to comment Share on other sites More sharing options...
TheCardinal Posted October 10, 2012 Share Posted October 10, 2012 Yeah, I set them myself because I preferred that for RCS translation. I've checked my settings; translate up is set to NUM 8 and down to NUM 2. Seems right, right?No, it isn't. When using RCS things work in the opposite. You want to go up, so you fire the DOWN trusters. If you want to go down, you fire the UP thrusters. Link to comment Share on other sites More sharing options...
Volt Posted October 10, 2012 Share Posted October 10, 2012 Well, when I'm in orbit, the thrusters work fine. The back and forward for the cart are literally reversed. Link to comment Share on other sites More sharing options...
videomaji Posted October 10, 2012 Share Posted October 10, 2012 how about having bigger wheels like those but having ablity to fold up say like taking off the ground? Link to comment Share on other sites More sharing options...
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