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RO and engines .... :/


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hello guys and girls.

i installed a modlist from a youtuber through CKAN, and did exactly what he did but it doesnt seem to work for me. 

none of the engines work (booster like tiny tim do work) and im afraid something messed up with the mods, i have been reading  in other topics that another mod was interfearing but i dont use that one. 

i have been looking through the list but tbh i have no clue what it could be. maybe RO fuel and real fuels? and then which one should be deleted?

its version 1.10.1 and his guide was for the same version, and in CKAN only 1.8, 9, and 1.10 is enabled.

here is the mod list :

advanced jet engine

atmosphereautopilot

aerospace procedural wings

part switch

buhamutoD animations modules

click through blocker

community resource pack

contract configurator

custom bamkit

environmental visual enchancement redux

ferram aerospace research continued

firespitter core

firespitter resources config 

hangar extender

harmony 2

kerbal alarm clock

kerbal joint reinforcement continued

kerbal renamer

kerbalism

kerbalism realismoverhaul config

kopernicus planetary system modifier

ksc switcher

ksp wheel

ksp burst

magicore

mechjeb2 dev release

modular flight integrator

module manager

patch manager

procedural wings

procedural parts

rcs build aid

real antennas

real fuels

real plume

real solar system

real solar system textures 16k

realchute parachutesystems

realheat

realism overhaul

realistic progression one 

restock

retractable lifting surface module

ro capsules

ro engines

ro library

ro solar

ro tanks

rss date time formatter

rss visual enhancements high res

scansat

ship manifest

smokescreen extended fx plugin

solver engines plugin

sxtcontinued

test lite

textures unlimited

toolbar controller

vens new parts 

vens stock part revamp core 

zero miniavc

 

 

 

Edited by Zyloms
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36 minutes ago, Zyloms said:

then which one should be deleted?

Take out half the mods, and see if it works.    If it does, the bad mod is in the other half.   Keep halving the mod list till you narrow it down.     With such a long list of mods, and some aren't specifically designed for the version you are using (enable only 1.10 to remedy this), it's very very difficult to say what exactly is wrong.    It takes a bit of labor, but it's much faster and easier to do it this way rather than guessing. 

Edit: Beware dependencies.   Don't remove a mod that is required by another you leave in.   CKAN should help with this though. 

Edited by Gargamel
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the weird thing is, most of them are all because they were recommanded with mods like rp1.

arent those mods to make the mod work better?  i have no clue what some mods do tbh lol 

Edited by Zyloms
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My advice is simple- scrap this entirely and start from scratch.

Get a fresh, unmodded copy of KSP 1.10.1, add it to CKAN and then use the RP-1 express install option to install everything you need for RO/RP-1. Pick high graphics to get the highest resolution textures for RSS and RSSVE. 

I don’t see anything obviously wrong with the mod list you’ve posted, so I’m guessing you’re making some kind of mistake that’s only obvious after someone points it out- using non-pressurised fuel tanks for pressure-fed engines like the Aerobee and not ullaging your engines before lighting them are two I can think of that could cause the problem you’ve described. Set your fuel tank type to -HP to solve the first problem and fire your Aerobee engine at the same time as the Tiny Tim below it to solve the latter.

(It’s also possible to get a mod list directly from CKAN, click File > Save installed mod list and save it as a plaintext file, this will include all mods and their versions.)

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