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Does a custom planetary system require a custom contract pack?


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I've been putting together a customized 10x scale Kerbol system by mixing and matching bodies from a few different Kopernicus planet packs. It's essentially a 10x OPM system: Moho, Eve, Kerbin, Duna, Dres, Jool, Sarnus, Urlum, Neidon, and Plock. But I've changed some of their relative sizes, rearranged and swapped some moons, added moons from JNSQ to the gas giants, and replaced Eve, Mun, Dres, and Ike with their JNSQ counterparts for aesthetic reasons. I may replace more of them, but I'll be keeping Kerbin as is.

But I just realized I have no idea if career mode contracts will still make sense under an arbitrary system. Is the contract system robust enough that it'll somehow just work or will I need to customize that too?

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For the planets and moons that aren't in stock you will certainly need custom contracts.  For the others where you are changing them to be JNSQ equivalents...I'm not sure.  That might require some testing to determine.  But it wouldn't hurt to just do all the contracts considering the non-stock planets and moons need it done anyhow.

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14 minutes ago, Scarecrow71 said:

For the planets and moons that aren't in stock you will certainly need custom contracts.  For the others where you are changing them to be JNSQ equivalents...I'm not sure.  That might require some testing to determine.  But it wouldn't hurt to just do all the contracts considering the non-stock planets and moons need it done anyhow.

Thanks for the input. So to clarify, the game doesn't procedurally come up with contracts for entirely modded bodies?  Talking about things like the basic achieve orbit contract or the contracts where you take science data at random waypoints.

In that case, how about bodies that I've moved? For example, I now have Minmus orbiting Jool as a sort of Callisto analog. Will the contract system take that location into account and scale the timing/rewards, or will it continue to offer Minmus contracts in the early game with early game level rewards?

Would you happen to know where I might find some documentation on how contracts work in general? If it's all messed up, I think I might be able to get some already made RSS contracts and simply replace the names of each body with the names of the bodies in my system since I'm arranging it to be very closely analogous to the real solar system. It's basically RSS with stock planet aesthetics.

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