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Mr Betelgeuse

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    Bottle Rocketeer

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  1. My biggest problem is that it just takes forever to dampen anything. You send a rover to a planet, and then you wait like three minutes for the collisions to dampen-- and then as soon as you move, it needs to do it agian.
  2. This mod doesn't seem to work for me. I think it has to due with the fact that I'm adding it to an existing save.
  3. Thank you so much for this. This actually has solved years of me not understanding what these engines are supposed to be. Last question, but does this mean I need to get the CryoTanks mod from Nerta as well?
  4. Okay, so the layman's term for these engines is that you should ideally use them in vacuums? And Liquid fuel for launches? And how does the Hydrogen evaporate slowly? Do you use radiators to also help prevent this, or do you need cryotanks? I guess my biggest question really is when should I use these engines? I just installed the mod into my career save, and I'm a tad overwhelmed with all the new parts. I should have started a new save to ease myself into the new parts, but oh well, I'm not too far into the save so I don't think it's that rough. I'm just trying my best to understand when I use these.
  5. I feel incredibly dumb. Can someone ELI5 what the difference between these engines are and regular Liquid Fuel + Oxidizer engines are? I feel incredibly dumb. Can someone ELI5 what the difference between these engines are and regular Liquid Fuel + Oxidizer engines are?
  6. This is a fantastic mod. Reminds me of the KSP2 trailer. I have a question for you, @Gameslinx. I want to introduce these PBRs to modded planets-- namely the OPM planets. Is this possible? I've created some planar PBR textures in Substance Alchemist, and I want to know how to get started!
  7. But it's not. RAM is dumb expensive right now because of the shortage. Also unrelated, but how's the performance with KSS right now? I really want to load up a fresh career save, but right now I seriously cannot stand the micro stuttering or loading times between scene switch.
  8. Another interesting idea, but what if there was a comet that's trajectory was interstellar? That way if you were hypothetically able to catch a ride on it, you could go interstellar without the need of hypothetical warp drives and whatnot... albeit a good chunk of Delta V.
  9. Man, I check in every week and it just keeps getting better- I'm holding off on my official play through. I'd love to see one of the black hole systems mirror that of Gargantua system from Interstellar. Having some planets orbiting a blackhole would be amazing. I'd also love to see some sort of planet that is mid planetary-collision, with tons of debris kind of in mid orbit like this: As for star types, I'd love to see a system with a massive asteroid/ring system around it: much like a newly born star system like the Gaetan-Lassagne system. Another suggestion would be to perhaps cut back on the habitable planets? I feel like, especially in the newer systems, there's a lot of Kerbin-esc planets, and I feel like they'll get boring. Perhaps start branching out and really making some planets hypothetical/fantasy? Such as a purple vanilla Eve like planet, or hell, maybe even a young Earth before water or something like that. I just feel as if the more common a habitable planet is, the less I want to go to them, you know? I feel like you need planets that just awesome to visit. The planet with the dyson sphere and all that is crazy cool. Other than that, I'm so excited for every new release of a system.
  10. Well what are your scene transition load times and frame rates? Because with the stats you told me there, I'm surprised the game launches.
  11. Does that mean when you release the new systems, will save games be compatible with each upcoming system finalization? Also, I have a beefy rig (1080ti, 32GB RAM, i7 7600u) and I'm getting some major RAM leakage or something among the lines of that with the 64bit version of the game. Load times are incredibly long; especially in scene transitions. Just loading the stock Slim Shuttle onto the launch pad took almost three minutes. I don't remember it being this bad when it comes to load times. What confuses me more is that my frame rate keeps a solid 60, but I've noticed I'm getting a lot of micro stuttering, which leads me to believe there's a terrible leak somewhere either because of the game or because of the mod (or both). I don't know if I installed it wrong, or anything like that (it was a fresh install of KSP), but the performance is quite sub par. Which worries me that if it truly is just the game reaching its limits, then when you guys release the new systems, I fear the game just won't be playable with KSS.
  12. Very hype-sauce for this. Now, what exactly do you mean "This Update is too big"? I understand that you changed the layout of the systems with this patch, but does that mean when you release the next few systems, will the save games be working? Also does this mod work with Research Bodies?
  13. I'm waiting up until I get a new RAM upgrade to continue my current playthrough with this mod. 1.7 looks interesting. What's going to be in it?
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