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Thinking of creating a "Space Race" mod using AI


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Hello! (Sorry mods if this is the wrong place to put this topic) I had the great idea of making a mod that makes your career game mode more akin to the Space Race of the 50s and 60s. If anyone has any suggestions, tips, craft files, bits of code etc., that would be great! Here's hoping this goes through!

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There are mods for slower, more incremental tech progression that would look closer to what the US and Soviet Union had going. Sounding Rockets, if I recall correctly, introduce some needed early game tech progression, and I believe RSS/RO are built up to mimic how the space age grew.

Edited by Axelord FTW
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5 hours ago, Hypersonic Was Taken Again said:

Hello!

Snip

making a mod that makes your career game mode more akin to the Space Race of the 50s and 60s. If anyone has any suggestions, tips, craft files, bits of code etc.,

Hi! 

So... if you have a look at AngleCan Progression you'll see a manipulation of the contract system that is quite severe.

However, I know that if you can adjust the science gain from these contracts, and with Contract Configurator you can even grant tech nodes with a contract completion.

If you tied something like this into say this new  tech tree which is focused on the BDB mod for 50s 60s rockets

perhaps suggesting and adding a parralell pathway for tantares in the same tree

You could set up a contract system that rewards a new tech node when you take a certain parts to certain destinations even like part testing contracts but with tech node rewards instead of funds and science.  That way tech tree progression is based on where you go and what you do instead of farming science and temperature readings everywhere.

Remove the science!

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