problemecium Posted August 16, 2015 Share Posted August 16, 2015 Mun Orbital Cube Base is complete! (... for now ... )Question for you: Mind opening the debug window in the Tracking Station and then switching to the space station from there, and letting me know if you see any mention of "None of the provided nodes was valid"? Quote Link to comment Share on other sites More sharing options...
Rune Posted August 16, 2015 Share Posted August 16, 2015 Here is an update to my ISS build! I wanted to specifically show off the Pirs/Poisk modules made possible from tantares. Current part count is at 120 parts.Check the album for descriptions and details!http://imgur.com/a/xG36SBig photos https://i.imgur.com/rGo5eG3.pnghttps://i.imgur.com/ZkLorfL.pnghttps://i.imgur.com/iFQ7jHI.pnghttps://i.imgur.com/C1hiXh5.pnghttps://i.imgur.com/Bmwjn0f.pnghttps://i.imgur.com/ecVw9W4.pnghttps://i.imgur.com/WK2LZRl.pnghttps://i.imgur.com/eMOfaDl.pnghttps://i.imgur.com/xfMNb5H.pnghttps://i.imgur.com/1I2Foq7.pngThank you tantares!!!!EDIT: I just realized the station has a typo in its name Holy boop! You welded that up real good. It looks perfect!Rune. Hats off, that must have taken a lot. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 17, 2015 Share Posted August 17, 2015 What version of the part welder are you using? Last time I tried, it didnt seem to work with 1.04.This one: http://forum.kerbalspaceprogram.com/threads/107273-0-90-UbioZur-Welding-Ltd-Continued-2-1-1-%282015-01-14%29?p=2113214&viewfull=1#post2113214However, my parts are not from the configs generated by the mod, I only copy the MODEL labels and NODE positions into another new custom config that I write myself for each part. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted August 18, 2015 Share Posted August 18, 2015 (edited) Edited August 18, 2015 by hellblazer Quote Link to comment Share on other sites More sharing options...
mellojoe Posted August 19, 2015 Share Posted August 19, 2015 (edited) I made a thing. When we last left off, my CUBE station was orbiting the Mun and I thought I was finished...But, apparently I wasn't finished. I realized we needed something else. What did we need? This! Its a really, really long arm...What are those things?ESCAPE PODS! Each pod has 8 seats, and this arm holds 3 pods. That's 24 escape seats, but really, in an emergency, we could probably stuff 4 more into each for a total of 36 Kerbals in this arm. A second arm is probably going to go up, but I'm really starting to hit the part count limit. FPS drop is becoming very noticeable. Therefore, my massive base might have a realistic cap of 72 Kerbals at any one time. Currently there are 34 on board, so this single arm has enough space for every single Kerbal to safely escape, should the need arise.- - - Updated - - -How do they work? Glad you asked:...I played around with several variations trying to fit enough seats into each escape pod and enough pods into the arm without making the whole thing impossibly large. Three pods seemed the best for my needs. Originally, it was just the two, and I tried four pods, but it ended up being too long to reasonably launch. One pod is ejected separately, and the other two are ejected as a pair. They separate once they are cleared from the base....- - - Updated - - -Now we have three pods, ready to head home. Basically, put them on an eject burn, lower periapsis somewhere into Kerbin's atmosphere, and drop to safety. We need somewhere in the neighborhood of about 300 m/s delta-V, and these pods have a shade more than 450 m/s......Ok, so not a perfect landing, but close enough. Everybody would be safe and unharmed. If I had landed on flatter land, it probably would have ended up on the feet. Still, I count this as a successful test of the emergency preparedness. Escape pods work great! Edited August 19, 2015 by mellojoe Quote Link to comment Share on other sites More sharing options...
Shark2199 Posted August 19, 2015 Share Posted August 19, 2015 My refueling space station in LKO, currently with VOSTOK Orbiter (winged ship on the left) and Roadrunner II SSTO (right) docked to it and refueling.The VOSTOK will stay attached for the duration of station's existence, acting as an emergency shuttle or maybe a Kerbin-Mun crew ferry. We'll see.Roadrunner II is due to undocking and reentry after enough fuel for deorbiting is transferred. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted August 24, 2015 Share Posted August 24, 2015 Quote Link to comment Share on other sites More sharing options...
Lt Vax Posted August 25, 2015 Share Posted August 25, 2015 This my Life Support Station setup, had to use RCS engines as the JumpDrive mod was making engines powerless (0.9), best part is tho it's using my 2x5 Stack Station Connection.This is my Kethane Outpost with the newly arrived and set up life support system. (Getting everything ready 1st, can't have all the Kerbles die before I can get them what they need){Still have a few Inflatable Modules stored away}And soon after I had to pop off and grab this lil guy, love that feeling just at the end of the chase.(The Big bulgy thing is a JumpDrive, got me to Minmus then alot of hard burns) Quote Link to comment Share on other sites More sharing options...
Alastronaut Posted August 26, 2015 Share Posted August 26, 2015 The assembly of Space-lab 1 Quote Link to comment Share on other sites More sharing options...
salsathegeek Posted August 31, 2015 Share Posted August 31, 2015 I've been working on an orbital shipyard for making deep space explorers and colony supply ships. So far it's only been three launches with a pretty big launcher. I messed up on the first module since two of the smaller docking ports are blocked by the solar panels, but I am liking it so far. It's 100 parts and uses parts from Nertea's and Roverdude's mods. Right now, Bill and Jeb have enough snacks to keep the grouchies at bay for about a year and a half. Next up, Aeroponics, Rocket part storage, and workshops. Quote Link to comment Share on other sites More sharing options...
Runescope Posted August 31, 2015 Share Posted August 31, 2015 I was unaware there was a Space Station thread when I posted mine in it's own thread, so I'm going to post it here too. It doesn't compare with some of the more extravagant stations here, but it's mine and I'm proud of it!I give you The Dunmanifestin!The full gallery of it's construction is here:https://www.flickr.com/photos/96136597@N05/albums/72157657422055160The first few pictures at the start are my hive station - an asteroid mining facility with 'bees' that would go out and bring back asteroids to process. I was quite proud of it until I parked my SSTO next to it and realized how small it was.More comments with the pictures in the gallery! Quote Link to comment Share on other sites More sharing options...
Joshua A.C. Newman Posted August 31, 2015 Share Posted August 31, 2015 This is super hot! It's also linear enough that I bet you could turn it into a deep space exploration vessel without too much work! Quote Link to comment Share on other sites More sharing options...
Wild Cobra Posted August 31, 2015 Share Posted August 31, 2015 (edited) Here are some shots of my prototype station in progress. It will be a circle when finished, with an inner ring and 12 sides.The far from complete prototype:If you notice, I have one passenger sectional launch oriented differently than the others. I think this is how I will implement my final version, once I get the rest of the station figured out. Turn on the RCS and rotate for artificial gravity. I wonder how much gravity it can tolerate before spinning apart?A typical cargo section for the Passenger module sections:To keep it real, used three of the four adapter points for parts, leaving access for Kerbal movement. now that I know how to modify lengths, I'll use structural fuselage between two opposing parts. A little mass imbalance shouldn't matter.A typical cargo section in the rocket sections:Now I need to build inward for an inner ring, and center section. I can continue with that, Now that I know how to modify part lengths while maintaining diameter.All the modified parts used, were modified by me. I have downloaded a few, only implemented one downloaded part in my game files. The size 2 and 3 hub. Mainly used the downloaded parts to reverse engineer the modifying parts.I believe so far, I only used in this, a size 3 structural, modified from the Structural Fuselage, a scaled up the Docking port senior by 1.5 for the size 3 ports, scaled up the BZ-52 radial Attachment Points to size 2 and 3, and some super capacitors. I increased the battery storage to reflect new technology we have. Edited August 31, 2015 by Wild Cobra Quote Link to comment Share on other sites More sharing options...
Carraux Posted September 1, 2015 Share Posted September 1, 2015 http://i.imgur.com/GbdMR6r.pngI am curious: What mod/texture is the part in the middle which looks like it has some kind of "cloth" as texture? Quote Link to comment Share on other sites More sharing options...
Luki_Len Posted September 1, 2015 Share Posted September 1, 2015 Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted September 3, 2015 Share Posted September 3, 2015 (edited) Heat bug has destroyed this station twice... Once when docking the "crew rotational device" (I really couldn't think of a better name...) and then after we magic'd another one into orbit to fix it... a wobble started, and the same piece "overheated"...Redesigned that link and "magic'd" it into orbit again. Much more detail than can be seen, it's already ~250+ parts. Quite chuffed with the positioning lights and the "elbow cupola module".Javascript is disabled. View full album Edited September 4, 2015 by Vanamonde Quote Link to comment Share on other sites More sharing options...
MacGamer04 Posted September 4, 2015 Share Posted September 4, 2015 http://i.imgur.com/NxCAmCx.pngMy refueling space station in LKO, currently with VOSTOK Orbiter (winged ship on the left) and Roadrunner II SSTO (right) docked to it and refueling.The VOSTOK will stay attached for the duration of station's existence, acting as an emergency shuttle or maybe a Kerbin-Mun crew ferry. We'll see.Roadrunner II is due to undocking and reentry after enough fuel for deorbiting is transferred.What mod is that inflatable habitat on the left? (I think it spins?) Quote Link to comment Share on other sites More sharing options...
Scarecrow88 Posted September 4, 2015 Share Posted September 4, 2015 I've just put together a kit of rockets that are capable of putting together a space station at 250km orbit around Kerbin.For anyone who would like to see the flight and build sequence, as well as download the zip file containing the required craft, it has it's own thread in the Spacecraft Exchange Kerbin Space Station Kit Quote Link to comment Share on other sites More sharing options...
StormKat Posted September 6, 2015 Share Posted September 6, 2015 I've been adding modules to make my station frames more useful. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted September 6, 2015 Share Posted September 6, 2015 (edited) I decided to build yet another space station. It will take about 10-15 launches to get everything up to the 420km orbit. I've already launched 1/3 of the station using this rocket. I think I can use it for about 90% of the total station. Each payload has a T-100 tug attached. Very reliable setup for RO RSS.Here's some of the station being designed. I will then break it up for deployment. Edited September 6, 2015 by hellblazer Quote Link to comment Share on other sites More sharing options...
Spacetraindriver Posted September 8, 2015 Share Posted September 8, 2015 Not as impressive by a long shot, but authentic! Quote Link to comment Share on other sites More sharing options...
Woksaus Posted September 8, 2015 Share Posted September 8, 2015 I've been adding modules to make my station frames more useful.http://i.imgur.com/9B3YyQa.pnghttp://i.imgur.com/sOzkGZw.pngWow, that looks really cool! +1 for hexagons Quote Link to comment Share on other sites More sharing options...
fgjordy Posted September 8, 2015 Share Posted September 8, 2015 This is my Kerussian Salyot Station :D:D:D:D Quote Link to comment Share on other sites More sharing options...
Slam_Jones Posted September 8, 2015 Share Posted September 8, 2015 (edited) Forgot what I called this station, but here it is doing an aero-capture on Laythe (re-entry heat set to 0%) [Also, Near Future mods and others in use here]Some of the crew while it was in LKOAnd Bill performing some integrity checks to make sure all is well.And here's a completely unrelated station with an extra arm (containing ISRU modules), and two shuttles for crew transport Edited September 8, 2015 by Slam_Jones Quote Link to comment Share on other sites More sharing options...
fgjordy Posted September 8, 2015 Share Posted September 8, 2015 Forgot what I called this station, but here it is doing an aero-capture on Laythe (re-entry heat set to 0%) [Also, Near Future mods and others in use here]http://i.imgur.com/oqkU52I.jpgSome of the crew while it was in LKOhttp://i.imgur.com/uzl4BZx.jpgAnd Bill performing some integrity checks to make sure all is well.http://i.imgur.com/UAqaCiu.jpgAnd here's a completely unrelated station with an extra arm (containing ISRU modules), and two shuttles for crew transporthttp://i.imgur.com/FpvTizr.jpgi love those small shuttles :D:D:D:D:D:D Quote Link to comment Share on other sites More sharing options...
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