Gameslinx Posted March 2, 2022 Author Share Posted March 2, 2022 (edited) On 2/28/2022 at 3:15 PM, Biggen said: Yup it works. I've been meaning to ask @Gameslinx if new versions of Parallax will remove that error message. It will, I just never updated for the sole purpose of removing that message because it still works (and the title of this forum page says so ) On 2/28/2022 at 6:49 PM, x170doom said: could this be causing the issue? The wireframe bundle just contains a shader I use for debugging, which I forgot to remove when pushing this release. It won't cause any problems not being loaded On 2/28/2022 at 5:45 PM, TaintedLion said: I tried manually installing, still no displacement. Dunno whether it's the RSS config. I'm using this fork of RSS. https://github.com/KSP-RO/RealSolarSystem/tree/parallax Is your terrain shader quality set to Ultra? If it isn't, Parallax disables displacement. There's nothing wrong in the log, but I can't check your shader quality using it Edited March 2, 2022 by Gameslinx Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 2, 2022 Share Posted March 2, 2022 1 hour ago, Gameslinx said: Is your terrain shader quality set to Ultra? If it isn't, Parallax disables displacement. There's nothing wrong in the log, but I can't check your shader quality using it it wasn't however I have set it to ultra and still no dice, terrain still looks identical to stock (zero change whatsoever) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 2, 2022 Author Share Posted March 2, 2022 1 hour ago, x170doom said: it wasn't however I have set it to ultra and still no dice, terrain still looks identical to stock (zero change whatsoever) Send a copy of your Settings.cfg as well as your KSP.log Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 2, 2022 Share Posted March 2, 2022 here: (they have both been converted to google docs files so they can be read. there contents are identical though settings.cfg:https://docs.google.com/document/d/1fPnIa54rL7411F8QTigRXv0tfNIegkzMFrOOSBZO7_c/edit?usp=sharing KSP.log:https://drive.google.com/file/d/1ZNjUAiVeUjl0ieFKsbZqbrC8SL9xNNaG/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 2, 2022 Author Share Posted March 2, 2022 1 minute ago, x170doom said: here: (they have both been converted to google docs files so they can be read. there contents are identical though settings.cfg:https://docs.google.com/document/d/1fPnIa54rL7411F8QTigRXv0tfNIegkzMFrOOSBZO7_c/edit?usp=sharing KSP.log:https://drive.google.com/file/d/1ZNjUAiVeUjl0ieFKsbZqbrC8SL9xNNaG/view?usp=sharing Cheers, I forgot to add, can you also send GameData/Parallax/Config/ParallaxGlobal.cfg? Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 2, 2022 Share Posted March 2, 2022 sure, unless something is generated in the file on first boot it should be identical to the CKAN archive one though here:https://drive.google.com/file/d/17pntRBgcYwy42CRDk5ZvTVH3_o9mt4dc/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 2, 2022 Share Posted March 2, 2022 only other error i found in the log file was this, not sure if this could cause parallax to fail though [EXC 12:11:59.934] NullReferenceException: Object reference not set to an instance of an object Parallax.ParallaxInFlightOperations.Update () (at <cb0720cb81c84273b2cb8a73f9c5d3d9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 2, 2022 Share Posted March 2, 2022 11 hours ago, Gameslinx said: Is your terrain shader quality set to Ultra? How do I change this in settings.cfg? Cuz Kopernicus/RSS has a preset terrain shader quality I think. Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 2, 2022 Share Posted March 2, 2022 1 hour ago, TaintedLion said: How do I change this in settings.cfg? Cuz Kopernicus/RSS has a preset terrain shader quality I think. not to my knowlage, try in the ksp settings menu>graphics>terrain shader quality. if that option isn't there then do a controll+F search in the cfg file for "terrain shader quality" and type "ultra" or "Ultra" (i don't know if it is case sensitve or not so copy the format that is allready there) after the "=" sign. make sure to leave a space between the equals and the text Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 3, 2022 Share Posted March 3, 2022 39 minutes ago, x170doom said: not to my knowlage, try in the ksp settings menu>graphics>terrain shader quality. if that option isn't there then do a controll+F search in the cfg file for "terrain shader quality" and type "ultra" or "Ultra" (i don't know if it is case sensitve or not so copy the format that is allready there) after the "=" sign. make sure to leave a space between the equals and the text Yeah I just tried that, no displacement still. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 3, 2022 Share Posted March 3, 2022 22 hours ago, TaintedLion said: Cuz Kopernicus/RSS has a preset terrain shader quality I think. Kopernicus can be set to enforce a shader quality, however it will inform you with big text if it is doing so. It does not by default, and if RSS is using this, you should get a big text message about it. Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 5, 2022 Share Posted March 5, 2022 @Gameslinx any luck with those log files? i've tried almost everything i can think of and still no luck. Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 5, 2022 Share Posted March 5, 2022 nevermind, i don't quite know what i did but it's working Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 5, 2022 Share Posted March 5, 2022 1 hour ago, x170doom said: nevermind, i don't quite know what i did but it's working It's working intermittendly for me. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 5, 2022 Author Share Posted March 5, 2022 3 hours ago, x170doom said: @Gameslinx any luck with those log files? i've tried almost everything i can think of and still no luck. I couldn't find anything out of the ordinary, so I'm not too sure what the problem was Quote Link to comment Share on other sites More sharing options...
henrylzy Posted March 12, 2022 Share Posted March 12, 2022 (edited) Running Parallax 1.3.1 on KSP 1.12.3 with the latest Kopernicus BE installed as instructed, the game freezes on new launch on Year 999 Day 499, with a new save. I ruled out the possibility of either Parallax or Kopernicus conflicts with other mods by only having those two mods installed in GameData, but it still happened. Log file attached below. Same thing happens with Kopernicus stable branch. log: https://drive.google.com/file/d/1c_1OrJsvYr1sXViGjn07HoqnZeaQQWjs/view?usp=sharing Edited March 12, 2022 by henrylzy Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 12, 2022 Share Posted March 12, 2022 (edited) 40 minutes ago, henrylzy said: Running Parallax 1.3.1 on KSP 1.12.3 with the latest Kopernicus BE installed as instructed, the game freezes on new launch on Year 999 Day 499, with a new save. I ruled out the possibility of either Parallax or Kopernicus conflicts with other mods by only having those two mods installed in GameData, but it still happened. Log file attached below. Same thing happens with Kopernicus stable branch. log: https://drive.google.com/file/d/1c_1OrJsvYr1sXViGjn07HoqnZeaQQWjs/view?usp=sharing Not sure it's the cause of your error, but Kopernicus BE is mothballed / severely outdated now due to it not being updated. Use stable. Edited March 12, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
softweir Posted March 12, 2022 Share Posted March 12, 2022 Quote Link to comment Share on other sites More sharing options...
henrylzy Posted March 12, 2022 Share Posted March 12, 2022 1 hour ago, R-T-B said: Not sure it's the cause of your error, but Kopernicus BE is mothballed / severely outdated now due to it not being updated. Use stable. Stable branch with Parallax caused the same error. Quote Link to comment Share on other sites More sharing options...
ndiver Posted March 12, 2022 Share Posted March 12, 2022 On 2/13/2022 at 6:23 PM, ndiver said: Hello, I installed Parallax and its stock textures, and get curiously extremely yellowish colors for Kerbin, and the texture granularity seems really large. This is a stock KSP with just Kopernicus 81 and Parallax 1.3.1 installed as a check, and I have the same colors on a modded KSP: Is it normal? Did I missed something? I'm comparing with this post as reference: Is Parallax running well with Spectra? For my problem of yellowish color, I was using the wrong version of Parallax, the 1.3.1 instead of 1.3.0 This is with the 1.3.0: Spoiler Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 12, 2022 Author Share Posted March 12, 2022 1 hour ago, ndiver said: For my problem of yellowish color, I was using the wrong version of Parallax, the 1.3.1 instead of 1.3.0 This is not a Parallax issue. The problem is caused by your terrain shader quality being set to Low. You will want to set it to Ultra (for terrain tessellation and displacement) or High (No tessellation or displacement). On the Low setting, almost all of the bells and whistles that come with Parallax are disabled Quote Link to comment Share on other sites More sharing options...
ndiver Posted March 12, 2022 Share Posted March 12, 2022 (edited) 10 minutes ago, Gameslinx said: This is not a Parallax issue. The problem is caused by your terrain shader quality being set to Low. You will want to set it to Ultra (for terrain tessellation and displacement) or High (No tessellation or displacement). On the Low setting, almost all of the bells and whistles that come with Parallax are disabled I've taken the picture with these settings, the Terrain Shader Quality was set to Ultra on the picture above: I even did a test on a stock KSP with just the requirements of Parallax to crosscheck, and had strictly the same result. Edited March 12, 2022 by ndiver Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 12, 2022 Author Share Posted March 12, 2022 1 minute ago, ndiver said: I've taken the picture with these settings, the Terrain Shader was set to Ultra on the picture above: The first picture where you are using 1.3.1 - This picture: Was not taken with the shader quality set to Ultra. The yellowish colour is a result of using the low quality Parallax shader which only enables when your shader quality is set to Low in the main menu settings. Quote Link to comment Share on other sites More sharing options...
ndiver Posted March 12, 2022 Share Posted March 12, 2022 (edited) Back on my test KSP, with Parallax 1.3.0 (I removed the 1.3.1). The folder to show no other mod: Spoiler And these overall settings (just playing with the Terrain Shader Quality): Spoiler With Shaders set to Ultra: Spoiler With Shaders set to Low: Spoiler Edit: And back with Parallax 1.3.1 with Shaders to Ultra, the yellowish color is back: Spoiler Parallax 1.3.1 with Shaders to Low: Spoiler Edited March 12, 2022 by ndiver Quote Link to comment Share on other sites More sharing options...
R-T-B Posted March 12, 2022 Share Posted March 12, 2022 15 hours ago, henrylzy said: Stable branch with Parallax caused the same error. Yeah that's why I said I'm not sure it's the origin of your error. Just pointing out that it's not a good idea to use bleeding edge in general. Quote Link to comment Share on other sites More sharing options...
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