Sufficient Anonymity Posted April 19, 2014 Share Posted April 19, 2014 I made a similar mistake using a faring to cover up where my Duna Craft went from 2.5m to 1.25m for a materials bay/other science, then realised I needed to EVA to pick up the science and move it into the return capsule Ended up using time warp to jam the kerbal into the tiny gap so he'd be close enough to the experimentsThankfully, as the problem station is sat in LKO, rather than out on Duna (I imagine that must have been a real "facepalm moment"), and there's no budgeting yet), it should be fairly straightforward for me to send up another reactor; the new design uses a cargo bay, not structural fairings, to hide all the unsightly gubbins. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 19, 2014 Share Posted April 19, 2014 Ok... some hours of design work, 8 launches and 2 hours of orbital assembly later... LKO-S II goes operational. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 20, 2014 Share Posted April 20, 2014 Fixed my reactor issues: Quote Link to comment Share on other sites More sharing options...
Raven. Posted April 20, 2014 Share Posted April 20, 2014 Both stations have been decommissioned since KSP Version .23.5 as i thru out the KW Rocketry Mod. I am currently working on replacements using the new 3.75m parts.Kerbin LKO-S Ihttp://i.imgur.com/CYdiedO.pngDuna Orbital Station Ihttp://i.imgur.com/7CRVoQr.pngWould you mind if I ask what mod are those trusses from? Quote Link to comment Share on other sites More sharing options...
TMS Posted April 20, 2014 Share Posted April 20, 2014 ^ I was wondering the same...They kinda look like trihex, but not quite. Quote Link to comment Share on other sites More sharing options...
Elmetian Posted April 20, 2014 Share Posted April 20, 2014 what mod are those trusses from?Looks like the Octagonal Truss Set by Kommitz to me. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 20, 2014 Share Posted April 20, 2014 Would you mind if I ask what mod are those trusses from?Well, Narcosis is right here... its the "Octagonal Truss Set" by Kommitz. Quote Link to comment Share on other sites More sharing options...
BasOne Posted April 20, 2014 Share Posted April 20, 2014 (edited) Waypoint Station1 million klicks above Kerbal.Fully stock no mods KSPPlanned expansions, docking arm with escape pods, more Roid's, space craft, expanded fuel section, living quarters. Edited April 20, 2014 by BasOne Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted April 20, 2014 Share Posted April 20, 2014 Took seven launches to build and refuel but this refuelling station makes even E class asteroids quiver with fear. It has over 3kT and stores more than 220 000 unit of liquid fuel and about 24 000 units of monopropellant. I'll probably continue building it, possibly adding some kind of living quaters, but it already experiences horrible lag even with the improvements 23.5 brought.http://imgur.com/a/s64k5You know why all teh lag? ON top of whatever part count you have, KOSMOS panels are especially laggy. I would encourage you to look into Near Future Propulsion for awesome solar panels that come with less lag attached. Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted April 20, 2014 Share Posted April 20, 2014 You know why all teh lag? ON top of whatever part count you have, KOSMOS panels are especially laggy. I would encourage you to look into Near Future Propulsion for awesome solar panels that come with less lag attached.They do get stuck quite often though... Quote Link to comment Share on other sites More sharing options...
arise257 Posted April 20, 2014 Share Posted April 20, 2014 Just finished adding the last piece this morning:Javascript is disabled. View full album4 Fuel modules2 Landers1 Mobile Science Lab1 Escape Pod for 5-man Crew Quote Link to comment Share on other sites More sharing options...
The Czosnex Posted April 20, 2014 Share Posted April 20, 2014 Kerbal Space Station Unity, on the right crew transport vehicle Starlight II Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted April 20, 2014 Share Posted April 20, 2014 They do get stuck quite often though...Never had them stick once for me (assuming you're refering to NFP panels not KOSMOS).Kerbal Space Station Unity, on the right crew transport vehicle Starlight IIhttp://i.imgur.com/cmcs4mE.jpgPretty. What are those parts between the adapter and the FusTek module on the bottom module? Quote Link to comment Share on other sites More sharing options...
Klingon Admiral Posted April 20, 2014 Share Posted April 20, 2014 They look like TAC Life Support parts. Quote Link to comment Share on other sites More sharing options...
fitiales Posted April 20, 2014 Share Posted April 20, 2014 (edited) Hi everyone . After twelve launches... Here is my new station with docked KSO spaceplane. Two Labs with a lot of science and KSO parts. Kosmos and KSO solar panels. I just need to add a couple of modules and it will be finished! Edited December 9, 2015 by fitiales Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted April 20, 2014 Share Posted April 20, 2014 You got the wrong embed option. Try doing it like this: [noparse]Javascript is disabled. View full album[/noparse]The result is this:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
fitiales Posted April 20, 2014 Share Posted April 20, 2014 (edited) You got the wrong embed option. Try doing it like this: [noparse]http://imgur.com/a/dHKTf[/noparse]thank you very much Edited April 20, 2014 by fitiales Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted April 20, 2014 Share Posted April 20, 2014 Never had them stick once for me (assuming you're refering to NFP panels not KOSMOS).Pretty. What are those parts between the adapter and the FusTek module on the bottom module?The small blanket array gets stuck quite a lot at times. Most recently on my Asteroid Observation Laboratory (check my News Network in a couple hours if you wanna know more) where it just stood in its' "neutral" state, while the array on the other side of the AOL rotated normally... It's not a big deal as just pulling it back in and extending it again seems to fix the issue... Quote Link to comment Share on other sites More sharing options...
theend3r Posted April 20, 2014 Share Posted April 20, 2014 (edited) You know why all teh lag? ON top of whatever part count you have, KOSMOS panels are especially laggy. I would encourage you to look into Near Future Propulsion for awesome solar panels that come with less lag attached.I prefer the look of the KOSMOS panels, less scifi, more like ISS plus they rotate around the axis. Didn't know they induce a lot of lag but the station was quite laggy even before I added the panels. Edited April 20, 2014 by theend3r Quote Link to comment Share on other sites More sharing options...
lextacy Posted April 20, 2014 Share Posted April 20, 2014 Kerbal International Space Station or AKA K.I.S.S. haha get it?Features-2 main solar arrays-dedicated shuttle docking port-2 docking clusters that support all ship types-Re-fuel/monoprop module for all your needs-rotatable cupola module-rotatable lights so you can aim lights during docking or self illuminate station-rotatable greenhouse/bio section so that the sun will always provide direct sunlight to module-2 escape pods that hold 3 crew-ATV vehicle-3.75 meter dock for future craft such as intersteller ships or tankers-cargo hold with opening doors that hold kerbal attatchment stuff and supplies-RSC tug-2 Canadarms and 1 buran manipulator strategically placed among the station to grab any craft or do self station work. Quote Link to comment Share on other sites More sharing options...
WillHop Posted April 21, 2014 Share Posted April 21, 2014 Today, I finished my favourite station so far - Ares LKO. Technically it has capacity for 36 Kerbals but I like to have no more than 7 in at any one time. I also have a 7 man CTV docked.CTV on approachLit up against the backdrop of Kerbin - empty SRB's make for surprisingly good structural elementsShowing off the lights - due to my ineptitude, those solar panels don't get any light (and I don't want to change the orientation )View from the lower deck of CTVThis took a few solid hours of work to get built, and it underwent a major redesign once the previous solar array turned out to be horrendously unstable. I installed a new one, complete with inflatable hab modules and disabled the reaction wheels, and all seems good again. Quote Link to comment Share on other sites More sharing options...
Immashift Posted April 21, 2014 Share Posted April 21, 2014 The start of something great. This took like 6 hours of nit-picking getting it into the orbit I wanted. Quote Link to comment Share on other sites More sharing options...
SasquatchM Posted April 21, 2014 Share Posted April 21, 2014 Still a work in progress. It started as an exploration ship, but keeps getting bigger. I think of it now as a somewhat mobile station.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
The Czosnex Posted April 21, 2014 Share Posted April 21, 2014 SSTO Quetzel approaching station Unity for docking. Quote Link to comment Share on other sites More sharing options...
Immashift Posted April 21, 2014 Share Posted April 21, 2014 I prefer the look of the KOSMOS panels, less scifi, more like ISS plus they rotate around the axis. Didn't know they induce a lot of lag but the station was quite laggy even before I added the panels.I've noticed lag with the Kosmos panels too. Especially the gigantic ones. They also had animation issues back when I used that pack. The near-future pack actually includes some reasonably ISS-y panels now too. Give it a look sometime if you like. I notice that with the near-future pack, the largest panels which dwarf small moons, lag in the VAB slightly for me but after starting the flight they have no impact on my frame rate whatsoever deployed or not. Quote Link to comment Share on other sites More sharing options...
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