mikegarrison Posted January 3, 2021 Share Posted January 3, 2021 (edited) Yeah, I did have them turned on. Thanks for the explanation. Edited January 3, 2021 by mikegarrison Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 3, 2021 Share Posted January 3, 2021 I'm having problems with some of the textures of Parallax. I was wondering if there was any solutions. Here is an image of what is happening: Image here If it helps my mod list includes: Parallax, Parallax Stock Textures, EVE & BoulderCo, Chatterer, Kerbal EngineerRedux, Kopernicus BE, PlanetShine Master, Modular Flight Intergrator, RealPlume, RealPlumeStock, Scatterer and SmokeScreen. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 3, 2021 Author Share Posted January 3, 2021 2 hours ago, GamingRoos said: I'm having problems with some of the textures of Parallax. I was wondering if there was any solutions. Here is an image of what is happening: Image here If it helps my mod list includes: Parallax, Parallax Stock Textures, EVE & BoulderCo, Chatterer, Kerbal EngineerRedux, Kopernicus BE, PlanetShine Master, Modular Flight Intergrator, RealPlume, RealPlumeStock, Scatterer and SmokeScreen. Can you post a link to your log file? Quote Link to comment Share on other sites More sharing options...
Nolnoc Posted January 3, 2021 Share Posted January 3, 2021 On 12/9/2020 at 12:23 PM, HitSpecK0 said: hello, i have a weird bug that looks like the tessellation is constantly turning on and off here is a video https://streamable.com/anhsot and here is my log https://drive.google.com/file/d/1Ox6olUOsNc0PIgV97vEzPnFrdjFyzq2H/view?usp=sharing any idea on what's causing that? From my testing this is a bug caused by Sigma Dimensions, the root mod for Rescale, whenever you approach the boundary of a PQS grid. I have not seen a fix for it so far but you might find more help in the Sigma sub form. Quote Link to comment Share on other sites More sharing options...
AlfredoCavatelli Posted January 4, 2021 Share Posted January 4, 2021 Hey, I'm having an issue with the terrain using @R-T-B's JNSQ config for Parallax. It appears that pretty much everything but the tessellation is working in game: Spoiler I managed to get some depth to the terrain by increasing the tesselationheight to something like 8 or so, but it isn't anything like it should be compared to my testing with stock. Spoiler This is probably a result of using a 2 month old patch with the latest version of the mod, but any help would be appreciated! My mod list is pretty long in my main install, but I tested and had the same results just using Kopernicus BE + JNSQ + Parallax + Parallax Stock textures (with @R-T-B's patch) in a separate install. Thanks, and here's the logs: https://drive.google.com/file/d/1o5UXNoHcVte_y3yRnrmjq4Dk_Sycga7d/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
JoelM935 Posted January 4, 2021 Share Posted January 4, 2021 On 12/31/2020 at 8:20 PM, VoidCosmos said: I have a encountered a weird bug in KSP 1.11.0 after installing the latest version of Parallax. The terrain of the planets and moons have got a neon pinkish texture for some reason. The KSP.log and Player.log are attached below along with a screenshot . https://imgur.com/MM4V0B8 https://drive.google.com/drive/folders/1gKgdVIGOfMbty1uIntGG4zMjhtGcVwdr?usp=sharing I had/have the same issue when launching the game through Steam, however, if I run the game from CKAN then the textures load correctly. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 4, 2021 Share Posted January 4, 2021 19 minutes ago, JoelM935 said: I had/have the same issue when launching the game through Steam, however, if I run the game from CKAN then the textures load correctly. I launched it from the KSP64.exe Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 18 hours ago, Gameslinx said: Can you post a link to your log file? The mod is not causing it to crash, where could I find the log? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 4, 2021 Author Share Posted January 4, 2021 Just now, GamingRoos said: The mod is not causing it to crash, where could I find the log? In your Kerbal Space Program folder, it's called KSP.log Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 1 minute ago, Gameslinx said: In your Kerbal Space Program folder, it's called KSP.log Here you go. https://drive.google.com/file/d/127o3maNuIOS16fXaBN0HKL1oMXnJ-ytr/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 4, 2021 Author Share Posted January 4, 2021 2 minutes ago, GamingRoos said: Here you go. https://drive.google.com/file/d/127o3maNuIOS16fXaBN0HKL1oMXnJ-ytr/view?usp=sharing Can you try without EVE? I think one of your other mods is causing this, because Parallax is installed correctly and loads fine. You also exceed the minimum requirements Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 5 minutes ago, Gameslinx said: Can you try without EVE? I think one of your other mods is causing this, because Parallax is installed correctly and loads fine. You also exceed the minimum requirements Alright I will give that a go 11 minutes ago, Gameslinx said: Can you try without EVE? I think one of your other mods is causing this, because Parallax is installed correctly and loads fine. You also exceed the minimum requirements It appears it did not work, I will send you the logs. https://drive.google.com/file/d/1DQefKLRE4aFf8q7-8BpH0dyjfrRV-G33/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 4, 2021 Share Posted January 4, 2021 1 hour ago, Gameslinx said: Can you try without EVE? I think one of your other mods is causing this, because Parallax is installed correctly and loads fine. You also exceed the minimum requirements Should I try the same too? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 4, 2021 Share Posted January 4, 2021 (edited) 1 hour ago, GamingRoos said: Here you go. Do you have latest version of Kopernicus? That log says you only have the v1.0.0 version. It also seems like you have an old version of parallax. Maybe it's just the log. EDIT: There are also a ton of NREs at the bottom. Edited January 4, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 (edited) I downloaded the BE version of Koperinicus from R-B-T Here I got Parallax from the Github mirror provided by Gameslinx in this exact thread. 16 minutes ago, Spaceman.Spiff said: Do you have latest version of Kopernicus? That log says you only have the v1.0.0 version. It also seems like you have an old version of parallax. Maybe it's just the log. EDIT: There are also a ton of NREs at the bottom. I downloaded the BE version of Koperinicus from R-B-T here. I got Parallax from the Github mirror provided by Gameslinx in this exact thread. Edited January 4, 2021 by GamingRoos Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted January 4, 2021 Share Posted January 4, 2021 (edited) Is the version with collisions out yet? I can't find a changelog and the github isn't very clear. Also what is the install size? I'm on an internet budget rn and need to know before installation. Edited January 4, 2021 by Kerminator K-100 Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 4, 2021 Share Posted January 4, 2021 8 minutes ago, GamingRoos said: downloaded the BE version of Koperinicus from R-B-T here. I got Parallax from the Github mirror provided by Gameslinx in this exact thread. Alright. Since you don't have a very big mod list, I might recommend removing your mods and reinstalling them through CKAN. That should automatically update the dependencies. You may have to add the Kopernicus BE repository, but that is explained in the BE post. IF that's too complicated, then I'm kind of out of ideas. Just trying to help. 3 minutes ago, Kerminator K-100 said: Is the version with collisions out yet? I can't find a changelog and the github isn't very clear. Also what is the install size? I'm on an internet budget rn and need to know before installation. It is not. Gameslinx has stated that it will be in the 1.2 release along with performance improvements. It is a very large download. If you can hold off, I would. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted January 4, 2021 Share Posted January 4, 2021 On 1/3/2021 at 2:04 PM, Gameslinx said: You need Parallax 1.0.1 when running Beyond Home Ok thanks a lot Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 (edited) 58 minutes ago, Spaceman.Spiff said: Alright. Since you don't have a very big mod list, I might recommend removing your mods and reinstalling them through CKAN. That should automatically update the dependencies. You may have to add the Kopernicus BE repository, but that is explained in the BE post. IF that's too complicated, then I'm kind of out of ideas. Just trying to help. It is not. Gameslinx has stated that it will be in the 1.2 release along with performance improvements. It is a very large download. If you can hold off, I would. I've just installed CKAN and I can't seem to find Parallax, just wondering if it is even on CKAN otherwise I can re-download it from Github. Edit: Don't worry I found it. Edited January 4, 2021 by GamingRoos Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 4, 2021 Share Posted January 4, 2021 @GamingRoos Here are the instructions copied from the Kopernicus BE post on how to get it from CKAN. Spoiler Sure, just opt in to our private beta CKAN repo. This will grant you auto updates from the beta tree and get you all this stuff straight from CKAN! Do the following technique to start this: From your main CKAN window, go to "Settings" Add our CKAN repo in the resulting text box. It's the one called "Kopernicus_BE" Quote Link to comment Share on other sites More sharing options...
vinix Posted January 4, 2021 Share Posted January 4, 2021 (edited) 2 hours ago, Kerminator K-100 said: Also what is the install size? I'm on an internet budget rn and need to know before installation. It is about 1.7 GB. It is the second biggest mod I have ever installed, only JNSQ is bigger in my downloads. As previously suggested, if you are on a budget you probably want to wait. Edited January 4, 2021 by vinix Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 4, 2021 Share Posted January 4, 2021 @GamingRoos Did you fix your problem? Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 24 minutes ago, Spaceman.Spiff said: @GamingRoos Did you fix your problem? Nah, it didn't work... Quite confusing in all honesty. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 4, 2021 Share Posted January 4, 2021 1 minute ago, GamingRoos said: Nah, it didn't work... Quite confusing in all honesty. That's unfortunate . If it's a problem with CKAN, then I would ask over in that thread. It's pinned in add-on releases. Quote Link to comment Share on other sites More sharing options...
GamingRoos Posted January 4, 2021 Share Posted January 4, 2021 Just now, Spaceman.Spiff said: That's unfortunate . If it's a problem with CKAN, then I would ask over in that thread. It's pinned in add-on releases. It's not a problem with CKAN as I also did a manual install before trying CKAN. Quote Link to comment Share on other sites More sharing options...
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