Jump to content

Max thrust cfg tweak ?


aSIM

Recommended Posts

So I changed the max thrust value in the parts cfg file for the Rapier engine in the game data folder- Squad - parts - engines. Yet nothing has changed in game so I’m assuming there is a missing step? Is there the chance a mod is overwriting the original file? Thanks? 

Link to comment
Share on other sites

the follow ModuleManager patch (must have ModuleManager installed, and correctly)

@PART[RAPIER]:FOR[Me]
{
    @MODULE[ModulceEngineFX]:HAS[@engineID[AirBreathing]]
    {
        @maxThrust = 1000000 // set this - normally 105
    }
    @MODULE[ModulceEngineFX]:HAS[@engineID[ClosedCycle]]
    {
        @maxThrust = 1000000 // set this - normally 180
    }
}

// this should work, unless you have to kerbal around with the curves

I did this from memory - it should be correct.

save this as Rapier.cfg in <KSP_ROOT>/GameData/Mine/Rapier.cfg (or something like that.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...