Kielm Posted January 22, 2021 Share Posted January 22, 2021 On 1/17/2021 at 8:14 PM, eberkain said: Only the regular wheels, landing legs, kerbals and deployable science parts have terrain collisions. Ah. That explains why the USI Akita wheels didn't work. Thanks. This is a fantastic mod @Gameslinx Quote Link to comment Share on other sites More sharing options...
Kielm Posted January 23, 2021 Share Posted January 23, 2021 (edited) Hey @Gameslinx Mod's still awesome! I'm unfortunately having some physics-related issues when using the parallax colliders, specifically affecting rovers. It took a bit of pinning down because the issue doesn't manifest until a save is loaded, so I can only assume it affects the way craft are saved when on a surface with parallax colliders. I pulled all sorts of mods out of my gamedata to try to pin it down but parallax was the one causing it. Pictures are worth a thousand words so here you go: Spoiler The theme here is twisted / bent attachment nodes or messed up collisions between parts, or both. It's almost like the craft is mid-destruction when saved and when it loads it just... finishes that destruction. It's entirely possible that this is specific to USI rover wheels and removing parallax just removed the conflict, but looking at the Akita rover wheels (that's the first two screenshots) I don't see any unusual modules in the configs: Spoiler MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelCollider wheelTransformName = WheelPivot // setting this to true will override the radius and center parameters FitWheelColliderToMesh = False radius = 0.275 center = 0,0,0 mass = 0.040 groundHeightOffset = 0 TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelSuspension baseModuleIndex = 0 suspensionTransformName = SuspensionPivot suspensionDistance = 0.1 targetPosition = 0.01 springRatio = 7 damperRatio = 1.0 } MODULE { name = ModuleWheelSteering baseModuleIndex = 0 caliperTransformName = SteeringPivot steeringResponse = 2 steeringCurve { key = 0 20 //0 20 key = 10 10 //10 5 key = 15 1.5 //30 1.5 } } MODULE { name = ModuleWheelMotor baseModuleIndex = 0 wheelSpeedMax = 20 driveResponse = 10 torqueCurve { key = 0 1.5 0 0 key = 0.5 1.0 0 0 key = 5 0.25 0 0 key = 10 0 0 0 } RESOURCE { name = ElectricCharge rate = 3.5 } idleDrain = 0.0 } MODULE { name = ModuleWheelBrakes baseModuleIndex = 0 maxBrakeTorque = 3 brakeResponse = 2 } Reproducing it isn't 100% reliable, but landing a rover on the Mun and then using Bon Voyage to travel it around a little seems to do the trick. Sometimes just quicksaving and then quickloading (no interference from bon voyage) will cause the effects. I will state that I've used these rovers extensively in previous career games (100+ hours) without this issue occurring, but I do vaguely remember this being an issue in stock game a couple of years back. It's almost like the saving feature is using the terrain collisions to affect all the parts and then saving it, instead of just saving it as it is. Odd! EDIT: Actually it could be a conflict with the way bon voyage resettles craft as well. Didn't think of that til just now. Double EDIT: It does look more likely that it's bon voyage itself causing this problem. Edited January 23, 2021 by Kielm Quote Link to comment Share on other sites More sharing options...
Mindeufair Posted January 23, 2021 Share Posted January 23, 2021 Hi, This mod is awesome, landings on Mun as took a new dimension ! However, is there a way to make the grass of Kerbin (with stock kerbin system) more yellow as in the vanilla game ? Thanks for all what you done <3 Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted January 23, 2021 Share Posted January 23, 2021 Is there a list somewhere of planet packs that already support parallax ? Quote Link to comment Share on other sites More sharing options...
WumboJumbo Posted January 24, 2021 Share Posted January 24, 2021 I'm having trouble installing this. I'm pretty sure I followed the instructions. KSP Version: 1.10.1 Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 63 : Using KopernicusBE_1.10.1_Release63.zip Parallax: https://github.com/Gameslinx/Tessellation/releases/tag/1.1.1 (Version 1.1.1) I'm also using Parallax.-.Stock.Textures.1.1.1.zip I'm not sure what I'm doing wrong Pls Halp Quote Link to comment Share on other sites More sharing options...
Alioth81 Posted January 24, 2021 Share Posted January 24, 2021 (edited) Can someone tell me if this is an effect from parallax? It happened when I installed it but it could also be a side effect of another visual mod? Edit: It seems EVE caused this. Switching to EVE-Redux seems to have solved it in this case. It feels like playing a different game and finding anomalies is really difficult now as I was used to look for little shadows. At some point close to Minmus the beautiful Parallax texture blend in but it is a pretty rough transition from greenish to greyish. To some degree this happens also when you move closer although the shift in color is not as noticeable but features of the planet seem to jump around when more details appear. I run on 1.11 with the following visual mods: EVE, Scatterer, DistantObjects, Planetshine, RealPlume, Spectra Edited January 25, 2021 by Alioth81 Quote Link to comment Share on other sites More sharing options...
Kielm Posted January 25, 2021 Share Posted January 25, 2021 @Gameslinx Still having the issue with rovers and I noticed an awful lot of nullref spam related to rover wheels in the ksp log (it's 40Mb unzipped). Spoiler https://drive.google.com/file/d/1gKAMKTi4BokBVggpXyPsQZlYghlu9jLy/view?usp=sharing There are quite a few parallax related errors in there, thought you might want to have a look. Appreciate it's early days for parallax collisions so this is to be expected! Currently chasing up tweakscale and parallax as a possible cause. Parallax is throwing a metric ton of rover wheel errors but it also occurs without parallax (just less quickly), so I'm not sure what to do with that. Quote Link to comment Share on other sites More sharing options...
ImperfectMrDogeIV Posted January 27, 2021 Share Posted January 27, 2021 (edited) On 1/7/2021 at 1:34 PM, kubi said: Yes (with KSP.x86_64, not tested with other methods), thanks! Jeb is standing on a bump! It hasn't worked for me sadly i have installed that loader and the missing textures are still white , could it be a conflict with other mods, my mod list is: Better burn time, EVE and boulderCo config, distant object enhancement, kerbal engineer, kopernicus BE 1.110, modular flight integrator, parallax, stock configs, restock here is the log https://www.dropbox.com/s/v37rtzmdisvtv2i/KSP.log?dl=0. In the log near the middle it keeps repeting this error [LOG 11:46:19.728] [Parallax] Subdivision Error (Adaptive Parallax): System.NullReferenceException: Object reference not set to an instance of an object at PQSModExpansion.PQSMod_Subdivide.OnQuadBuilt (PQ quad) [0x00128] in <1e4b0b479a7047968c8473ff5d272763>:0 and at the end it says textures dont exist - Texture doesn't exist, skipping: _SurfaceTextureMid with filepath: Parallax_StockTextures/Kerbin/PluginData/mid00.dds Edited January 27, 2021 by ImperfectMrDogeIV Quote Link to comment Share on other sites More sharing options...
Wolves_Hero Posted January 27, 2021 Share Posted January 27, 2021 (edited) I have both Parallax & Parallax_StockTextures with Kopernicus R-T-B Unified "Bleeding Edge all white terrain bug, broken mods?. Planets mods - Beyond Home & Galaxies Unbound Edited January 27, 2021 by Wolves_Hero Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 27, 2021 Share Posted January 27, 2021 5 minutes ago, Wolves_Hero said: Parallax_StockTextures That's the problem. Looks like you're using stock texture with BH. If it's not that then make sure your Parallax is on the right version. Quote Link to comment Share on other sites More sharing options...
Wolves_Hero Posted January 27, 2021 Share Posted January 27, 2021 22 minutes ago, Spaceman.Spiff said: That's the problem. Looks like you're using stock texture with BH. If it's not that then make sure your Parallax is on the right version. Both don't worked Parallax v1.1.1 & Parallax v1.2.0 still white terrain Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 27, 2021 Share Posted January 27, 2021 15 minutes ago, Wolves_Hero said: Both don't worked Parallax v1.1.1 & Parallax v1.2.0 still white terrain So if you're using BH, you have to use v1.0.1. Check the BH post for that. Quote Link to comment Share on other sites More sharing options...
Wolves_Hero Posted January 27, 2021 Share Posted January 27, 2021 18 minutes ago, Spaceman.Spiff said: So if you're using BH, you have to use v1.0.1. Check the BH post for that. I download v1.0.1 worked now no more white. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 27, 2021 Share Posted January 27, 2021 37 minutes ago, Wolves_Hero said: worked noice Quote Link to comment Share on other sites More sharing options...
Vano47 Posted January 27, 2021 Share Posted January 27, 2021 (edited) On 1/17/2021 at 11:14 PM, eberkain said: Only the regular wheels, landing legs, kerbals and deployable science parts have terrain collisions. I can't seem to place any deployable science parts though. They go under the Parallax terrain, and can't be deployed. Does anyone know, is there a way to place them on the new terrain somehow? Nevermind, I just had to find a flatter bit of terrain. Edited January 27, 2021 by Vano47 Quote Link to comment Share on other sites More sharing options...
CDSlice Posted January 29, 2021 Share Posted January 29, 2021 This may be slightly off topic, but would you mind telling me what programs you recomend for creating the various textures and maps Parralax uses? I'm thinking about making a small planet pack that would use Paralax and would like to know what programs I would need to learn to use. Quote Link to comment Share on other sites More sharing options...
Iskierka Posted January 29, 2021 Share Posted January 29, 2021 (edited) On 1/23/2021 at 2:10 PM, Kielm said: Double EDIT: It does look more likely that it's bon voyage itself causing this problem. I have noticed this on a Lynx rover without using Bon Voyage at all, so at most this is likely exacerbated by BV, not caused. It's much less extreme in my case, but definitely there across about half a dozen loads to travel further, and slowly growing. Spoiler Additionally, when launching this resupply pod back to Kerbin, I had an odd issue where around 20-25 km away it would suddenly crash into ParallaxColliders, resulting in complete destruction, as well as teleporting the rover nearby and *also* colliding that with ParallaxColliders. I was able to resolve the situation by driving the rover away first, but there is definitely something odd when a grounded vessel gets unloaded from an ascending flight. Spoiler Edited January 29, 2021 by Iskierka Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 31, 2021 Share Posted January 31, 2021 (edited) help @Gameslinx Edited January 31, 2021 by ItsSnowyy @ Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted January 31, 2021 Share Posted January 31, 2021 (edited) So, instead of the ground, all of kerbin has turned white instead of any other color. Can anybody tell me what is wrong? Edit: never mind. Now It just looks like regular stock textures. pretty sure I am doing something wrong. Edited January 31, 2021 by Fletch4 Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 31, 2021 Share Posted January 31, 2021 (edited) FYI Parallax 1.2.0 is not on CKAN I'm only seeing 1.1.1b @Gameslinx Edited February 2, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
SirBlob Posted February 2, 2021 Share Posted February 2, 2021 (edited) Coming into a JNSQ system near you soon™ With permission from the frog god himself. Parralax JNSQ settings (still in testing phase), pre release here for anybody interested I will be posting updates over there. Edited February 4, 2021 by SirBlob Update Quote Link to comment Share on other sites More sharing options...
Moe_roNs Posted February 2, 2021 Share Posted February 2, 2021 I'm getting a texture glitch where the ground is smooth and texture less, I have the latest version of Kopernicus Bleeding Edge and Parallax installed (see mods list). MODS LIST Quote Link to comment Share on other sites More sharing options...
Mr Betelgeuse Posted February 5, 2021 Share Posted February 5, 2021 This is a fantastic mod. Reminds me of the KSP2 trailer. I have a question for you, @Gameslinx. I want to introduce these PBRs to modded planets-- namely the OPM planets. Is this possible? I've created some planar PBR textures in Substance Alchemist, and I want to know how to get started! Quote Link to comment Share on other sites More sharing options...
SirBlob Posted February 5, 2021 Share Posted February 5, 2021 9 hours ago, Mr Betelgeuse said: This is a fantastic mod. Reminds me of the KSP2 trailer. I have a question for you, @Gameslinx. I want to introduce these PBRs to modded planets-- namely the OPM planets. Is this possible? I've created some planar PBR textures in Substance Alchemist, and I want to know how to get started! Definetly possible if you look into my post above, I got Parallax 1.2 to work on every JNSQ planet. Haven´t looked into custom textures yet as I am not familiar with texture creation, but custom textures should be possible. Quote Link to comment Share on other sites More sharing options...
Mr Betelgeuse Posted February 6, 2021 Share Posted February 6, 2021 On 2/5/2021 at 4:20 AM, SirBlob said: Definetly possible if you look into my post above, I got Parallax 1.2 to work on every JNSQ planet. Haven´t looked into custom textures yet as I am not familiar with texture creation, but custom textures should be possible. How did you do it? Quote Link to comment Share on other sites More sharing options...
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