Feragorn Posted December 24, 2011 Share Posted December 24, 2011 That looks about right. Link to comment Share on other sites More sharing options...
Gojira Posted December 24, 2011 Share Posted December 24, 2011 looks good to me. Link to comment Share on other sites More sharing options...
Tiberion Posted December 24, 2011 Share Posted December 24, 2011 Seems a bit smalllish? Not gonna haul much in the cargo bay - at that scale it should really only be a crew reentry vehicle. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 Seems a bit smalllish? Not gonna haul much in the cargo bay - at that scale it should really only be a crew reentry vehicle.That\'s pretty much the intention. Fully reusable crew transport, capable of carrying supplies (like food and water) up to space stations. Link to comment Share on other sites More sharing options...
semininja Posted December 24, 2011 Share Posted December 24, 2011 I like your choice in music, but d\'ya think there\'s a bit much lift? Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 I like your choice in music, but d\'ya think there\'s a bit much lift?If I lower it, it won\'t fly level. If I increase it it never lands. I seriously hate the aerodynamics model right now. Link to comment Share on other sites More sharing options...
semininja Posted December 24, 2011 Share Posted December 24, 2011 Wasn\'t there a stall \'model\' at some point? Did that die a fiery death? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 24, 2011 Share Posted December 24, 2011 I had to redub the audio over that video since none recorded initially. :uwhat? the custom sounds arn\'t in game? Link to comment Share on other sites More sharing options...
cardgame Posted December 24, 2011 Share Posted December 24, 2011 Stalling a plane is a great way to land at a slow and steady pace. I have a plane that stalls at 13 m/s and lands around twenty, twenty five. Takes forever but it\'s safe and effective Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 what? the custom sounds arn\'t in game?They\'re stock sounds.Unless you mean the music, which I doubt Link to comment Share on other sites More sharing options...
spawnofbill Posted December 24, 2011 Share Posted December 24, 2011 Stalling a plane is a great way to land at a slow and steady pace. I have a plane that stalls at 13 m/s and lands around twenty, twenty five. Takes forever but it\'s safe and effective It shouldn\'t be. In real life a stall means you\'re no longer producing any lift, therefore you\'re about to drop like a rock. KSP\'s aerodynamic model really is screwed up. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 I might just throw this at C7 and see if he can do it any better :u Link to comment Share on other sites More sharing options...
Luigibro606 Posted December 24, 2011 Share Posted December 24, 2011 Holy JebNova is actually working on this? Link to comment Share on other sites More sharing options...
Epsilon Posted December 24, 2011 Share Posted December 24, 2011 I like your choice in music, but d\'ya think there\'s a bit much lift?I think it\'s perfect.All the aircraft and stuff out now handles nothing like a real aircraft should. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 I sincerely need help on making the aerodynamics work. It\'s really getting on my nerves.It\'s very fun to fly in atmospheric flight, but god forbid you try to take it into space. Link to comment Share on other sites More sharing options...
Blexie Posted December 24, 2011 Share Posted December 24, 2011 I sincerely need help on making the aerodynamics work. It\'s really getting on my nerves.What exactly is wrong with it? Is it the lack of ailerons?If so perhaps a control surface on the back of the wings that is possible to place by symmetry, rather than having the wings as one part?If it\'s still nosediving why not make the nose cone a wing of some form? I\'m honestly clueless. Just throwing out ideas. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 What exactly is wrong with it? Is it the lack of ailerons?If so perhaps a control surface on the back of the wings that is possible to place by symmetry, rather than having the wings as one part?If it\'s still nosediving why not make the nose cone a wing of some form? I\'m honestly clueless. Just throwing out ideas.The wings are individual parts, and they\'re control surfaces. I just forgot how to make the deflection visible.Honestly, I\'m fine with the bouncing around in atmosphere sort of thing, but I -need- to get this thing working on rocket launch before I release it!That said, you can get quite a lot done with powerful SAS: Link to comment Share on other sites More sharing options...
Blexie Posted December 24, 2011 Share Posted December 24, 2011 On launch with it sitting ontop... I know C7 mentioned this before. The wings at the top sets the whole thing off.What about \'wing covers\' or somesuch. They have the same aerodynamic properties as the wings themself, but in the opposite direction, i.e neutralizing the wings until you eject them.If that\'s even the problem. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 On launch with it sitting ontop... I know C7 mentioned this before. The wings at the top sets the whole thing off.What about \'wing covers\' or somesuch. They have the same aerodynamic properties as the wings themself, but in the opposite direction, i.e neutralizing the wings until you eject them.If that\'s even the problem.I doubt that would work. Pretty sure you can\'t even specify the direction of lift (so things work just as well flying upside down...) Link to comment Share on other sites More sharing options...
Gojira Posted December 24, 2011 Share Posted December 24, 2011 PM it to me so I can try it Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 PM it to me so I can try itDone.Edit: The aerodynamics on reentry are pretty good now, but, again, the launch is still problematic. Link to comment Share on other sites More sharing options...
Kryten Posted December 24, 2011 Share Posted December 24, 2011 Does it work if you have fins on the bottom of your launch vehicle?Having it make the rocket tip over is actually quite realistic-it\'s why the X-37 needs to be launched in a fairing, and why, as in this picture, the rocket used for DYNA-SOAR would have had giant fins on it Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 24, 2011 Author Share Posted December 24, 2011 Does it work if you have fins on the bottom of your launch vehicle?Having it make the rocket tip over is actually quite realistic-it\'s why the X-37 needs to be launched in a fairing, and why, as in this picture, the rocket used for DYNA-SOAR would have had giant fins on itI tried fins, but none are large enough.Now, with huge wings like that... Let\'s do it. Link to comment Share on other sites More sharing options...
GeorgeTirebiter Posted December 25, 2011 Share Posted December 25, 2011 In real life a stall means you\'re no longer producing any lift, therefore you\'re about to drop like a rock.This is a common misconception, even among pilots, but it\'s totally untrue. A stalled wing still produces lift, just not as much as at a lower angle of attack.Here\'s two graphs of wind tunnel measurements of lift vs. AoA for the same airfoil. The first is for normal (unstalled) conditions:A stall happens when the aircraft\'s AoA exceeds that for maximum lift, which for this airfoil is between 12 and 15 degrees. Notice how the lift doesn\'t drop to zero beyond that point.That graph only had data up to twenty degrees AoA. Here\'s what happens if you keep increasing the AoA:The lift doesn\'t reach zero until the AoA is past 90 degrees—that is, the wing has to be nearly flat to the oncoming wind to produce no lift!The first graph is from Abbott & von Doenhoff, 1949, the second is from NASA CR-2008-215434. Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 25, 2011 Author Share Posted December 25, 2011 This is a common misconception, even among pilots, but it\'s totally untrue. A stalled wing still produces lift, just not as much as at a lower angle of attack.Here\'s two graphs of wind tunnel measurements of lift vs. AoA for the same airfoil. The first is for normal (unstalled) conditions:A stall happens when the aircraft\'s AoA exceeds that for maximum lift, which for this airfoil is between 12 and 15 degrees. Notice how the lift doesn\'t drop to zero beyond that point.That graph only had data up to twenty degrees AoA. Here\'s what happens if you keep increasing the AoA:The lift doesn\'t reach zero until the AoA is past 90 degrees—that is, the wing has to be nearly flat to the oncoming wind to produce no lift!The first graph is from Abbott & von Doenhoff, 1949, the second is from NASA CR-2008-215434.Well, considering the wings on my ship are pretty much vertical all the way out of the atmosphere, I don\'t think that would be much of a problem. It\'s a side effect of KSP\'s drag code - things with high drag ALWAYS want to be behind things with low drag. That\'s how the pod and parachute combo actually orients itself, not through aerodynamics.Edit: Well, the big wings aren\'t helping much. Need to keep trying though. Link to comment Share on other sites More sharing options...
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