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A new JNSQ and GEP Career with Principia and some realism


Joontry

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Hello! Just coming back to KSP after a year and it was too daunting to update all my mods (CKAN was crashing) so I just started a fresh install and reinstalled the mods. Nerfed reaction wheels, ullage via engine ignitor, TACLS, Principia, Deadly Reentry, FAR, JNSQ, GEP, Stage Recovery, Kerbal Health, Deep Freeze, Orbital Colony, Far Future and Near Future tech, Bluedog Design Bureau, and a bunch of other mods (will list them at some point). I hope to colonize the Grannus system eventually and have some fun! Maybe set up some bases on the sea floor as well. Wish me luck! If anyone has any advice for JNSQ or for my career, please let me know. I have Kerbal Konstructs this time around and have never used it before, so if there's some content for that in JNSQ, I'd love to get a hint about where to look! Happy holidays!

 

Edit: just remembered another reason I started this was to use the latest BDB, since my old career had the older BDB's Saturn V parts. What an awesome mod! all the mods are great. Thanks to the modding community and the KSP creators.

Edited by Joontry
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2 hours ago, Joontry said:

I have Kerbal Konstructs this time around and have never used it before, so if there's some content for that in JNSQ

Install Omega's Stockalike Structures if you're inclined to use the extra airports, space centers, the harbors and misc complexes on JNSQ's Kerbin.

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Thanks JadeOfMaar! I installed Omega's Stockalike Structures and look forward to checking out the content.

Mission #3 report: 1st orbit successfully completed, booster stage recovered, upper stage de-orbited and destroyed on reentry. 30 parts, <18 tons.

Now up to 415,820 credits and have 36.8 science to spend.

Changes to difficulty: Purchases in R&D building now required for new parts to become available. EC requirement removed from Engine Igniter. Added Tantares mod and Tareobee.

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Mission #4 Report:

1st recovery of a craft from orbit. Successful Test of Mk16 parachute.

Progress: Upgraded launchpad and VAB before launch. Earned about 70 science from Barometer and Temperature readings in space and in the upper atmosphere. Unlocked 2 new tech nodes, Advanced Rocketry and Basic Science. Have about 219032k credits to spare and 2.6 science after unlocking new nodes.

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Mission 5 Report: https://imgur.com/gallery/5j1Hr1X

Successfully deployed a satellite into orbit around Minmus. Recovered the booster stages. Destroyed the upper stage that brought the sat to Minmus. Only left fairings debris in space (gotta not do that in future)

To Boldly Go I strategy activated (+15,000 funds when science transmitted from new biomes)

Mission Control upgraded (7 max contracts)

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  • 5 weeks later...
  • 3 weeks later...
  • 1 month later...

Recovered Bob Kerman from Kerbin One station. Sent Bob to plant a flag on Minmus and recovered him along with a green sandstone and a bunch of science. Have almost all the 160 science nodes unlocked now.

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