mateusviccari Posted November 28, 2021 Share Posted November 28, 2021 (edited) KokaLoka - Delicious beverages and rocket propulsion research - proudly presents to you: Simple Fuels for RSS (or any other 10x stock sized system) DOWNLOAD HERE (github) Requirements:ModuleManagerCommunityResourcePack Recommendations:SMURFF (highly recommended)CommunityTechTreeKopernicus and RealSolarSystem This set of configs use B9PartSwitch to add different variants to parts in game. Similar to RealFuels but in a simple way, and not (at all) trying to be realistic. The focus of this mod is exploration of the entire solar system without having to build Burj Khalifa sized rockets, enabling you to replicate real world spacecrafts (Space shuttle, Saturn V, Soyuz, etc) with stock parts + making history DLC, or parts from other compatible mods, while still leaving you with a good leftover delta-v, just like stock does. This means that rockets destined for low earth orbit are a bit of an overkill (you can enter orbit with a MK1-2, a single jumbo 64 tank and a skipper engine - low earth orbits are actually easier than low kerbin orbits. Not so much when going to the outer solar system, mercury, venus, etc. Starting from version 0.0.5 there are two main ways to play: Without SMURFF Also known as "RSS easy mode" Tanks carry less fuel (lighter tanks overall) Engines get a great ISP buff Rockets are going to be small With SMURFF (Recommended) Lets SMURFF change tanks' dry masses Tanks carry a great deal more fuel Engines get only a slight buff in ISP Rockets are going to be bigger Current changed parts are: -Tanks with Liquid fuel / Liquid fuel + Oxidizer have different combinations of Kerosene (RP1) , Liquid Hydrogen, Aerozine50, Liquid Methane, and their respective oxidizers, Liquid Oxygen or NTO -Rocket engines, Vernier RCS, and rocket mode of hybrid jet engines (RAPIER) now work with fuel mixtures above -Tanks with Monopropellant RCS now have Hydrazine (Only one RCS fuel for now, hopefully more to come) -RCS thrusters work with Hydrazine -Solid rocket boosters run on PBAN or HTPB. The former gives more thrust while the latter gives more Delta-V. (see note 1) -Jet engines run on Kerosene -Nuclear engines run with either Liquid Hydrogen or Liquid Methane, and have another mode where you can also add Liquid Oxygen to make it 3 times more powerful at the cost of some ISP (see note 2) -Xenon tanks have the stock Xenon Gas and now Argon Gas, which is a little less efficient but way cheaper -Ion engines run with either stock Xenon Gas, or Argon Gas, and have another mode where the thrust gets increased 3 times at the cost of some ISP and a lot of electric charge. (see note 2) Cryogenic fuels do not boil off! I'm not a plugin developer and this mod does not have realism in mind. It only brings real fuels to the game so you can build good looking rockets. *1 - For now, to switch SRB modes you have to switch BOTH the engine AND tank. I will try to fix this later. *2 - There's a little bug when changing the mode in flight where if you do it while the engine is active, it adds another fuel bar to the engine icon. This is only a visual big and can be prevented by shutting down the engine before changing mode. It goes back to normal after a save/reload Other changes -Changes Fuel cells to consume the same fuel mixtures as rocket engines -Changes ISRU parts to produce the fuels used by the parts -Remove Stock fuel resources from everything (hopefully) (see note 3) -Unlock fuel mixtures from the tech tree *3 - It does not remove stock resources from saved crafts. You have to build them from scratch. Example Compatibility I made this settings to play with Stock parts but it should work with any other mod adding stockalike parts balanced to the stock Kerbol system. I don't plan to make this compatible or balance mods that already add more fuels. Compatibility patches provided for Procedural parts (Fuel tanks + SRB) and B9 Procedural Wings. Tested with Restock, Restock Plus, Near Future launch vehicles. If you find any incompatibilities with a mod, as long as it is stockalike, please let me know. I also accept suggestions. Please write a comment and I will see what I can do. Feel free to make pull requests on the GitHub source. Edited December 19, 2021 by mateusviccari v0.0.5 Quote Link to comment Share on other sites More sharing options...
rettter3 Posted November 30, 2021 Share Posted November 30, 2021 Definitely gonne keep an eye on this. At the moment I'm trying to find a well fitting config to play rss with my favorite mods Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted December 8, 2021 Share Posted December 8, 2021 Any way to activate this for procedural tanks? Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted December 8, 2021 Author Share Posted December 8, 2021 Just now, 1FingerSalute said: Any way to activate this for procedural tanks? Oh damn I completely forgot about procedural tanks. I think it shouldn't be a problem, just give me a little time and I'll figure it out. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted December 10, 2021 Author Share Posted December 10, 2021 (edited) On 12/8/2021 at 11:38 AM, 1FingerSalute said: Any way to activate this for procedural tanks? There you have it, Sir. Please let me know if there are any other parts mod you'd like compatibility to be added. https://github.com/mateusviccari/SimpleFuelsForRss/releases Version v0.0.3: Added supported for procedural parts (procedural tanks and solid rocket booster) Fixed tank costs Remove Community Tech Tree hard dependency, which is now just a recommendation. Edited December 10, 2021 by mateusviccari Forgot the link Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted December 11, 2021 Share Posted December 11, 2021 Very nice, adds a lot of choices for fuel weight and thrust versus DV. Thank you very much. Performance seem pretty spot on for a casual playthrough. The only other mod I would think would be B9 procedural wings. Didn't check this time, but it wasn't supported in the last iteration. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted December 11, 2021 Author Share Posted December 11, 2021 9 hours ago, 1FingerSalute said: Very nice, adds a lot of choices for fuel weight and thrust versus DV. Thank you very much. Performance seem pretty spot on for a casual playthrough. The only other mod I would think would be B9 procedural wings. Didn't check this time, but it wasn't supported in the last iteration. I can make patches for that too. I was actually planning that for the next item in the to do list. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted December 11, 2021 Author Share Posted December 11, 2021 Just now, 1FingerSalute said: Very nice, adds a lot of choices for fuel weight and thrust versus DV. Thank you very much. Performance seem pretty spot on for a casual playthrough. The only other mod I would think would be B9 procedural wings. Didn't check this time, but it wasn't supported in the last iteration. Released v0.0.4: Addes support for B9 Procedural Wings https://github.com/mateusviccari/SimpleFuelsForRss/releases/tag/v0.0.4 Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted December 19, 2021 Author Share Posted December 19, 2021 Released v0.0.5: Adds support for SMURFF (Makes the game less OP) Quote Link to comment Share on other sites More sharing options...
Alex1234567890 Posted June 10, 2022 Share Posted June 10, 2022 Like this! Quote Link to comment Share on other sites More sharing options...
KerbalMurderer Posted August 21, 2022 Share Posted August 21, 2022 Fantastic mod, can you add support to SEP (starship expansion project)? Quote Link to comment Share on other sites More sharing options...
urturino Posted November 23, 2022 Share Posted November 23, 2022 (edited) May someone help me? I have some B9PartSwitch errors, but i don't find the problem. Spoiler Log file: https://drive.google.com/file/d/1maq4hzsfSa2E3FTWnfE9fhCgTEuXSeO9/view?usp=sharing Edited November 24, 2022 by urturino Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted January 20, 2023 Share Posted January 20, 2023 hello, could you update the mod for ksp 1.12.5 because the mod does not work. Quote Link to comment Share on other sites More sharing options...
Zyberdash Posted February 7 Share Posted February 7 Is this mod compatible with cryotanks/engines mod? Or will it not work with them installed? Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted August 19 Share Posted August 19 Hi, is there any reason to use LH2? Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted August 19 Author Share Posted August 19 38 minutes ago, WolfieKSP said: Hi, is there any reason to use LH2? Do you mean the tanks with obly LH2? Nuclear engines run with LH2 or LCH4. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted August 19 Share Posted August 19 2 hours ago, mateusviccari said: Do you mean the tanks with obly LH2? Nuclear engines run with LH2 or LCH4. No i mean hydrolox, it is less massive thus less mass procentage is fuel thus less efficient Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted August 19 Author Share Posted August 19 (edited) 8 hours ago, WolfieKSP said: No i mean hydrolox, it is less massive thus less mass procentage is fuel thus less efficient If the mod is working as intended, Lh2 engines have higher isp, which will compensate the need for bigger tanks by giving you a lighter stage compared to a kerosene stage of the same Delta-v. Edited August 19 by mateusviccari Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted September 29 Share Posted September 29 Hi how do I change RCS ISP? Right now they have more than 6000s of ISP!!!!!! Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted September 30 Author Share Posted September 30 17 hours ago, WolfieKSP said: Hi how do I change RCS ISP? Right now they have more than 6000s of ISP!!!!!! The patch "Engines/EngineSwitchesRCS.cfg" does indeed apply a 6000isp as a placeholder to be changed later, it seems it's not being able to do that. Could you provide a list of mods you're using? Maybe there's some conflict. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted September 30 Share Posted September 30 1 hour ago, mateusviccari said: The patch "Engines/EngineSwitchesRCS.cfg" does indeed apply a 6000isp as a placeholder to be changed later, it seems it's not being able to do that. Could you provide a list of mods you're using? Maybe there's some conflict. Yeah sure, there's a link to the sceenshot of GameData Folder https://imgur.com/a/FQOq3Mf Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted September 30 Author Share Posted September 30 6 hours ago, WolfieKSP said: Yeah sure, there's a link to the sceenshot of GameData Folder https://imgur.com/a/FQOq3Mf That was a huge overlook on my part. I was targeting the modules to reapply original ISPs incorrectly. Here's the fixed version: https://github.com/mateusviccari/SimpleFuelsForRss/releases Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted October 3 Share Posted October 3 On 9/30/2024 at 11:31 PM, mateusviccari said: That was a huge overlook on my part. I was targeting the modules to reapply original ISPs incorrectly. Here's the fixed version: https://github.com/mateusviccari/SimpleFuelsForRss/releases YAAAAAAY, Thanks! And thanks for fast reply (even though I see it now lol) Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 5 Share Posted October 5 modded tanks/engines don't seem to be working i tried bdb atlas v, tanks still use lf/ox instead of kerosene/lox and the engines won't switch Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted October 6 Author Share Posted October 6 On 10/5/2024 at 1:25 PM, TaintedLion said: modded tanks/engines don't seem to be working i tried bdb atlas v, tanks still use lf/ox instead of kerosene/lox and the engines won't switch This was never intended to be compatible with bdb, sorry. Quote Link to comment Share on other sites More sharing options...
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