stephensmat Posted January 1 Share Posted January 1 On Eve, I once landed in the oceans. I ended up using the aerobrake shield as the landing gear, keeping my Lander from sinking. I can't help bit wonder if a large heat shield might work the same way on a lava lake. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted January 1 Share Posted January 1 4 hours ago, stephensmat said: I can't help but wonder if a large heat shield might work the same way on a lava lake. Reality is often disappointing Quote Link to comment Share on other sites More sharing options...
wpetula Posted January 1 Author Share Posted January 1 Happy New Year, everyone! Quote Link to comment Share on other sites More sharing options...
wpetula Posted January 2 Author Share Posted January 2 Quote Link to comment Share on other sites More sharing options...
wpetula Posted January 2 Author Share Posted January 2 (edited) The New Year's Update is OUT NOW on GitHub! https://github.com/WyattPetula/Precursors/releases/tag/v1.8.0 CHANGELOG: Revamped Silence with 8K world textures Changed Silence's atmosphere color Revamped Serenity with 8K world and cloud textures Revamped Tranquility with 8K world and cloud textures Revamped Rage with 8K world and cloud textures Enhanced Odyssey Enhanced Fracture and reduced its Scatterer atmosphere height Enhance Echo Enhanced Solus Removed Maar because of quality issues Fixed the absurdly bright surface of Char Reduced the surface detail of Char to improve framerates Changed Abyss’s oceanic surface scatter heights to work with the latest Kopernicus Reduced Abyss surface scatter number to improve framerates Updated Scatterer configs to work with the latest version Added Scatterer eclipses Updated EVE Redux configs to work with the latest version Added Duckweed's emissive PQS as a dependency and gameplay enhancer New loading screens Revised and new loading tips NOTE: The Parallax Update is still a WIP but coming soon! This update was originally part of it, but I decided to make it a standalone thing due to its size. Edited January 2 by wpetula Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted January 2 Share Posted January 2 HELL YEAH Also will there be support for DOE? Quote Link to comment Share on other sites More sharing options...
wpetula Posted January 8 Author Share Posted January 8 Quote Link to comment Share on other sites More sharing options...
starship747 Posted January 9 Share Posted January 9 is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted January 9 Share Posted January 9 (edited) For some reason, scar (and other non atmospheric objects) is partially invisible, frontier was before but i fixed it by changing my terrain shader to high. plus the area close to my camera is very dark, same happens with some other places, why? atmospheric bodies have dark surfaces extensive ass mod list clickthroughblocker harmony niakoutils duckweedutils toolbarcontrol ksp-recall asset chatterer customprelaunchchecks de_ivaextension EVE redux freeiva jsi kerbalkonstructs kopernicus modularflightintegrator planetshine probecontrolroom realplume scatterer scatterer atmosphere cache smokescreen stockscattererconfigs tweakscale uberpaket Edited January 9 by Gradysadome wanted to include more info Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted January 9 Share Posted January 9 (edited) 3 hours ago, starship747 said: is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high newest version doesnt support parallax im pretty sure IM STUPID I SAID SCATTERER. Edited January 9 by Gradysadome accidentally said scatterer instead of parallax Quote Link to comment Share on other sites More sharing options...
starship747 Posted January 9 Share Posted January 9 Ah ok. And yes i meant parallax. In some areas its normal and the arches, rocks, spikes, etc are on the surface and others theyre floating. This is such a cool planet pack but ill wait until that is fixed. Cant wait! Quote Link to comment Share on other sites More sharing options...
wpetula Posted Thursday at 07:14 PM Author Share Posted Thursday at 07:14 PM 15 hours ago, starship747 said: is it normal for the scattering objects on abyss, scourge, and some other worlds to be floating in the air? In some areas the objects are on the surface but others theyre like 1000 meters high This, tragically, is a Kopernicus problem (to my knowledge). The Parallax Update might fix this if I can't get the stock scatter system fixed. 12 hours ago, Gradysadome said: extensive ass mod list This is likely the problem. Start with only the listed dependencies, and if that works fine, then add your other mods one-by-one until something breaks. Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted Thursday at 08:32 PM Share Posted Thursday at 08:32 PM (edited) 1 hour ago, wpetula said: This, tragically, is a Kopernicus problem (to my knowledge). The Parallax Update might fix this if I can't get the stock scatter system fixed. This is likely the problem. Start with only the listed dependencies, and if that works fine, then add your other mods one-by-one until something breaks. ok, ima remove all my extra mods and just have dependencies and precursors, i'll tell you what happens after ok ok so pretty much it still happens, even with only precursors and its dependencies. Edited Thursday at 08:40 PM by Gradysadome Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Thursday at 09:08 PM Share Posted Thursday at 09:08 PM 35 minutes ago, Gradysadome said: ok, ima remove all my extra mods and just have dependencies and precursors, i'll tell you what happens after ok ok so pretty much it still happens, even with only precursors and its dependencies. You might need to reinstall KSP Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted Thursday at 09:41 PM Share Posted Thursday at 09:41 PM (edited) 1 hour ago, Iapetus7342 said: You might need to reinstall KSP aw damn... i'll try that. what? its still happening! even on a brand new install! Edited Thursday at 10:13 PM by Gradysadome Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Friday at 01:40 AM Share Posted Friday at 01:40 AM 3 hours ago, Gradysadome said: aw damn... i'll try that. what? its still happening! even on a brand new install! Is your computer good? I have no other options Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted Friday at 04:50 AM Share Posted Friday at 04:50 AM 3 hours ago, Iapetus7342 said: Is your computer good? I have no other options sadly not tbh, maybe integ graphics are causing it, I do have a pc with a actual gpu but its at a pawn shop Quote Link to comment Share on other sites More sharing options...
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