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Is a KSP2 mod dev env picture emerging yet?


darthgently

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No responses because information is extremely scarce.

We know they are using Unity, so yes, Mono is involved. They have no reason to use IL2CPP unless they really want to kill modding.

We know that they have at least toyed a bit with Jobs/Burst for the new PQS system in combination with compute shaders (source).
Maybe other parts of the game are using Jobs/Burst. It would make a lot of sense from a perf standpoint, but the fact they had to contract a freelancer to make it happen for the PQS system isn't a good sign.

Other than that, they talked about config-driven modding with vague ideas for MM-like features and some limited config-level scripting capacity. This was a "it's all in flux" comment from three years ago, so don't hold your breath.

If I were to speculate a bit, I'd say that the eventual performance optimizations (Burst, Jobs, GPGPU, multithreading...) and multiplayer feature are likely to increase the difficulty of making "complex" mods compared to KSP 1.

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33 minutes ago, Gotmachine said:

No responses because information is extremely scarce.

We know they are using Unity, so yes, Mono is involved. They have no reason to use IL2CPP unless they really want to kill modding.

We know that they have at least toyed a bit with Jobs/Burst for the new PQS system in combination with compute shaders (source).
Maybe other parts of the game are using Jobs/Burst. It would make a lot of sense from a perf standpoint, but the fact they had to contract a freelancer to make it happen for the PQS system isn't a good sign.

Other than that, they talked about config-driven modding with vague ideas for MM-like features and some limited config-level scripting capacity. This was a "it's all in flux" comment from three years ago, so don't hold your breath.

If I were to speculate a bit, I'd say that the eventual performance optimizations (Burst, Jobs, GPGPU, multithreading...) and multiplayer feature are likely to increase the difficulty of making "complex" mods compared to KSP 1.

Thanks for the summary as it is.  I didn't even hope for that much, but was going by the "never hurts to ask" rubric.  A part of me hoped that someone somewhere had gotten deeper into the loop and my post might trigger a sharing of the shareable. Thanks again

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