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KERBAL HARD + UNCUT | 100% Stock


seyMonsters

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I once had a weird glitch involving an EVA pack disappearing when moved from storage to an EVA Kerbal- they clearly had it on when outside, but it was nowhere to be found when they boarded again, through several repeats of EVAing and boarding.

By “get rid of” I assume you mean “ram into Gilly for seismic science”?

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Can someone remind me how to drop items from inventory ( let me guess…. Engineers have a use?!?)

 

1 hour ago, jimmymcgoochie said:

By “get rid of” I assume you mean “ram into Gilly for seismic science”?

I couldn’t possibly comment …. Does anything ever really ‘ram’ into Gilly though? 

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Autostrut all engines to the root part, it makes them much more stable and less prone to pushing themselves inside whatever they’re attached to when using physics warp; it also helps to autostrut some key components to the root part to maintain the rigidity of the craft along its length. Autostrut boosters to grandparent as it makes them far less wobbly, especially when you attach things to the boosters (e.g. nosecones or fuel tanks) as they autostrut each part to every booster. Autostrut heaviest is Kraken bait and should not be used, the heaviest part changes after staging and can really mess up your vessel. When docking stuff together, turn all autostruts OFF or they’ll recalculate when you load the vessel and lead to horribly warped vessels with parts bent in all directions.

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KERBAL HARD + UNCUT | Episode 167 | 100% Stock

 

19 hours ago, jimmymcgoochie said:

Yeah, ore drills only work if there’s actually ore in the ground to drill…

I seem to remember when drills first came out the large drill, even in none ore areas, could slowly extract ore… that would be years ago though and may have even been a mod ( kethane etc) ….. my poor old brain…

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Use the non-retractable solar panels, they’re cheaper and lighter. You should also look at KerbNet when in a polar orbit for resource scanning and use it to mark locations which have a lot of ore and relatively flat terrain, then use those navigation markers to aim at when landing a mining vessel later.

Not all probe cores are equal though, so add a RoveMate on top of the scanner as it has the widest field of view and can cover the biggest swathe of the surface in one go. At this point I’d usually suggest using SCANsat for its advanced mapping systems and BonVoyage to drive rovers on the surface and scout out promising locations, but since you’re not using mods… :rolleyes:

Edited by jimmymcgoochie
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