WhatALovelyNick Posted October 13, 2021 Share Posted October 13, 2021 So, basically, thats in the title. Can we please get liquid droplet radiators with full integrated coolant mechanics? Also, can part wielding be the major mechanic in the upcoming game? Can we get extendable structural trusses in KSP2? Please. Link to comment Share on other sites More sharing options...
Synonym Toast Crunch Posted October 13, 2021 Share Posted October 13, 2021 Liquid droplet radiators would be very difficult to implement. You would need to simulate a lot of particles to make them behave realistically. Any time a ship turns or is bumped accidentally some droplets will be lost and fly out into space. Most people's gaming rigs wouldn't be able to handle that much particle simulation. Link to comment Share on other sites More sharing options...
WhatALovelyNick Posted October 13, 2021 Author Share Posted October 13, 2021 @Synonym Toast Crunch no one is talking about real implementation and realtime physics. Just simple model, dozen equations (half of them already in KSP) and some fantastic animations. That includes telescopic trusses. If devs allow us to construct and program our own t.t. -- that will be awesome. If not, and they gonna be just skeletal parts -- that still gonna be great. Link to comment Share on other sites More sharing options...
sturmhauke Posted October 13, 2021 Share Posted October 13, 2021 You don't need to model the phase transition of 100,000 particles or anything insane like that. Just use a standard graphical particle generator, load it with something that looks right, and then model the behavior of the overall system with some heat equations. Give it an efficiency rating and a consumable resource, and expend the resource faster if the system is deployed during unfavorable conditions. Link to comment Share on other sites More sharing options...
darthgently Posted October 13, 2021 Share Posted October 13, 2021 9 hours ago, sturmhauke said: You don't need to model the phase transition of 100,000 particles or anything insane like that. Just use a standard graphical particle generator, load it with something that looks right, and then model the behavior of the overall system with some heat equations. Give it an efficiency rating and a consumable resource, and expend the resource faster if the system is deployed during unfavorable conditions. Yes, keep it simple. Though the idea of the dispersing molecules on the hot side affecting trajectory over time is intriguing from more of an RO/RSS POV Link to comment Share on other sites More sharing options...
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