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NullReferenceException: Object reference not set to an instance of an object (/RSS/RO)


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Hello There,

I got a consistent crash of the game, when trying to land on an asteroid, it is something that never happened before, it occurs when the lander touch the asteroid, then suddenly I¨m back to the desktop and the game vanishes, I tried 4 or 5 times and every time it was the same, always occurring when the lander touch the surface of the asteroid.

The lander is a modified version of the Apollo LEM descent stage, I use the base, as I found it very convenient, because it has everything needed and ready to use, the modifications are on the engine, and upper stage.

My wild guess is that there is something about the lunar lander, and that´s worried me, because I was hoping to use that lander for interplanetary missions, I mean, no big deal on to design a new one, I was just trying to save some time.

Would appreciate any insight or tip about the issue, in the meantime, I´m going back to the design table, just in case.

Thanks in advance

Mario

 

this are the last lines of the log

[EXC 01:17:28.454] NullReferenceException: Object reference not set to an instance of an object

FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.IgnoredPredicate (UnityEngine.Transform t) (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)

System.Collections.Generic.List\`1\[T\].RemoveAll (System.Predicate\`1\[T\] match) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)

FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)

FerramAerospaceResearch.FARPartGeometry.GeometryPartModule+<DoRebuildMeshFlight>d\_\_46.MoveNext () (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)

UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

FerramAerospaceResearch.FARPartGeometry.GeometryPartModule:OnStart(StartState)

Part:ModulesOnStart()

<Start>d\_\_298:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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