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Help for my Attack Helicopter


cdrapala

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hi, i would post pictures if i could,

it is a complete fail at the moment, looks nice but, i have the missile problem sorted out but still the heli does front flips on takeoff now...

And just wondering but is there any talk about homing missiles yet? 0.o;.;

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You have to get the center of mass directly under the thrust!

CDThx.jpg?1

My cleaning heli with 360° laser and laserguided rockets(that are still hard to hit with :( )

Note that i also aligned the rockets to the center of mass, so even after firing those it stays the same^^

This red thing at the tail is just to balance it.

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I like the look on that heli,

sorry to ask but have you posted or plan to post instructions for that...

looks impressive

I wouldn't build it exactly like that, because it's VERY hard to stay still in the air. It tends to start "falling" backwards then goes crazy xD

Everything important is visible on the screen, so you don't realy need instructions.

Mods i used are

http://kerbalspaceprogram.com/forum/showthread.php/9923-PLUGIN-PARTS-0-17-Romfarer-Lazor-System for the rockets

http://kerbalspaceprogram.com/forum/showthread.php/6014-PLUGIN-PART-0-14-SUNBEAM-Laser-2-1 for the laser

http://kerbalspaceprogram.com/forum/showthread.php/9675-v0-16-Damned-Robotics-Version-1-2-1 for the thing the rockets are on

http://kerbalspaceprogram.com/forum/showthread.php/9243-v0-16-Damned-Aerospace-Version-1-5-3-Crewtank for the rotor

Most important thing is that the thrust and mass in the VAB look something like that:

rh1ja.jpg?1

You can make anything fly like that, if the thrust is enough that is :D

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Remove all the control surfaces - the produce lift and drag that compromise the handling of helicopters.

I know, but it actually works better, at least it did with a prior version that i didn't save :(

And sorry for double post, but i don't know how to edit posts that aren't yet approved by a mod, i don't understand why every post must first be approved by a mod in the first place :/

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did you use anything to decouple the missiles when firing?

im still having some sort of trouble

those missiles are great but they dont home, so i using lazer atm

and i cant find the crystal

Edited by cdrapala
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They decouple themselfs when their stage is activated.

And to make them homing, you have to use the laser system from the mod.

You need a blue laser(or green for the lidar) and then just select a target in the target list.

But everything about that is explained in the thread of the mod ;)

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ok, ill have another look but i downloaded the mod and i ddidnt get a crystal

-------------------------------------------------------------------------------------------

dont worry i found the crystals XD, so do i need the red?

Edited by cdrapala
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For the rockets to work you don't need any color, but for getting targets to lock on, you should use the blue on.

Then you can access all targets with the tracking station linckup.

But as i said, it's all explained in the thread of the mod :)

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