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[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE


wpetula

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Posted (edited)

The New Year's Update is OUT NOW on GitHub!

pboIvmo.png

https://github.com/WyattPetula/Precursors/releases/tag/v1.8.0

CHANGELOG:

  • Revamped Silence with 8K world textures
  • Changed Silence's atmosphere color
  • Revamped Serenity with 8K world and cloud textures
  • Revamped Tranquility with 8K world and cloud textures
  • Revamped Rage with 8K world and cloud textures
  • Enhanced Odyssey
  • Enhanced Fracture and reduced its Scatterer atmosphere height
  • Enhance Echo
  • Enhanced Solus
  • Removed Maar because of quality issues
  • Fixed the absurdly bright surface of Char
  • Reduced the surface detail of Char to improve framerates
  • Changed Abyss’s oceanic surface scatter heights to work with the latest Kopernicus
  • Reduced Abyss surface scatter number to improve framerates
  • Updated Scatterer configs to work with the latest version
  • Added Scatterer eclipses
  • Updated EVE Redux configs to work with the latest version
  • Added Duckweed's emissive PQS as a dependency and gameplay enhancer
  • New loading screens
  • Revised and new loading tips

NOTE: The Parallax Update is still a WIP but coming soon! This update was originally part of it, but I decided to make it a standalone thing due to its size.

Edited by wpetula
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For some reason, scar (and other non atmospheric objects) is partially invisible, frontier was before but i fixed it by changing my terrain shader to high. plus the area close to my camera is very dark, same happens with some other places, why?

atmospheric bodies have dark surfaces

extensive ass mod list

clickthroughblocker
harmony
niakoutils
duckweedutils
toolbarcontrol
ksp-recall
asset
chatterer
customprelaunchchecks
de_ivaextension
EVE redux
freeiva
jsi
kerbalkonstructs
kopernicus
modularflightintegrator
planetshine


probecontrolroom
realplume
scatterer
scatterer atmosphere cache
smokescreen
stockscattererconfigs
tweakscale
uberpaket

 

Edited by Gradysadome
wanted to include more info
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3 hours ago, starship747 said:

is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high

newest version doesnt support parallax im pretty sure

IM STUPID I SAID SCATTERER.

Edited by Gradysadome
accidentally said scatterer instead of parallax
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Ah ok. And yes i meant parallax. In some areas its normal and the arches, rocks, spikes, etc are on the surface and others theyre floating. This is such a cool planet pack but ill wait until that is fixed. Cant wait!

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15 hours ago, starship747 said:

is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high

This, tragically, is a Kopernicus problem (to my knowledge). The Parallax Update might fix this if I can't get the stock scatter system fixed.

12 hours ago, Gradysadome said:

extensive ass mod list

This is likely the problem. Start with only the listed dependencies, and if that works fine, then add your other mods one-by-one until something breaks.

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1 hour ago, wpetula said:

This, tragically, is a Kopernicus problem (to my knowledge). The Parallax Update might fix this if I can't get the stock scatter system fixed.

This is likely the problem. Start with only the listed dependencies, and if that works fine, then add your other mods one-by-one until something breaks.

ok, ima remove all my extra mods and just have dependencies and precursors, i'll tell you what happens after

ok ok so pretty much it still happens, even with only precursors and its dependencies.

 

Edited by Gradysadome
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35 minutes ago, Gradysadome said:

ok, ima remove all my extra mods and just have dependencies and precursors, i'll tell you what happens after

ok ok so pretty much it still happens, even with only precursors and its dependencies.

 

You might need to reinstall KSP

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